discourage eating raw foods

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Arenti
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Re: discourage eating raw foods

Postby Arenti » Wed Jun 30, 2010 3:36 pm

CrashBlizz wrote:
Arenti wrote:I don't think it will be enough as most chars are normally lazy lol.


I think mine will do it in protest to no longer being able to survive fully on foods they have done all their lives. Who cares if they're walking around 100% tired.


Uhm I really think you got my suggestion wrong. As you will get tiredness of if it is 20% once a day when having the eating tick and eating raw food. And you will recover from that just like always from being tired.
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CrashBlizz
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Re: discourage eating raw foods

Postby CrashBlizz » Wed Jun 30, 2010 4:04 pm

Arenti wrote:
CrashBlizz wrote:
Arenti wrote:I don't think it will be enough as most chars are normally lazy lol.


I think mine will do it in protest to no longer being able to survive fully on foods they have done all their lives. Who cares if they're walking around 100% tired.


Uhm I really think you got my suggestion wrong. As you will get tiredness of if it is 20% once a day when having the eating tick and eating raw food. And you will recover from that just like always from being tired.



So what your saying is the tiredness it will give you is irrelevant?

If thats so then whats the point of implementing this???

Plus if the 'doing anything gives tiredness' suggestion is implemented as well then people are going to suddenly get very tired for no reason.

Of course if the other suggestion gets accepted as well as this one, then preparing the food will make you tired and eating none prepared food will make you tired. So you might as well just carry on doing what it is you're doing now.

I'm sorry but I just don't see the point in the suggestion - or the other one.

...or tiredness itself for that matter. Yes, it stops 3 people killing 20 all at one time but apart from that its just a pain that gets in the way of progress.
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Re: discourage eating raw foods

Postby SekoETC » Wed Jun 30, 2010 4:48 pm

The thing is, if you get 20% tiredness at the eating tick, it will take you four hours to go back to 0%, or 10 hours if working on a project, and if you are working on a project around the clock, you will get another 20% tiredness after 8 hours, so at the end of the day, your overall tiredness will have increased by 4% and will keep increasing by that amount unless you spend an hour a day resting.
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Re: discourage eating raw foods

Postby YugoStrikesBack » Wed Jun 30, 2010 4:51 pm

I've already had a post discussing this. Why do we gotta only make things harder on cantr characters? That's like taxing your constituents even more. We have enough "taxes" in Cantr, let's start to get some benefits like I stated before, improved learning ability eating cooked food and what not.
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Arenti
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Re: discourage eating raw foods

Postby Arenti » Wed Jun 30, 2010 4:59 pm

So Crashblizz killing many chars in a short amount of time is progress for you?
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CrashBlizz
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Re: discourage eating raw foods

Postby CrashBlizz » Wed Jun 30, 2010 5:29 pm

Arenti wrote:So Crashblizz killing many chars in a short amount of time is progress for you?



Thats not what I said. I think you'll find I said 'it stops 3 people killing 20 all at one time but apart from that its just a pain that gets in the way of progress.'


Please actually read my posts before trying to bash them ;)
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Re: discourage eating raw foods

Postby Rebma » Wed Jun 30, 2010 9:24 pm

Arenti wrote:If anyone has a suggestion to discourage eating raw foods please say so.

I still don't see any reason why it should be discouraged. You've as of yet failed to provide me with any situation in which I would say "Oh yes, this makes sense and adds to the game". Because it doesn't. Won't. For both. Whatever.
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Arenti
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Re: discourage eating raw foods

Postby Arenti » Thu Jul 01, 2010 5:49 am

Mostly because getting food in Cantr these days is not worth time. As many towns have raw potatoes or carrots or rice freely available. (ever tried eating raw rice?)
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CrashBlizz
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Re: discourage eating raw foods

Postby CrashBlizz » Thu Jul 01, 2010 6:09 am

Arenti wrote:Mostly because getting food in Cantr these days is not worth time. As many towns have raw potatoes or carrots or rice freely available. (ever tried eating raw rice?)


Only places that have potatoes or carrots or rice as a natural resource. Many of the beaches, mountains, deserts and forests still struggle for food. Especially if you go off the main islands.

Same can be said of any town and their native resources. Most forests have huge wood reserves. Towns with limestone have piles of limestone (I know of one with over 1.5 million grams just sitting there), towns with coal have lots of coal etc etc etc...

If you really want to address this then what you need to do is find a way to give food a value and make it a tradeable commodity - not add work, hassle or detract value from current supplies.
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Arenti
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Re: discourage eating raw foods

Postby Arenti » Thu Jul 01, 2010 6:51 am

I'm open for suggestions about doing it another way.
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EchoMan
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Re: discourage eating raw foods

Postby EchoMan » Thu Jul 01, 2010 11:15 am

(A lot of off-topic nonsense removed. The suggestion forums ARE NOT meant for off topic discussions. If you need to vent, please go here: viewtopic.php?f=14&t=17155 )
Rumaan
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Re: discourage eating raw foods

Postby Rumaan » Thu Jul 15, 2010 3:15 am

The following suggestion will work if damage, tiredness etc. are in terms of points rather than in percentage. Each character can start of with some base point limits for each of the states.

Foods can have an attribute called nutrients - proteins, vitamins etc - each nutrient effects point limit of one of the states. For example, if the in take of proteins in a year is below a threshold, the character's point limit for damage state decreases by one point and if the in take is over the threshold, the character's point limit increases by one point. There can be a cap on the point limits that is dependent on the character's genes.

For characters below 24 years of age, the point limits can only increase and not decrease.
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CrashBlizz
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Re: discourage eating raw foods

Postby CrashBlizz » Thu Jul 15, 2010 5:22 am

Rumaan wrote:Foods can have an attribute called nutrients - proteins, vitamins etc - each nutrient effects point limit of one of the states. For example, if the in take of proteins in a year is below a threshold, the character's point limit for damage state decreases by one point and if the in take is over the threshold, the character's point limit increases by one point. There can be a cap on the point limits that is dependent on the character's genes.


I'm guessing that something like this would be a huge headsche to program but despite that, isn't that why we eat more of one thing an another? Eat more potatoes than roasted carrots because its better for us (has more nutrients). In effect the system does this now, except if you don't get the right amount of 'nutrients' per year you don't lose points - you die

And while food effecting tiredness is one thing, food effecting health is a BIG no no in my opinion
Rumaan
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Re: discourage eating raw foods

Postby Rumaan » Thu Jul 15, 2010 6:07 am

This topic was on encouraging characters eating a diverse food and cooked food. You have already expressed your opinion on this topic, I see no reason why you should do it repeatedly.

If my suggestion is implemented, eating different foods has actual long term physical effect and thus is a big motivation to eat different foods. And more importantly it would also encourage the development of social hierarchies and interesting game mechanics.

I don't think it is any tougher to implement than other suggestions posted in this topic.
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CrashBlizz
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Re: discourage eating raw foods

Postby CrashBlizz » Thu Jul 15, 2010 7:03 am

Rumaan wrote:This topic was on encouraging characters eating a diverse food and cooked food. You have already expressed your opinion on this topic, I see no reason why you should do it repeatedly.

If my suggestion is implemented, eating different foods has actual long term physical effect and thus is a big motivation to eat different foods. And more importantly it would also encourage the development of social hierarchies and interesting game mechanics.

I don't think it is any tougher to implement than other suggestions posted in this topic.


I'll express my opinion on every variation of every suggestion that I wish to as many times as I wish, just like anyone else can.

Its no big secret that the current fighting system is flawed. Altering the health to handicap or give advantage to certain groups is not a good idea.

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