Cantr Day 3000: Now & Then
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- Money
- Posts: 929
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Re: Cantr Day 3000: Now & Then
Would the wipe be role played? or ignored like when cantr goes down? I think a role played wipe would be better. It could make some really interesting events occur like separated families, or people who got washed up on shore because their boat disappeared.
- CrashBlizz
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Re: Cantr Day 3000: Now & Then
If it was a 'second realm' then it wouldn't be role played...
There'd be nobody about...
If there's nobody about then it can't be role played...
You could act it out with Lego if you wanted, but thats about as far as it goes...
There'd be nobody about...
If there's nobody about then it can't be role played...
You could act it out with Lego if you wanted, but thats about as far as it goes...
- Doug R.
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Re: Cantr Day 3000: Now & Then
There's no talk of a wipe, but if I were to do a wipe, I'd do the following:
-Generate an in-game message about a meteor impact and earthquake.
-Cut road lengths in half and change coastlines accordingly
-Eliminate 80% of the locations on Fu, and turn the others into islands.
-Kill off any characters that haven't spoken in 5 days.
-Remove everything that isn't in a character's inventory (resources and objects)
-Reduce all roads to paths
-remove 90% of all buildings and vehicles
-Surviving characters lose 25% health, their weapons, and 50% of their inventory randomly.
-Surviving characters would be scarred, so everyone would know they were cataclysm survivors
-Generate an in-game message about a meteor impact and earthquake.
-Cut road lengths in half and change coastlines accordingly
-Eliminate 80% of the locations on Fu, and turn the others into islands.
-Kill off any characters that haven't spoken in 5 days.
-Remove everything that isn't in a character's inventory (resources and objects)
-Reduce all roads to paths
-remove 90% of all buildings and vehicles
-Surviving characters lose 25% health, their weapons, and 50% of their inventory randomly.
-Surviving characters would be scarred, so everyone would know they were cataclysm survivors
Hamsters is nice. ~Kaylee, Firefly
- CrashBlizz
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- Location: China
Re: Cantr Day 3000: Now & Then
LOL the ultimate bored button for programers.
Kust keep Fu though, get rid of everywhere else. Make everyone play on one island and watch the inter-language wars cause choas. Let the English finally wipe the french out once and for all.
Kust keep Fu though, get rid of everywhere else. Make everyone play on one island and watch the inter-language wars cause choas. Let the English finally wipe the french out once and for all.
- Doug R.
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Re: Cantr Day 3000: Now & Then
The problem with Fu is that it encourages spreading. Spreading has been cited as a problem in Cantr many times.
Oh, and let me add that I'd put the language groups into different games. I really don't think Cantr properly supports cross-language contact, so I'd just eliminate it.
Oh, and let me add that I'd put the language groups into different games. I really don't think Cantr properly supports cross-language contact, so I'd just eliminate it.
Hamsters is nice. ~Kaylee, Firefly
- SumBum
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Re: Cantr Day 3000: Now & Then
I'd like to see more smallish islands of 5 or fewer towns. A fresh server with different geography would be fun, but as a secondary world - I don't want to lose my current chars!
I did like the idea of Fu until I had a char actually try to sail halfway around it.
I did like the idea of Fu until I had a char actually try to sail halfway around it.
I don't know karate, but I know KA-RAZY!! - James Brown
- nateflory
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Re: Cantr Day 3000: Now & Then
Doug R. wrote:There's no talk of a wipe, but if I were to do a wipe, I'd do the following:
-Generate an in-game message about a meteor impact and earthquake. ...(snip)...
-Surviving characters would be scarred, so everyone would know they were cataclysm survivors
Wouldn't it be really neat if we could make a backup database, essentially a second game, for those like me who would love to check out the effects of such a Cantrclysm!!
---------------------------------
"Nature may reach the same result in many ways." - Nikola Tesla
"Dare to be naïve". - "Unity is plural and, at minimum, is two." - Bucky Fuller
"Nature may reach the same result in many ways." - Nikola Tesla
"Dare to be naïve". - "Unity is plural and, at minimum, is two." - Bucky Fuller
- Surly
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Re: Cantr Day 3000: Now & Then
Fu is also a massive resource hog.
The game (at least, the English part of the game) went downhill massively after the "age of seafaring" i.e. when everyone became enamoured with stories of Omeo and Fu. This spread out the player base so much that the old islands slowly fell away - helped in no small part by the change in spawning.
The game (at least, the English part of the game) went downhill massively after the "age of seafaring" i.e. when everyone became enamoured with stories of Omeo and Fu. This spread out the player base so much that the old islands slowly fell away - helped in no small part by the change in spawning.
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
- SekoETC
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Re: Cantr Day 3000: Now & Then
It would make the game so much better if only people who have settled would attract newspawns. Then explorers and sailors couldn't have "accidents".
Not-so-sad panda
- Money
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Re: Cantr Day 3000: Now & Then
but doesn't everyone love to hear about the explorers who have a newspawn appear, and quickly hijack their well equipped exploration vessel?
- Doug R.
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Re: Cantr Day 3000: Now & Then
SekoETC wrote:It would make the game so much better if only people who have settled would attract newspawns. Then explorers and sailors couldn't have "accidents".
Design a new spawn system and I'll back you in implementing it.
Hamsters is nice. ~Kaylee, Firefly
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YugoStrikesBack
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Re: Cantr Day 3000: Now & Then
Implementing a newspawn system would be much better if civilizations could create "spawning pools" and little zerglings, err Cantrians, popped out of em.
Make tea easier to brew and I'll make that happen.
CrashBlizz wrote:*looks around for the sign in page for 'Cantr: The Second Coming'*
Make tea easier to brew and I'll make that happen.
Last edited by YugoStrikesBack on Tue Jun 22, 2010 8:29 am, edited 1 time in total.
I did it cuz I hate you.
- Doug R.
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Re: Cantr Day 3000: Now & Then
YugoStrikesBack wrote:Implementing a newspawn system would be much better if civilizations could create "spawning pools" and little zerglings, err Cantrians, popped out of em.
See my suggestions for "spawnsacs" and "spawn nodes" which were summarily ignored for being too weird, yet I still think would be awesome additions to the game (either/or, not both).
viewtopic.php?f=2&t=14459&hilit=spawnsacs&start=37
Hamsters is nice. ~Kaylee, Firefly
- CrashBlizz
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- Location: China
Re: Cantr Day 3000: Now & Then
A strangely futuristic solution for a civilisation that doesn't even have working helicopters yet.
- Arenti
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Re: Cantr Day 3000: Now & Then
Agreed.CrashBlizz wrote:A strangely futuristic solution for a civilisation that doesn't even have working helicopters yet.
There is no rule that says I can't post as much I want. I asked my lawyer.
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