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Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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kinvoya
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Postby kinvoya » Sat Jul 10, 2004 4:26 pm

How about small huts or tipis made of hide with a wood frame?

They would hold only one or two people and a small amount of resources and would not be lockable.

Rather than always being exposed, I think that in any community people would rig up small shelters like this to get a little privacy and protection.
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Spectrus_Wolfus
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Postby Spectrus_Wolfus » Sat Jul 10, 2004 5:59 pm

i beleive tent like shelters are being worked on at the moment
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The Crazed Sheep
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Postby The Crazed Sheep » Sat Jul 10, 2004 11:42 pm

What would be really cool is if you could deconstruct them and take the materials with you. That way we could have true nomads!
"I'm not a moose, I'm a pig wearing an origami hat with antlers!"
- The Dark Lord Chuckles, the Silly Piggy
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SekoETC
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Postby SekoETC » Sun Jul 11, 2004 9:41 am

The Crazed Sheep wrote:What would be really cool is if you could deconstruct them and take the materials with you. That way we could have true nomads!


*Thumbs up* That makes sense. Also with the other tents if they add them.
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Appleide
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Postby Appleide » Sun Jul 11, 2004 11:03 am

Lets hope they implement it.
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Anthony Roberts
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Postby Anthony Roberts » Sun Jul 11, 2004 1:06 pm

Buildings are my department.

And, let me say, this is on my ToDo list.

Why?

1) There's no way to catagorize the building so that it can't have a lock. As soon as I put it into the "building" area, it becomes a building, and ALL buildings have the ability to make on a lock. Unless this changes, it would be impossible.

2) There's no programming to be able to deconstruct and reconstruct a building. It could be done for an object/tool/weapon (In theory, I'd have to test that out... or rather 'get it' tested out) - But not a building, because you can't assign it any mechanical properties.

Sorry guys, can't do it.

In any case, since #2 isn't there, I refuse to impliment such a "simple" building. It would be too easy for everyone to suddenly have their own home, and at that, would cause locations everywhere to fill with buildings.

Haven't you noticed that in places with the Mud resource, a lot of these Mud Huts suddenly popped up? Same scenario, just on a much, much larger scale - because wood and hide can be acquired almost anywhere.
-- Anthony Roberts
Appleide
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Postby Appleide » Sun Jul 11, 2004 11:20 pm

Whats wrong with too many buildings? You could just make buildings destroyable, so that slum towns actually exists, then when an :evil: government want to build proper buildings it just destroy them and build new ones, that way slum towns actually look messy.
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Anthony Roberts
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Postby Anthony Roberts » Mon Jul 12, 2004 12:45 am

That's just another reason why I won't add them, then.

3) Buildings are not destroyable.

Thanks for giving me another argument for my side :P
-- Anthony Roberts
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The Crazed Sheep
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Postby The Crazed Sheep » Mon Jul 12, 2004 2:19 am

Anthony...what slot does this actually occupy on the almighty TO DO list?
"I'm not a moose, I'm a pig wearing an origami hat with antlers!"
- The Dark Lord Chuckles, the Silly Piggy
Appleide
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Postby Appleide » Mon Jul 12, 2004 2:33 am

yes, but why can't buildings be destroyed?
Appleide
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Postby Appleide » Mon Jul 12, 2004 2:36 am

Yay 100 th post, well, not exactly, this is the 101st post.... It doesn't make sense that a wood building can't be burned down... we already have undestroyable notes, do we really need undestroyable buildings?
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The Crazed Sheep
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Postby The Crazed Sheep » Mon Jul 12, 2004 3:54 am

Appleide wrote:yes, but why can't buildings be destroyed?


From what I understand, destroyable buildings were simply not taken into account when Cantr was programed. So now, for it to be able to occur, the basic programming defintition of a "building" must be changed.


...am I on the right track?
"I'm not a moose, I'm a pig wearing an origami hat with antlers!"
- The Dark Lord Chuckles, the Silly Piggy
Appleide
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Postby Appleide » Mon Jul 12, 2004 8:45 am

Is there anything like a bag in the game right now? If you have a bag, it should increase the amount you could carry, since you no longer have to carry by hand, may do something like that, an you could go into it yourself..... or let others get in... Will that work?
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The Crazed Sheep
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Postby The Crazed Sheep » Mon Jul 12, 2004 8:58 am

Appleide wrote:Is there anything like a bag in the game right now? If you have a bag, it should increase the amount you could carry, since you no longer have to carry by hand, may do something like that, an you could go into it yourself..... or let others get in... Will that work?


Wow, where did that come from? One minute we're taking tents, the next we're talking bags. It's madness I tell you! MADNESS!
"I'm not a moose, I'm a pig wearing an origami hat with antlers!"
- The Dark Lord Chuckles, the Silly Piggy
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Spectrus_Wolfus
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Postby Spectrus_Wolfus » Mon Jul 12, 2004 9:27 am

you gotta expect madness from a tau :lol:

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