Stan wrote:I have an idea of how to improve things.
Instead of predefining Applications such as cars, radios, etc. Give all the resources "Properties". Find a way for us to be able to combine ANY resource with any other resource to produce something tangible and useful. Also, perhaps the properties could be modified by things like heating. This could give incentive for people to develop things that would help them defeat the neighboring dictator or to get around the world in 80 days...something to set them apart from all other Catrarians.
I got this idea the other day when I was reading Wichita's announcement of Barley and thought to myself, "Why can't I combine any herb or vegetable in my soup and see what happens?"
I realize this would be a MAJOR change, but perhaps we could start to move in that direction.
Just a thought.
The Sociologist wrote:Perhaps at some point Cantr should be reset. But before that could happen some things need to be fixed. Players should be permitted to choose the skills profiles of their characters somewhat better, assuming skills are retained at all, and combat needs to be vastly improved. Four people with sledgehammers joining a project together should be able to break a lock, and so on. Everything needs to be loosened up.
At the moment the game is so crushingly conservative I'm surprised anyone is here at all. The explanation for the Polish success is that they are still building up their world from scratch. They are not confronted with the fact that all the keys roundabout have fallen into the hands of....let me be polite....characters whose players are "charismatically and strategically challenged". So loosening up the basis of political power might help.
Oh and I'm not writing as a loser without any power charries. Those who know my characters know that. I would be prepared to run the risk of a loosened up and more dangerous system because I know my own power characters could survive it and might even benefit by it.
To sum up, if you want the game to be more exciting, then loosen it up.
Jos Elkink wrote:I still think that almost all big developments in Cantr - Lad Empire; Quillanoi republic; Blojt; to a lesser extent Blackrock; etc. - are almost all due to more or less serious capital rule breaches. It seems hard to play within the rules and really get something off the ground.
Perhaps your loosening up suggestion is indeed a solution. I will certainly think about it further. As I said, I find the game is getting more and more boring as well, at times, although some developments are still rather cool.
Basically what are your current thoughts on the the above, does any concensus exist with regard to the future of Cantr, how to add excitement and improve the game. If any suggestions could be implemented without the constraints of time, programmers and system resources what would they be? I have quoted Jos THE man behind Cantr calling his own game boring, is this true today? What are the 'developments' he considers 'rather cool'?
I like what Stan suggested might be an idea of how to improve things, I'd call it Science, Invention, Progress also The Sociologist saying 'Everything needs to be loosened up'.


