Custom descriptions for clothing
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- SekoETC
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Custom descriptions for clothing
I just figured it would be cool if people could give an alternative description to items of clothing as long as it didn't go against what it actually is. Since the names are visible nowadays, even if the standard description was hidden if a custom description existed, people could easily see what the item is and if the custom description introduced elements that shouldn't be there. A lot of people describe clothing in their custom descriptions but might forget to change the description after stripping the item, resulting in describing clothing that are not actually worn anymore. Also if a person dies and the body is stripped, if someone had described an article of clothing as ragged or stained, it would lose these details if the person taking the clothes wasn't aware of it. If the description was attached to the item in question instead of the character wearing it, it would give a sense of continuity. It would also allow creative expression.
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- Surly
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Re: Custom descriptions for clothing
I'm in favour of this.
However, would each individual item of clothing need to be monitored by PD in the same way character descriptions are?
However, would each individual item of clothing need to be monitored by PD in the same way character descriptions are?
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- SekoETC
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Re: Custom descriptions for clothing
One thing I started wondering is are clothing IDs actually stored when something gets worn, or does it just generate a new id when it's taken off? I think it does, come to think of it. IDs would have to be stored even when the item is worn in order to store the descriptions.
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- Joshuamonkey
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Re: Custom descriptions for clothing
I support this too.
*nods* I believe so.
Surly wrote:However, would each individual item of clothing need to be monitored by PD in the same way character descriptions are?
*nods* I believe so.
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- Piscator
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Re: Custom descriptions for clothing
I support the idea. Masterfully described clothes might even become valuable trade goods.
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- Tincho
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Re: Custom descriptions for clothing
I like the idea, but the description has to stay with the object, if not it becomes meaningless.
- SumBum
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Re: Custom descriptions for clothing
Tincho wrote:I like the idea, but the description has to stay with the object, if not it becomes meaningless.
+1
People already use their char description to put in some extra info about their clothing. This would give a little more incentive or fun for tailors.
Would this be a permanent description? I can't imagine someone making a new shirt and it already being torn and ragged (maybe they're THAT bad at sewing?). I do like the idea for clothing to have its own description for when they're passed on to a new owner.
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- SekoETC
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Re: Custom descriptions for clothing
I don't think they should be permanent because wear and tear happens, and patching happens, and alterations can happen. I think it would just be up to players to keep them consistent just like with character descriptions. I've seen a guy who was described as a caveman and then turned into a handsome guy, and I still wonder what's up with that, so likewise if someone made a tattered garnment suddenly turn brand new, people would take the owner less seriously if they knew it was the same item.
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Re: Custom descriptions for clothing
Seko wrote:I don't think they should be permanent because wear and tear happens, and patching happens, and alterations can happen.
How about giving the option to reset or change the description when repairing the item?
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Re: Custom descriptions for clothing
Gran wrote:How about giving the option to reset or change the description when repairing the item?
I think that would be a good idea if clothes were repairable, but they aren't.
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- SumBum
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Re: Custom descriptions for clothing
It could be set as a project that could simulate repairs or alterations. Like changing a sign. Set it for one day and require a needle. That would give some realistic aspect/effort to changing the appearance of the clothing.
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- Joshuamonkey
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Re: Custom descriptions for clothing
SumBum wrote:It could be set as a project that could simulate repairs or alterations. Like changing a sign. Set it for one day and require a needle. That would give some realistic aspect/effort to changing the appearance of the clothing.
I think that would be nice. I wonder if the tools required to make the items would be necessary.
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- SekoETC
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Re: Custom descriptions for clothing
A needle for say, a crown of daisies? Can't be that straightforward. And what if you wanted to make an article of clothing look broken after getting hit, or dirty after working? You shouldn't require a tool for that. Of course optimally the game would keep track of the status of the item but it's much easier coding-wise if the player does it instead.
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- SumBum
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Re: Custom descriptions for clothing
Requiring a needle was just an example. But I wasn't considering situations where an immediate change would make more sense. Repairs and alterations would be something planned that make more sense as a project, but that wouldn't work for all situations.
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Re: Custom descriptions for clothing
This would also enable nameplates or signs on cloths, or as a different piece of metal or something.
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