Being able to cancel lock breaking projects

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SumBum
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Re: Breaking locks - what do do with unfinsihed projects?

Postby SumBum » Sat Jul 17, 2010 5:22 pm

I would throw out at least one Cantr year as a limit, maybe two. If you want the lockpicking project cleared sooner then you can risk finishing it.
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Mr. Bones
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Re: Breaking locks - what do do with unfinsihed projects?

Postby Mr. Bones » Sun Jul 18, 2010 8:46 pm

I agree three days would'nt be enough time. I think the only way to be sure the siege of a town is over, or the initiator has no plans to return to the project, would be to make it at least one to two cantr years. Just like Blitz stated, somebody might get dragged into a building. Also there might have to be a shift in focus to a new buildings suddenly and they might have to come back to that building at a later time. But perhaps two years would be sufficient.
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EchoMan
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Re: Being able to cancel lock breaking projects

Postby EchoMan » Wed Jul 21, 2010 11:41 am

I moved this to accepted suggestions from general discussion.

So, a year (20 turns/days) or older lockpicking projects should be able to be canceled?
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Rusalka
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Re: Being able to cancel lock breaking projects

Postby Rusalka » Wed Jul 21, 2010 12:40 pm

Yes. Makes sense.
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Piscator
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Re: Being able to cancel lock breaking projects

Postby Piscator » Wed Jul 21, 2010 2:19 pm

I think we could even delete them automatically, but manual canceling would definitely be okay.
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FrankieLeonie
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Re: Being able to cancel lock breaking projects

Postby FrankieLeonie » Thu Jul 22, 2010 5:09 am

hooray!
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EchoMan
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Re: Being able to cancel lock breaking projects

Postby EchoMan » Thu Jul 22, 2010 8:55 am

It's now implemented. Please report any problems asap.
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Piscator
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Re: Being able to cancel lock breaking projects

Postby Piscator » Thu Jul 22, 2010 9:24 am

FrankieLeonie wrote:hooray!
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SumBum
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Re: Being able to cancel lock breaking projects

Postby SumBum » Fri Jul 23, 2010 12:42 pm

With this change are we now unable to cancel lockpicking projects that are at 0%? I've tried to cancel one and get an error message that the project is too new. I think if it's at 0% we should be able to cancel it any time, not wait a year.

On the plus side, I was able to cancel an old project that was a little embarrassing. So thanks! :)
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Doug R.
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Re: Being able to cancel lock breaking projects

Postby Doug R. » Fri Jul 23, 2010 12:44 pm

You are unable to cancel any new project that is not yours.
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