Lockable noticeboard
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- Surly
- Posts: 4087
- Joined: Tue Oct 14, 2003 7:33 pm
- Location: London, England
Re: Lockable noticeboard
Assuming that ProgD do work out a way to bring in a "has=key" type tag (I know I know nothing of programming), there is no reason that the mailbox couldn't be finally used.
There is no reason to redesign the mailbox because of the noticeboard.
There is no reason to redesign the mailbox because of the noticeboard.
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
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Re: Lockable noticeboard
The problems with the mailbox run much deeper than key issues. The main issue is that you can't put notes into containers.
Hamsters is nice. ~Kaylee, Firefly
- BZR
- Posts: 1483
- Joined: Wed Aug 02, 2006 5:44 pm
- Location: Poland
Re: Lockable noticeboard
Someone from progD was working on objects in containers recently, let's hope he will clear it out;)
- CrashBlizz
- Posts: 574
- Joined: Tue Oct 25, 2005 1:41 am
- Location: China
Re: Lockable noticeboard
Can we confirm whats accepted? Is it lockable noticeboards or the fact that you can change/destroy landmarks?
I really want/need to change certain landmarks.
I really want/need to change certain landmarks.
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
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Re: Lockable noticeboard
Accepted:
Lockable notice board
Destroyable and repairable landmarks
Not accepted:
Alterable landmarks
Lockable notice board
Destroyable and repairable landmarks
Not accepted:
Alterable landmarks
Hamsters is nice. ~Kaylee, Firefly
- CrashBlizz
- Posts: 574
- Joined: Tue Oct 25, 2005 1:41 am
- Location: China
Re: Lockable noticeboard
Cool, great, thanks. Destory or change - all the same to me.
- psychowico
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Re: Lockable noticeboard
Mhhhh, I just working at this suggestion.. What with picking locks to noticeboard? To now we can build new lock when we just in good location (building, vehicle). But what with noticeboard? We want give people possibility to picking this lock? If yes in whitch way we can install lock back?
"Please give us a simple answer, so that we don't have to think, because if we think, we might find answers that don't fit the way we want the world to be."
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- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
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Re: Lockable noticeboard
Yes, it should be breakable. If we can't currently install locks in locations where we're not, then we need to make a way to do that before we can implement it.
Hamsters is nice. ~Kaylee, Firefly
- Piscator
- Administrator Emeritus
- Posts: 6843
- Joined: Sun Jul 02, 2006 4:06 pm
- Location: Known Space
Re: Lockable noticeboard
The easiest way to do this would probably be to add a "break/repair lock" button. (Since you can't enter a noticeboard (or chest), we would need a new button anyway.) Depending on whether a lock is present or not, clicking the button would either start a regular lock breaking or lock building project.
Pretty in pink.
- Doug R.
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Re: Lockable noticeboard
If we build a "target" mechanic for loading vehicles on ships, it could easily be applied to adding locks to locations you're not in.
Hamsters is nice. ~Kaylee, Firefly
- Piscator
- Administrator Emeritus
- Posts: 6843
- Joined: Sun Jul 02, 2006 4:06 pm
- Location: Known Space
Re: Lockable noticeboard
Would a noticeboard even be a location? If it's more like a chest we wouldn't have to have a tangible lock object at all. We could simply make the lock a property of the container, which sounds rather easier to use.
Pretty in pink.
- psychowico
- Posts: 1732
- Joined: Wed Mar 02, 2011 9:57 am
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Re: Lockable noticeboard
Noticeboard is more like a chest, like you say. It's kind of object, not location.
Maybe we just use the icon that normally serves to open/close lock? When lock has been destroy we show new form about repairing lock. To destroy lock we can use scheme known from normal locks - when somebody without key and with crowbar try edit noticeboard text - he will see standard form about picking locks.
Maybe we just use the icon that normally serves to open/close lock? When lock has been destroy we show new form about repairing lock. To destroy lock we can use scheme known from normal locks - when somebody without key and with crowbar try edit noticeboard text - he will see standard form about picking locks.
"Please give us a simple answer, so that we don't have to think, because if we think, we might find answers that don't fit the way we want the world to be."
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- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
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- psychowico
- Posts: 1732
- Joined: Wed Mar 02, 2011 9:57 am
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Re: Lockable noticeboard
So I back to work.
"Please give us a simple answer, so that we don't have to think, because if we think, we might find answers that don't fit the way we want the world to be."
https://www.kinkykitty.pl
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