Cantr Day 3000: Now & Then
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Voltenion
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Re: Cantr Day 3000: Now & Then
I don't think it does. Traders already run around, trading from town to town. They don't actually care about having spawns on their homeland. Besides, they are already out of town most of the time, so if they contribute with anything to the spawning of newbies, it's not for their own town anyway.
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- gejyspa
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Re: Cantr Day 3000: Now & Then
Did you hear the one about the traveling salesman and the spinach farmer's daughter?
- Doug R.
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Re: Cantr Day 3000: Now & Then
Voltenion wrote:I don't think it does. Traders already run around, trading from town to town. They don't actually care about having spawns on their homeland. Besides, they are already out of town most of the time, so if they contribute with anything to the spawning of newbies, it's not for their own town anyway.
I suppose you're right.
Hamsters is nice. ~Kaylee, Firefly
- formerly known as hf
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Re: Cantr Day 3000: Now & Then
This has made for some fascinating reading.
Some age old discussions came up quite quickly too.
If I remember rightly, suggesting the limiting resources in both quantity available and how long they last was one of my very first posts here... Deterioration and repair remains something I eventually saw was desperately needed in Cantr, but I've never been convinced about the implementation.
One of the in-game reasons my attention was lost is I started Cantr on the sim-er side of things. Sure, I had at least one character which largely ignored that part of Cantr, but mostly for me, the sim of Cantr was central to the RP.
I kept thinking this would have been a great way to play Cantr as RP centric if there were many more people brave enough to RP someone who could seriously bugger things up a bit more. As it was, too many people seemed determined to turn Cantr into a bucolic idyll, and the extraneous resources only helped this.
Some age old discussions came up quite quickly too.
If I remember rightly, suggesting the limiting resources in both quantity available and how long they last was one of my very first posts here... Deterioration and repair remains something I eventually saw was desperately needed in Cantr, but I've never been convinced about the implementation.
One of the in-game reasons my attention was lost is I started Cantr on the sim-er side of things. Sure, I had at least one character which largely ignored that part of Cantr, but mostly for me, the sim of Cantr was central to the RP.
I kept thinking this would have been a great way to play Cantr as RP centric if there were many more people brave enough to RP someone who could seriously bugger things up a bit more. As it was, too many people seemed determined to turn Cantr into a bucolic idyll, and the extraneous resources only helped this.
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