salt from seawater
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salt from seawater
Hi,
As many may know, salt is a precious good and not found everywhere. However, in real life, it is possible to make salt from seawater. As far as I know, it is not possible to create salt this way in game.
My suggestion is to add an option of making salt via evaporation of water from seawater to decrease shortness of salt.
As many may know, salt is a precious good and not found everywhere. However, in real life, it is possible to make salt from seawater. As far as I know, it is not possible to create salt this way in game.
My suggestion is to add an option of making salt via evaporation of water from seawater to decrease shortness of salt.
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- The Crazed Sheep
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SekoETC wrote:Agreed. But the produce rate that way should be very slow, otherwise everybody had salt and it wouldn't be rare anymore. Also, if you could extract enought salt, could the water be somehow saved to be used.. well, to making mud?
Not really because the suggested way to remove the salt from the water was "evaporation".
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The Crazed Sheep wrote:Not really because the suggested way to remove the salt from the water was "evaporation".
correct
Loads of information on this topic is available on the internet, for instance here
A short calculation follows here:
Depending on location, the yearly average of sun power is 4 kWh/m2/day or 0.166 kJ/m2/s
heat of evaporation of water @ 25oC is about 2500 kJ/kg resulting in a rate of evaporation 6.8E-5 kg/s/m2 or 250 grams per hour per square meter.
Seawater contains about 3.5% (weight) salt so a production rate of 0.035*0.25=9 grams/hr/m2
This is on the assumption that salt does not influence the heat of vaporization of water and it does not rain too often.
For production, flat basins are required
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Appleide
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- Anthony Roberts
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I also agree that salt can be acquired from sea water...
...However, out of the 3 or 4 times this topic has been brought up and suggested already, it was always shot down with the "Economy" card.
Cantr is a Simulator, and as such, the Economy needs to be simulated. If salt could be acquired in every location beside the sea, no matter how much a turn, how bad would the Economy become? Trade with Salt'able places would obviously lower, if enough people worked on the sea water project to gain large quantities of salt on their own.
Although it is realistic, I have to agree, all salt trading would be at risk, and it's not something that really needs to be changed...
...However, out of the 3 or 4 times this topic has been brought up and suggested already, it was always shot down with the "Economy" card.
Cantr is a Simulator, and as such, the Economy needs to be simulated. If salt could be acquired in every location beside the sea, no matter how much a turn, how bad would the Economy become? Trade with Salt'able places would obviously lower, if enough people worked on the sea water project to gain large quantities of salt on their own.
Although it is realistic, I have to agree, all salt trading would be at risk, and it's not something that really needs to be changed...
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balk
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I understand the reason for the limited salt resources but as far as I know (ehrm, my characters) there are no salt resources in the Dutch speaking part of Cantr and as I heard from other people on this board no one knows any (or some keep their mouth wisely shut to not start a saltrush).
If in need for salt, characters should go and look for salt far beyond their region. On top of this, to have fair trade, both sides should be able to fulfill a shortage instead of a oneway stream of valueable goods.
I am not very experienced with Cantr but I understood that the lack of salt is rather limiting the development of an area.
If in need for salt, characters should go and look for salt far beyond their region. On top of this, to have fair trade, both sides should be able to fulfill a shortage instead of a oneway stream of valueable goods.
I am not very experienced with Cantr but I understood that the lack of salt is rather limiting the development of an area.
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No salt in the Dutch area? I'd reccommend e-mailing the New Lands department, asking if there is salt. I'm sure they can say "Yes" or "No", they can't tell you -where-... but if there's no salt, it could have been forgotten... Or it could have been planned that way, I wouldn't know.
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The dutch island is divided in 2 parts.
A dutch speaking part and a french speaking part.
The dutch speaking part does not have any salt, but the french speaking part has plenty.
So if you need salt you know where to go. It's not that there is no salt, it's just a bit farther away.
But same goes for some resources on the dutch side, which the french side does not have. I think this is good because eventually it will force the two sides to meet each other and trade.
A dutch speaking part and a french speaking part.
The dutch speaking part does not have any salt, but the french speaking part has plenty.
So if you need salt you know where to go. It's not that there is no salt, it's just a bit farther away.
But same goes for some resources on the dutch side, which the french side does not have. I think this is good because eventually it will force the two sides to meet each other and trade.
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The Industriallist
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It is true, but I cannot figure out why. Anyone near the sea could get free salt without much trouble. Does anyone know why mined salt was worth so much?
Might be because solar evaporation is slow and requires significant equipment, even in sunny areas.
Also, IRL, I don't think salt was used to make leather. Tannic acid, derived from the wood and bark of certain trees, was used. Salt was valuable as a flavoring and as a preservative for meat. (right?)
If salt could be obtained from seawater in cantr, I would suggest that it ought to be only by burning fuel to boil away the water. Who says cantr has a sun
Might be because solar evaporation is slow and requires significant equipment, even in sunny areas.
Also, IRL, I don't think salt was used to make leather. Tannic acid, derived from the wood and bark of certain trees, was used. Salt was valuable as a flavoring and as a preservative for meat. (right?)
If salt could be obtained from seawater in cantr, I would suggest that it ought to be only by burning fuel to boil away the water. Who says cantr has a sun
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balk
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The Industriallist wrote:It is true, but I cannot figure out why. Anyone near the sea could get free salt without much trouble. Does anyone know why mined salt was worth so much?
Might be because solar evaporation is slow and requires significant equipment, even in sunny areas.
Also, IRL, I don't think salt was used to make leather. Tannic acid, derived from the wood and bark of certain trees, was used. Salt was valuable as a flavoring and as a preservative for meat. (right?)
If salt could be obtained from seawater in cantr, I would suggest that it ought to be only by burning fuel to boil away the water. Who says cantr has a sun
Mined salt is worth more because of its purity probably. (seasalt contains KCl and other impurities)
Salt is used in leather production. There is a 'salting' step in leather production (information from some googled links)
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