Chris wrote:GIMPY wrote:I think an additional problem within the game is that we have almost no well-played evil people. Characters that are "evil" usually are just the type that take an opportunity to kill someone for their stuff if they get the chance and that's it. They don't plot, don't build up a force of loyal minions... heck, there are too few loyal minions to be had. The lack of any real danger or threat in this world has turned it into one big RP chat room, that includes the need to occasionally click on "start harvesting potatoes"
That's the problem when you leave stories 100% in the hands of players. A few will be talented in creating interesting conflict with depth, but most of us just muddle along based on the game's incentives. I doubt that will ever change because it's considered a good thing, not a problem, by most.
I suspect you're right and I'm really starting to think I'm one of the few people that is bored out of their mind by mud/dung fights and swimming in potato paradise.
The problem with those incentives is the only main incentive appears to be to get stuff. What do you do after you get stuff other than sleep half the time?
