Caves and Mines
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Meh
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Caves and Mines
What if there were natural caves in a few areas.
What if metal digging created mines.
If it takes around 27 days to get enough stone to build a building then after around 27 days would a section of mine be built? That section of mine would contain the metal being dug as a resource. The drilling device could then be dragged into the mine. Possible rails as a mine improvment.
Should there be a limit on the number of metal veins in a location?
Should they run out?
I didn't mention stone as a mine creating things since stone cutting is a strip mine operation. And if some one wanted to create something like a mine they can just call a building that.
There should probally be only one natrual tunnel system in the world that would span two locations.
Should there be a tunnel road improvement that creates a tunnel entrace and exit on two paths out of a location. Giving the traveller the option to not reach the summit and go a bit quicker. It would be a big project. I think the romans were the first to do that and that was for aqueducts I think.
Then sort of related. Should there be a moat and or wall improvement to a building or set of buildings or doors without locks that can only be opened from the inside unless a long "chopping" project is done? But I belive we discussed that before.
What if metal digging created mines.
If it takes around 27 days to get enough stone to build a building then after around 27 days would a section of mine be built? That section of mine would contain the metal being dug as a resource. The drilling device could then be dragged into the mine. Possible rails as a mine improvment.
Should there be a limit on the number of metal veins in a location?
Should they run out?
I didn't mention stone as a mine creating things since stone cutting is a strip mine operation. And if some one wanted to create something like a mine they can just call a building that.
There should probally be only one natrual tunnel system in the world that would span two locations.
Should there be a tunnel road improvement that creates a tunnel entrace and exit on two paths out of a location. Giving the traveller the option to not reach the summit and go a bit quicker. It would be a big project. I think the romans were the first to do that and that was for aqueducts I think.
Then sort of related. Should there be a moat and or wall improvement to a building or set of buildings or doors without locks that can only be opened from the inside unless a long "chopping" project is done? But I belive we discussed that before.
- Solfius
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rklenseth
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I think that is something that is being planned. I also believe that in the future not just anyone will be able to start a farming project but you will have take over a plot of land to farm your food. Which will lead to a shortage of land if applied under the current location path system. That is why the grid idea is in the works or was for Cantr 2.0. Eventually if you build to many buildings in an area, you won't have enough land to grow food so you will have to move to the next grid over.
But natural caves would be cool. Perhaps they could be made into a mine shaft or even a hideout for criminals or a shelter from weather and the elements.
But natural caves would be cool. Perhaps they could be made into a mine shaft or even a hideout for criminals or a shelter from weather and the elements.
- Solfius
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- thingnumber2
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Camino
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There was something like this before I think, but that was about digging holes and having underground cities for less-desierable people to be put in or whatever you want.
This cave thing sounds pretty cool because then you could see the effects of mining plus if you could dig stuff out anywhere you wanted you could make road improvement simpler in mountanous areas by lowering it or cutting through the mountain its self.
This cave thing sounds pretty cool because then you could see the effects of mining plus if you could dig stuff out anywhere you wanted you could make road improvement simpler in mountanous areas by lowering it or cutting through the mountain its self.
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Meh
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- oddedd
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secret Caves
Cave entrances could be quite remote and not be visable on the new "grid" untill you are ontop of it, thus creating hideouts. ya never know you might get some kind of secret prision or something that governments stash their political enemys in!
- quidit
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I thought about caves in game and looked around and found this thread.
I think this is a great idea and would be cool if some caves were like mazes. You know how you can build buildings inside buildings or rooms inside buildings...well they could make the caves somewhat the same.
you enter cave (Pok mountain east).
You see left room
You see right room
You enter left room
You see left room
You see forward room
You enter forward room..etc.etc.
Then before you know it your lost.
Imagine the creeps you would find in a cave
Would something like this be possible for you programmers to put in game?
If so will you do it?
I think ya should....would be way cool..
I think this is a great idea and would be cool if some caves were like mazes. You know how you can build buildings inside buildings or rooms inside buildings...well they could make the caves somewhat the same.
you enter cave (Pok mountain east).
You see left room
You see right room
You enter left room
You see left room
You see forward room
You enter forward room..etc.etc.
Then before you know it your lost.
Imagine the creeps you would find in a cave
Would something like this be possible for you programmers to put in game?
If so will you do it?
I think ya should....would be way cool..
Never hold your farts in. They travel up
your spine, into your brain, and that's where you get shitty ideas from.
your spine, into your brain, and that's where you get shitty ideas from.
- kroner
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- new.vogue.nightmare
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trage
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- Sho
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Quidit, the problem with getting people lost in caves (if caves were like buildings are now) is that so far, rooms are in a strictly branching arrangement. The connecting rooms to a room are listed on two separate places. The doors on the Location tab go out and the doors on the Buildings tab go in. It would be hard to get lost this way.
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trage
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- Sho
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It still wouldn't be much of a labyrinth if you couldn't have loops, which the current system doesn't seem to permit.
Besides, what purpose would caves serve? If they could be used like buildings it would be unfair because the first person to notice would put a lock on it. If they couldn't, what could you do with them?
Besides, what purpose would caves serve? If they could be used like buildings it would be unfair because the first person to notice would put a lock on it. If they couldn't, what could you do with them?
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