I have a suggestion. It would require a radicle change. First off something should be created to allow characters to become a spawn point. Lets call this the mates button. Allowing femaleA to link to maleA.
Messages should be generated when someone spawns through them.
MaleA you have spawned childA with femaleA.
femaleA you have spawned childA with MaleA.
childA you have spawned from MaleA and femaleA.
Color denoting you can change the dynamic name of that character. Also age should start at 1 and not 20. I don't think we really need to change anything that would prevent these newspawns from doing anything a 20yr can do. As that might be just too complicated. But we will achieve a simulation of family. It's not a perfect solution but it better then what we got now.
Babys just my suggestion
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- g1asswa1ker
- Posts: 1003
- Joined: Sat Jul 19, 2003 4:32 pm
- Location: Rome, NY
Babys just my suggestion
Somehow you strayed and lost your way,
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
- Pulpcatcher
- Posts: 53
- Joined: Fri Feb 20, 2004 12:44 am
- Location: UK
I think this would be great for the game.
However, I think that there should be limitations on what this new character can do at certain ages. For example, to begin with, he/she shouldn't be able to harvest, build things etc. Only later, should they be able to move locations, inside and out of buildings. Then not until later still, should they be able to make things for themselves.
The reason I say this is because if you have them born able to do everything, and not at all dependant on their parents, then why have them be born? They might as well have spawned at twenty.
The child being born dependant on it's parents really would allow people to simulate being a family: If parents didn't look after their children, then child-characters' chances of survival would be slim. The same if something happened to one parent - a lone parent would have difficulty raising their child. You might well get scenarios where communities would have to look after children, share the burden of it.
I know this is just daydreaming at present, but wow, the possibilities are endless.
However, I think that there should be limitations on what this new character can do at certain ages. For example, to begin with, he/she shouldn't be able to harvest, build things etc. Only later, should they be able to move locations, inside and out of buildings. Then not until later still, should they be able to make things for themselves.
The reason I say this is because if you have them born able to do everything, and not at all dependant on their parents, then why have them be born? They might as well have spawned at twenty.
The child being born dependant on it's parents really would allow people to simulate being a family: If parents didn't look after their children, then child-characters' chances of survival would be slim. The same if something happened to one parent - a lone parent would have difficulty raising their child. You might well get scenarios where communities would have to look after children, share the burden of it.
I know this is just daydreaming at present, but wow, the possibilities are endless.
- g1asswa1ker
- Posts: 1003
- Joined: Sat Jul 19, 2003 4:32 pm
- Location: Rome, NY
So a newspawn should start out at near zero health. This would effect how well they are able to work on projects and such. Granted if someone gave them enough healing foods right away they would beable to do everything right away. But as I said it's not a perfect solution just a start and would satisfy many of the current problems...would it not?
Somehow you strayed and lost your way,
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
- kasuo
- Posts: 54
- Joined: Fri Mar 05, 2004 9:55 pm
- Location: Long Beach, CA
Perhaps factor in their age being proportional to how much they can carry. This could limit what the baby carries to food (unless the parent just gives the baby some non-edible material, leading to starvation) so that when the baby eats, it'll just eat what it was given, sort of simulating the parent feeding the baby. The starvation rate of the baby should be higher than that of a 20+ year old Cantrian.
Some examples:
1-5 years of age = 50 grams max, 50% starvation rate/day
6-10 years = 200 grams max, 30% starvation
11-20 years = 500 grams max, 15% starvation
If it's not hard coded then maybe the younger Cantrians can eat at either a faster rate like twice per day or eat more per portion.
Some examples:
1-5 years of age = 50 grams max, 50% starvation rate/day
6-10 years = 200 grams max, 30% starvation
11-20 years = 500 grams max, 15% starvation
If it's not hard coded then maybe the younger Cantrians can eat at either a faster rate like twice per day or eat more per portion.
- SekoETC
- Posts: 15526
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
Younger eat more often - agreed
That makes sense, normally kids do eat more times a day that adults. (Though I have [unfortunately] seen the three-year-old daugther of my friend doing just fine with three unsufficient meals a day - porridge on the morning, french fries for lunch and rasberry soup in the evening.)
Not-so-sad panda
- Dark_Angel_04
- Posts: 162
- Joined: Sat Mar 20, 2004 4:50 pm
- Location: Norfolk, Virginia
My 4 kids eat like horses. I think G1ass has a good Idea here, and I think it would be very simple to just implement Child A with 30% health at spawning... Why be so complicated at first to make programming harder than it already is... I have to agree on the eating though... say instead of 40g of food x 20 g would suffice. But it would also take 2 days to heal one point of health. Maybe in the Character creation Menu, you can have the option to have a child Character, or an adult. Like Male and female... that way people against babies in game can get a 20 yo person with nothing and no one.. and someone who chooses to spawn a child will get 2 parents unless one had an untimely death. and will already have a family, But will still have to learn everything from expierence.
"I know you like to think your S**t Don't stink Lean a lil closer and see what roses really smell like"
- Dark_Angel_04
- Posts: 162
- Joined: Sat Mar 20, 2004 4:50 pm
- Location: Norfolk, Virginia
On another Note... A child spawned, could spawn with 100% health but with limited pockets. Only being able to carry say 5% at spawn, but as they age every year it adds 5% to their inventory size.. so when they do reach 20 they have a maximum capacity inventory. and as it stands new spawns can only strike after a few said days... so why not make it so the child can not strike for say atleast 5 years, and their attack % be say 10% and as they age their attack grows like the inventory and their stomach.
"I know you like to think your S**t Don't stink Lean a lil closer and see what roses really smell like"
-
Appleide
- Posts: 376
- Joined: Wed May 19, 2004 6:39 am
- Location: Sydney, Australia
- Dark_Angel_04
- Posts: 162
- Joined: Sat Mar 20, 2004 4:50 pm
- Location: Norfolk, Virginia
Appleide wrote:maybe as a 15 year old the maximum strength is 80, and if you are 10, max str=50.... as you grow older you have the ability to "grow" into more percent of strength, wouldn't it be a nice idea?
Exactly!
"I know you like to think your S**t Don't stink Lean a lil closer and see what roses really smell like"
- Oasis
- Posts: 4566
- Joined: Tue Aug 19, 2003 5:30 am
- Location: Ontario, Canada
These are all good suggestions, and perhaps some of them have already been discussed by those programming children, and even decided to implement it in such a way. I don't know. But, unfortunately, they still require programming. If it's simpler and thus faster to incorporate some of these ideas, then I say go for it. The sooner we get babies the better, even if some shortcuts need to be taken, then ironed out later.
I do know, though, that there are not enough programmers who currently have the time to do this, nor the time to train more programmers so they can do it.
I do know, though, that there are not enough programmers who currently have the time to do this, nor the time to train more programmers so they can do it.
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