Bathroom Furniture & Accesories.

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Piscator
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Re: Bathroom Furniture & Accesories.

Postby Piscator » Tue Jul 13, 2010 11:49 am

Burning candles should be.
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Pilot
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Re: Bathroom Furniture & Accesories.

Postby Pilot » Tue Jul 13, 2010 12:02 pm

Ok, I tried to light it but while I did create the project I couldn't add the candle in automatic nor can I add it manually. :|
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EchoMan
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Re: Bathroom Furniture & Accesories.

Postby EchoMan » Tue Jul 13, 2010 12:04 pm

Lighted candles are visible, unlighted are not.

Edit: Sorry didn't realize there was another page with new posts before posting.
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Re: Bathroom Furniture & Accesories.

Postby Piscator » Tue Jul 13, 2010 12:11 pm

My bad. There was an error in the syntax. Create a new project and try again.
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Pilot
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Re: Bathroom Furniture & Accesories.

Postby Pilot » Tue Jul 13, 2010 12:23 pm

Piscator wrote:My bad. There was an error in the syntax. Create a new project and try again.

3020-6.13: Ud. usa un(a) candle en Lighting a candle. :mrgreen: :mrgreen: :mrgreen:

Tnx!!
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Mr. Bones
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Re: Bathroom Furniture & Accesories.

Postby Mr. Bones » Sat Jul 17, 2010 3:31 am

Maybe if this is implemented it would be a good time to add the dirtiness factor from the character page into the game. Like being stinky and all that and whatever consequences where intended from having a dirtiness factor to begin with. When you start to smell nasty you can take a bath or hey for us guys that don't do the bubble bath thing, make showers too. :D
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Re: Bathroom Furniture & Accesories.

Postby Pilot » Sat Jul 17, 2010 11:53 am

Theda wrote:I would love to role-play with bathtubs, showers, perfume and candles....

Piscator wrote:Bathtub and candle have been implemented... . In order to light a candle, select Candle (burning) from the menu and add an unlighted candle. The candle should burn for 5 days.


Perfumes are not ready yet but Piscator says they're working on them. As for showers I agree those would be nice to have since you might roleplay not only washing dirtiness away, but also roleplay as industrial/security showers, etc... :)
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Piscator
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Re: Bathroom Furniture & Accesories.

Postby Piscator » Sat Jul 17, 2010 2:36 pm

Did I say we we're working on perfumes? If I did that's not fully correct. We are aware that they are wanted, but I have no idea how to implement them convincingly. Optimally we would have an object that upon use would add a temporary item to your clothes list. In other words, if you used the item "lavender perfume" the description "a faint scent of lavender" would show up among your clothes. This definitely would need the ProgD attention though.

With the means we have, we could either make it a decaying item like the burning candle or flower bouquets or a type of cloth, but both options don't seems satisfactory.

The shower could be a machine with an one hour fixed duration project that consumed 50g of water and gave you nothing, but apart from that there's not much I could do. It could of course be another type of resting furniture, but that would somehow seem less plausible than with the tub.
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Mr. Bones
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Re: Bathroom Furniture & Accesories.

Postby Mr. Bones » Sat Jul 17, 2010 7:10 pm

Piscator wrote:The shower could be a machine with an one hour fixed duration project that consumed 50g of water and gave you nothing, but apart from that there's not much I could do. It could of course be another type of resting furniture, but that would somehow seem less plausible than with the tub.


Well there are showers with little seat like structures, suitable for sitting. Sometimes when my muscles were sore I'd turn the shower head on massage and just sit there on the seat. I think the actual intended use is for women to shave their legs or something, but anyways you can rest in some showers.

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