To many, violant! suicidal! martyrs!

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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(Read topic before you vote) Should there be some built in consequence for dieing in Cantr?

Oh hell yes!
14
41%
Yes!
7
21%
Sure...
4
12%
I don't care.
2
6%
Not really...
2
6%
No!
2
6%
Oh hell no!
3
9%
 
Total votes: 34
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g1asswa1ker
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To many, violant! suicidal! martyrs!

Postby g1asswa1ker » Tue Jun 29, 2004 8:11 pm

This a problem here. I think the biggest reason there are so many of these types of characters are that there are no consequences for dieing. Maybe this needs to be changed. Maybe the threat that you won’t be able to make a new character for 30 days with a multiplier effect if you lose more then one within that time period it doubles. Even if you haven’t made 15 yet.
Somehow you strayed and lost your way,
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
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kasuo
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Postby kasuo » Tue Jun 29, 2004 10:10 pm

The time between a character dying and creating a new one should depend on:

- how many characters you currently have in play
- the number of characters that you controlled that have died in the last 20 days
- the ages of your characters

Using these, there could be a formula for the time you have to wait until you create a new character. The more characters you have, the longer you have to wait to make a new character since you have several in play. If many of your characters have been dying, it is likely you are letting them die on purpose because of a bad location spawn. The older your characters are, the quicker you'll be able to create a new character since it shows you've been playing your characters and they've been living long, prehaps productive Cantrian lives.
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El_Skwidd
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Postby El_Skwidd » Tue Jun 29, 2004 10:19 pm

do characters die of old age? if so, there should be a way for the code to determine whether the character died of old age or not, and there should be very little penalty for a death of that nature.
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Pulpcatcher
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Postby Pulpcatcher » Tue Jun 29, 2004 10:35 pm

Oh hell yes!

Characters should value their lives, they should be doing everything possible to stay alive. Suicides should be a rarity. Putting in a forfeit for killing off characters will, I think, be a move towards solving this problem.
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Sparkle
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Postby Sparkle » Tue Jun 29, 2004 10:45 pm

I voted yes, but I do think it should also depend if they died a horrible death at the hands of some lunatic.

In which case they should be able to come back right away to plot there assassinators death. :twisted:
a day without cantr, is a day spent in bed convulsing and suffering from withdrawl
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jeslange
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Postby jeslange » Tue Jun 29, 2004 10:53 pm

Perhaps you were only joking, Sparkle. If not, please be aware that creating a new char to avenge the death of a previous char is very, very against the rules. New chars must only know what they themselves experience, even if you as a player know a bunch about the area and the people there already.
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Sparkle
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Postby Sparkle » Tue Jun 29, 2004 11:32 pm

jeslange wrote:Perhaps you were only joking, Sparkle. If not, please be aware that creating a new char to avenge the death of a previous char is very, very against the rules. New chars must only know what they themselves experience, even if you as a player know a bunch about the area and the people there already.


Yes, of course I was joking, that's why I wrote it that way. I know the rules and trust me my character will never harm someone unless that character has provoked it.
a day without cantr, is a day spent in bed convulsing and suffering from withdrawl
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glitterdown
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Postby glitterdown » Tue Jun 29, 2004 11:41 pm

However she raises a good point. There ARE violent characters in Cantr, and there are areas where death can occur "through no fault of your own" at the hands of tyrants, Pirates, and Brigands.

How do we punish the silly-suiciders, without harming people who have suffered unfortunate character deaths?
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1959 Apache
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Postby 1959 Apache » Wed Jun 30, 2004 12:01 am

Unless you have only one character, and it dies, a waiting period is not much of a hardship. Compare that to the repeated suicide newspawns who serve no purpose to the game and waste all of our precious time.

The reason this is important, is that these characters are products of players who are breaking the CR by spawn shopping. They don't like the place, or are trying for a specific place for unfair reasons. A 50 year old suicide is different, but not much. Killing off a character in order to spawn another is just plain wrong. Those whose characters die through other normal aspects of the game, would have to suffer the same consequences because people in general can't be trusted, so the few honest souls pay for the sins of the many.
If you drive an old Chevy, you're all right by me!
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kroner
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Postby kroner » Wed Jun 30, 2004 12:56 am

i agree completely with apache. when one of your character dies, as long as you have at least 1 left, you should be disallowed from starting a new one for some period of time. maybe it should be a set amount, like 4 days, 7 days, something along those lines, or, if you want to get fancy, it could be the number of days equal to the number of characters you have left.

it really is no big deal for people who play legitimately to have to wait a few days before starting a new one. character deaths should be somewhat rare anyway. at the same time, it will do wonders for the psycho newspawn problem.
DOOM!
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nitefyre
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Postby nitefyre » Wed Jun 30, 2004 1:16 am

I object to this argument.

1. This matter is unrelated but has to do with the poll. G1ass [*], you really couldn't think of simplyfing the poll to simply a yes and no answer. What purpose does it serve to have 6 of the same 2 results. It serves no effective purpose and peopel will hafta add up the poll results and reorganize it to know how many are in favor and against. People who don't care won't vote.
(And this goes for the other stupidly organized polls out there)

2. Related, here's my prime argument, that as annoying suicide spawnling is, it is by now a part of cantr. I don't practice this suicidie spawnling method, but play from where I start off. By this time most civilizations have measures in place to prevent and deal with suicide spawnlings. These are called locked buildings for jails and banks. They are called Police, Guards and Sheriffs. They are called punishing the suicide spawnling in jails with hitting them with chisels and stone pots. They are called storing all the stuff on the ground in banks, or holding copies of note to replace. If they cause OOC trouble, there is a Player's Department. By now, it is somewhat an unencouraged custom of cantr.

3. Preventing people from respawning characters after deaths will definetly turn off people just joining cantr. In recent times, I've gotten 3 current cantr players to continue playing, along with the same amount that have quit. Won't we want to encourage with not turning people off by having the amount of their characters limited, when it is possibly not their fault that a character die? And plus, death/suicide is a part of everyday life, it happens, sometimes we can prevent it, *[IC] like using jails instead of executing people* and sometimes we can't *[IC] Maurading bandits kill you* as mentioned.

So in conclusion, this is not the first topic on this matter, and it won't be the last. Can't we shut up and stop whining, if apparently nothing has been done in the older topics?

p.s. Topic shouldn't be "To many," but "too many."

* - Jon, respect your fellow players. Don't distort peoples names to be rude. -- Anthony
Missy
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Postby Missy » Wed Jun 30, 2004 2:24 am

Hm. I think those are both interesting points from both sides.

I didn't vote because I'm undecided. I think as many characters who suicide on a day to day basis is out of this world, very unrealistic. Yet it is in a way real to cantr. Appearantly cantr folk have a bit of dr. kovorkian in them rather than Dr. Phil.

On one hand I think those who continually do this, are a problem. They should be dealt with by the PD if they continually suicide their characters. Unfortunatelly theres little way to track that evidence unless every character in every town is reported for that behaviour and every person who has done so before as well. Plus theres the whole problem of proving a character actually comitted suicide because the player didn't like that town/player likes to disrupt the game VS a legitimate suicide or note thief. (Most reports of this involve characters that are un-named which can also sometimes be a problem, unless the person providing the evidence gives us specific events.)

Then on my third hand, I think it would be nice to see something done to prevent this from happening so often. Yet I don't think restriction on the amount of time a person can obtain a character from the last one and the next is the answer. Maybe a very clear rule that explains your characters are placed where they are for a reason and that getting your character killed just so you don't have to be associated with a particular location is against the rules. Literally stated in the rules!
Cherize
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Postby Cherize » Wed Jun 30, 2004 2:29 am

Leaving criminals in jail forever is a harsher crime than death, but if someone makes it to a path, can they be dragged off of it?


Some of the suiciders may be spawn shopping, but I think more of them are players not knowing what kind of game they have gotten into and are looking for steal and kill excitement. I would have no problem with a delay before beginning a new character.
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Jur Schagen
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Postby Jur Schagen » Wed Jun 30, 2004 9:49 am

There's yet another category here. Speaking for myself, I have had three characters that started their life stealing and running (yes this was in my newbie days, but nonetheless). Only one of them was chased and killed, the other two got a few blows and got away with it. They are now living off the benefits of their initial steal - resources and some tools that have given them a head start in life, away from their spawn loc. Both have become respected members of their societies too; they just cannot explain to their friends now why they'd hate to go in a particular direction.

Now tell me, are they wrong? Should they be deterred by their (apparent) 33% die chance in the process? Have I been spawn shopping? I don't think so - I didn't care where they were born (heck I didn't even know in what region they were born), I just wanted them to have a nice startup in life. Yet at the town they were born, they would probably be considerred "loony suicidal psycho newspawns" - more in particular so in the case of the guy that was succesfully chased.
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Pirog
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Postby Pirog » Wed Jun 30, 2004 9:51 am

I want a long period of waiting between deaths (at least a month) regardless of the reasons for dying.

I always try to fill up my 15 slots, and usually play until I run out of time...so I would consider myself quite the Cantr junkie.
If people have such problems that they can't manage with one or two less characters for a month they have a real problem and should probably consider taking a long break from all their internet activities.

By having a "penalty" limit we won't only get rid of the spawn shoppers and many of the suicidals, but regular players who manage their characters well will also take less risks...wich is good.

Sure...it can be tough when losing a character to some idiot and not being able to spawn a new one until a month later...but perhaps we all need a reminder now and then that life isn't always fair in Cantr either.
Eat the invisible food, Industrialist...it's delicious!

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