Accessibility of interface

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Cwalen
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Re: Accessibility of interface

Postby Cwalen » Sun Feb 06, 2011 12:17 am

I'ld love to see "hide all" present at the _top_ of the event listing, when it was expanded.
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Re: Accessibility of interface

Postby Joshuamonkey » Sun Feb 06, 2011 12:30 am

Cwalen wrote:I'ld love to see "hide all" present at the _top_ of the event listing, when it was expanded.

I've mentioned this before also, and I agree. :)
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EchoMan
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Re: Accessibility of interface

Postby EchoMan » Mon Feb 07, 2011 7:57 am

Yes I agree. Several things, like the back and forward buttons should also be both on top and the bottom. And it should be conformed on every page that uses them. And the back button should be to the left of the forward button. :)
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Cwalen
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Re: Accessibility of interface

Postby Cwalen » Mon Feb 07, 2011 8:17 am

Unless I am massively misunderstanding the code this should be a trivial issue?

Who do we talk to to get it fixed?

If the only issue is access, can some one give me the current page code, and review the changes I make before committing them? Or just slap me upside the head for being so mistaken?
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Re: Accessibility of interface

Postby EchoMan » Mon Feb 07, 2011 12:37 pm

*slaps you upon the head*

Apply to ProgD if you want to help code Cantr. And you might be massively underestimating the complexity and state of Cantr code. :)
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Cwalen
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Re: Accessibility of interface

Postby Cwalen » Tue Feb 08, 2011 4:00 am

I've had less than a year of industry experience, (mostly in PHP and pgSql) and that was a while ago. At the moment I just potter around a bit so I don't think I am good enough to apply for the PD right now. Shifting the position of a already existing button in HTLM is basically a cut and paste job unless we are doing some really wierd and funky generation on the fly stuff.

Thanks for the slap :)
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RedQueen.exe
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Re: Accessibility of interface

Postby RedQueen.exe » Wed Feb 16, 2011 8:41 pm

Can we sort buildings by size/type rather than age? Usually the important buildings are bigger, and there's a good chance my character doesn't care about 99% of the mud huts out there other than his.

Or otherwise implement some type of "Central/Downtown" vs "Outskirts/Suburbs" zoning, to separate gov't/industrial buildings from private homes.
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Mykey
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Re: Accessibility of interface

Postby Mykey » Thu Mar 10, 2011 9:59 am

I suggested it in the economics thread, thought I may as well put it here...

Split the event log up into two separate parts, call it selective perception...

1. All events,(i.e. all events initiated by your character speaking,whispering,project initiation/completion,picking things up,entering/exiting buildings/vehicles,hunting ect. And all events done to your character, whispering dragging,combat,whispers overheard ect.) in the main event log.

2.In the secondary event log, everything that can be noticed. (i.e. people entering and exiting things,public speaking, combat between third parties,hunting, people whispering to each other, other people`s picking things up,breaking locks, entering and exiting vehicles buildings ect.. Hopefully I`ve got the idea off.)

Probably a tremendous programming hurdle, but would in theory cut down the rediculous amount of unnecessary things to read, and lead to a more easily navigated interface.

If it`s been suggested before disregard and I apologize.
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EchoMan
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Re: Accessibility of interface

Postby EchoMan » Thu Mar 10, 2011 2:29 pm

The event log will probably be filtered, with a filter option by character. Thus your town leader can listen to all events, your rp'er can listen to all people speaking. Some chars may de-select people moving or dragging resources around. Some may opt to only see events that directly affects them (projects, eating, whispers, fighting/dragging ...).
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Mykey
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Re: Accessibility of interface

Postby Mykey » Thu Mar 10, 2011 2:38 pm

EchoMan wrote:The event log will probably be filtered, with a filter option by character. Thus your town leader can listen to all events, your rp'er can listen to all people speaking. Some chars may de-select people moving or dragging resources around. Some may opt to only see events that directly affects them (projects, eating, whispers, fighting/dragging ...).


That would be excellent. :shock:
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EchoMan
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Re: Accessibility of interface

Postby EchoMan » Thu Mar 10, 2011 2:48 pm

I agree, it would be very neat. But knowing myself I would become so dang curious to what is going on, all my chars would opt to see all of the events anyway. :)
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Chris
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Re: Accessibility of interface

Postby Chris » Thu Mar 10, 2011 5:09 pm

A long time ago, I suggested that events obviously relevant to your character should be marked. Filtering events is good, but even when I choose to look at everything, I would still like relevant events to stand out.

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Doug R.
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Re: Accessibility of interface

Postby Doug R. » Thu Mar 10, 2011 7:51 pm

I've always been a supporter of this type of change.
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Re: Accessibility of interface

Postby Snickie » Fri Mar 11, 2011 10:40 pm

Question: If we choose to ignore certain events like people whispering to other people, and then later your character is asked if they heard so-and-so whispering to other-so-and-so (and say your character had no other reason to keep track of them before), is it possible to retrieve those events?
Or if you or somebody asks if a pile of something was dragged inside and you have resource-drag events on ignore, would you be able to edit your settings and see it even though your settings were a certain way at the time of the dragging?
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Chris
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Re: Accessibility of interface

Postby Chris » Fri Mar 11, 2011 11:07 pm

I think that the event filters would apply only to reading within Cantr proper. The logs should be a complete record.

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