More Choices When Making A New Character

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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RyceLandeer
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Postby RyceLandeer » Wed Jun 02, 2004 12:04 am

So if you always have food then you get fat? Thats not very cool.
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Sarah
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Postby Sarah » Wed Jun 02, 2004 5:26 pm

You should be able to adjust how much your character eats. After a while if your character is eating too much, they will become fat. Or if they eat too little they will become skinny or die. If the character becomes fat, then they can diet to get back to regular weight.
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Pirog
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Postby Pirog » Wed Jun 02, 2004 6:48 pm

If body weight was to be regulated by food I think different type of foods should have varied effects. People eating large amounts of bread should become larger than people eating carrots.

But such a system could be very advanced...because the amount of manual labour and such should also have an effect then.
Eat the invisible food, Industrialist...it's delicious!
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Anthony Roberts
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Postby Anthony Roberts » Wed Jun 02, 2004 7:23 pm

That's how I want to see it, honestly.

The more stranious work you do (Digging, chopping, farming, building, etc) your muscles build. The more simple work you do (Fishing, cooking, clothing making, travelling (Debateable), etc) the more your muscles loosen.

As for food, depending on what food you eat, you grow large or small in weight. So eating carrots verses eating potatoes, with the latter you'll grow fat. But too many of the carrots, you'll grow skinny and, eating nothing you'll become melnurished (After your muscles become nothing, since they will be eaten away by your body if you starve).

I also agree with the ability to change how much you eat a day, as well. If you were to eat 200% of the daily food, you'd get healthier quicker (Instead of 1% of health gain a day, perhaps 2%) - but if you're running low on food, bring it down to 50% food a day, and instead of losting 2% health, you only lose 1%.

This is what I think should be done (And I'm pestering for it, although I think this is somewhat what's already been agreed upon).
-- Anthony Roberts
RyceLandeer
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Postby RyceLandeer » Wed Jun 02, 2004 8:57 pm

Sounds Good!
In order to accomplish great things, we must not only act, but also dream; not only plan but also believe.
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glitterdown
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Postby glitterdown » Mon Jul 05, 2004 8:54 pm

YAY!
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Dragonslayer4ever
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Postby Dragonslayer4ever » Fri Jul 09, 2004 2:34 am

yes. that would be an ideal way to play the game. it will also add a whole new perspective on how you can play your character.
I am the Dragon Slayer. And as long as I have my friends behind me. I will never fall.
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Dragonslayer4ever
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Postby Dragonslayer4ever » Fri Jul 09, 2004 2:35 am

also you should do something with the aging process. Like if you character is really old they will have wrinkles and such.
I am the Dragon Slayer. And as long as I have my friends behind me. I will never fall.
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Black Canyon
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Postby Black Canyon » Fri Jul 09, 2004 2:43 am

Ummm..yeah, really old ..........like in their EIGHTIES.
Appleide
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Postby Appleide » Fri Jul 09, 2004 4:51 am

The oldest char I have seen is in his well maybe her sixties... wait another400 days then you'll see some real old people....
The Industriallist
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Postby The Industriallist » Fri Jul 09, 2004 5:30 pm

Anthony Roberts wrote:I also agree with the ability to change how much you eat a day, as well. If you were to eat 200% of the daily food, you'd get healthier quicker (Instead of 1% of health gain a day, perhaps 2%) - but if you're running low on food, bring it down to 50% food a day, and instead of losting 2% health, you only lose 1%.


if you graph those points, it looks odd...

0: -2
.5: -1
1: 1
2: 2


| +
|
| +
|
0=========
|
| +
|
+

Not that I look at it, maybe it is good... But what function would you fit to it?
Last edited by The Industriallist on Fri Jul 09, 2004 5:42 pm, edited 1 time in total.
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Anthony Roberts
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Postby Anthony Roberts » Fri Jul 09, 2004 5:39 pm

It may look odd, but it makes sense.

Eating 0% food a day, would cause you a loss of 2% health.
Eating 100% food a day, would cause you to gain 1% health.

That's fixed, and can't be changed.

So then, how would one only lose 1% health? Obviously, half as much as they would to lose 2%. So, eat 50%.

And how would one gain 2% instead of 1%? Obviously, twice as much. So eat 200%.

That's how I figured it out, makes sense to me... Do you have any other calculations that could work?
-- Anthony Roberts
The Industriallist
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Postby The Industriallist » Fri Jul 09, 2004 5:47 pm

Sorry my graph didn't come out right...

The logical thing to my mind is to infer by linear interpolation that:
67% food :arrow: no change
33% food :arrow: lose 1% per day

to extrapolate a bit, 133% food :arrow: gain 2% health.

That would be the linear system. Later I will do the math and post the function for your proposal...
"If I can be a good crackhead, I can be a good Christian"



-A subway preacher
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Anthony Roberts
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Postby Anthony Roberts » Fri Jul 09, 2004 5:51 pm

But you need to work off of 100% food = No change, because that's a fixed value. They need to eat 100% of the daily food each day to sustain life. By eating less than 100%, their health lowers. :P
-- Anthony Roberts
The Industriallist
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Postby The Industriallist » Fri Jul 09, 2004 6:04 pm

But that just isn't true. If you eat 100% food, you gain health. You can sustain health by eating less. since you can't set how much you eat, that can only be done by dropping food, but you can starve one day and eat two days (67% eating) and have no net change in health. So obviously 100% isn't the no change level.
Anthony Roberts wrote:Eating 100% food a day, would cause you to gain 1% health.


I plugged your numbers into a lowest-order polynomial fitting technique, and fount the simplest function that generates them:
y = health % change per day
x = food level (100% = 1)

y = -2x^3 + 5x^2 - 2

It fits all your points. No simpler function will.
"If I can be a good crackhead, I can be a good Christian"



-A subway preacher

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