Tents

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Cheshierekat
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Re: Tents

Postby Cheshierekat » Tue Feb 08, 2011 9:30 pm

Reviving this instead of starting a new suggestion....

I think a permanent structure made up of hide, sinew, and large bones that would resemble a small dome would make a nice addition to the game. Of course, it would require repairs and such, and couldn't hold more than two or three people and a small amount of storage, but it would be nice for places that are too far from other resources to develop it with buildings. Some more primitive areas might experience some nice growth.
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Pilot
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Re: Tents

Postby Pilot » Tue Feb 08, 2011 11:15 pm

This would be a good option as shelter against animals since there are places where no building materials are available.
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Cheshierekat
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Re: Tents

Postby Cheshierekat » Wed Feb 09, 2011 4:25 am

Thanks Alf :D
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EchoMan
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Re: Tents

Postby EchoMan » Wed Feb 09, 2011 10:48 am

I like this idea. Maybe resembling a small tipi.
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Cheshierekat
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Re: Tents

Postby Cheshierekat » Wed Feb 09, 2011 8:40 pm

Exactly! A conical structure made out of the hides of animals that is supported by bones and tied together by sinew.
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Cheshierekat
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Re: Tents

Postby Cheshierekat » Tue Feb 15, 2011 10:41 pm

Cheshierekat wrote:Exactly! A conical structure made out of the hides of animals that is supported by bones and tied together by sinew.


Would it help if I begged? I have a char in the middle of nowhere with no access to anything but animal products and they could really use some shelter!
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Andu
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Re: Tents

Postby Andu » Wed Feb 16, 2011 11:31 am

I don't think tents should be implemented before we have building rot. :?
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RedQueen.exe
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Re: Tents

Postby RedQueen.exe » Wed Feb 16, 2011 1:57 pm

Cheshierekat wrote:
Cheshierekat wrote:Exactly! A conical structure made out of the hides of animals that is supported by bones and tied together by sinew.


Would it help if I begged? I have a char in the middle of nowhere with no access to anything but animal products and they could really use some shelter!


Only if we can implement a percentage chance that it gets trampled by a moose, striking terror and viscous perspiration in its current occupants.

Andu wrote:I don't think tents should be implemented before we have building rot. :?


This really gets me curious now how the tent could be implemented. If it was movable, by packing it up as an item, could it then be affected by rot? I wouldn't think it would be hard to implement setting the tent up, use it as a required item in a tent "building" project (takes some time to set up a tent anyway), the difficult part would obviously be implementing a way to turn a building into an item. Perhaps it would be easier if building disassembly were introduced? (where in cases other than tents just restore a % of the original stone or other building materials, I'm not sure how hard it would be to make a tent a special case that returns a "packed tent")
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Cheshierekat
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Re: Tents

Postby Cheshierekat » Wed Feb 16, 2011 5:52 pm

I think that creating a permanent structure using bones (like some cultures way back in the day) would be a good solution for people that live in isolated areas and have no access to wood or stone. Or at least, no easy access to it. The hides would just be an added element, but theoretically, you could build a small hut using large bones and sinew.
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Wolfsong
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Re: Tents

Postby Wolfsong » Fri Feb 25, 2011 6:17 am

My two cents:

1. Tents have (basically) two stages: pitched and packed.

2. A pitched tent cannot be moved, and functions as a building with a low population cap (2-3 max?) and very low weight capacity, no locks, and further rooms cannot be added to it. The building name is automatically generated, such as: "A Crude Hide Tent". There is an option beside the Enter button to "Dismantle" the tent. Tents may only be dismantled if there are no occupants inside. If the tent is empty, a dismantling project will be set up and typically run for x period of time. (Probably several hours.) It could be based off a skill, or just run at a set pace. Upon completion of the project, the tent will become an item in the instigator's inventory.

3. A dismantled tent (aka, a packed tent) functions like a normal item in that it suffers from rot and can be repaired, has weight, etc. Like a bucket, it can be moved, but only used when on the ground. When used, it will disappear and a project to pitch a tent will be started and run for x hours. This project must be finished to produce a building, which may then be dismantled again to produce the tent object. The more rot a tent object has taken, the longer it will take to pitch.

4. Would require things like: large bones (considerable amount), small bones (smaller amount), hide, sinew.

--

Probably not too hard to put in as is, provided someone felt like doing a lot of work for something that isn't vital. Verdict? While possible, it'd feel a bit half-assed until things like building rot went into the game.
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Re: Tents

Postby Pilot » Wed Apr 20, 2011 7:35 pm

Cheshierekat wrote:Reviving this instead of starting a new suggestion....

I think a permanent structure made up of hide, sinew, and large bones that would resemble a small dome would make a nice addition to the game. Of course, it would require repairs and such, and couldn't hold more than two or three people and a small amount of storage, but it would be nice for places that are too far from other resources to develop it with buildings. Some more primitive areas might experience some nice growth.


Bone huts are now in available. http://wiki.cantr.net/index.php/Bone_hut :)
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Cheshierekat
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Re: Tents

Postby Cheshierekat » Thu Apr 21, 2011 12:23 am

Yay! Thank you!!! *happy dance*
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