For what it's worth, I am in favor of removing the ones that reduce tiredness. I'd like to see something useful from the plants etc but it's apparently going to need some major overhauls.

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This may not be for all eternity, but some things have to change before those effects can be allowed again.
Cogliostro wrote:And everybody is in COMPLETE agreement that terrorism and massacres are not part of any society's development, and should be absolutely impossible in the game.
Cogliostro wrote:So let me get this straight, ProgD are holding the hand on the pulse for established English oldbie characters, to protect them from evildoers in game... And everybody is in COMPLETE agreement that terrorism and massacres are not part of any society's development, and should be absolutely impossible in the game. Thankfully, our team has acted quickly, to disable all tiredness foods (despite them being part of the game for years now), and screw over the baddies, help out the goodies, restore stasis and MINDNUMBING TEDIUM that we all love so much in the Cantr lands.
Next week: English Characters in Danger Again! All Weapons Now Disabled, Healing Food Boosted, Talks Underway To Disable Starvation - Due to Possible Established Character Masscare Threat via Drag'n'Starve!
Someone wrote:Being dark is an intelligent interpretation of the fabricated world, made up from our heads, there to tempt and play with us
Cogliostro wrote:Has it ever occured to anyone that the game may lose more credibility and good players if the team went about emergency-nerfing everything,
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