More Stone Tools

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Would you like to see more stone tools?

Yes
40
87%
No
6
13%
 
Total votes: 46
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Thomas Pickert
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Postby Thomas Pickert » Fri Jun 11, 2004 6:55 pm

I don't think that any programming is necessary. But I'm all ears if I am mistaken. ;)
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creepyguyinblack
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Postby creepyguyinblack » Fri Jun 11, 2004 7:18 pm

I think there is programming needed for the quality of objects, in that they could work slower or faster if made of differing materials. In some cases this is possible, but with a stone shovel, currently it would be every bit as good as a regular iron shovel. I think for this to work we'd need tools to deteriorate based on their materials, and for some to make make projects take longer if they are of poorer make.
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boomhaeur
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Postby boomhaeur » Fri Jun 11, 2004 7:21 pm

" agree with this, but how do you hold stone together, exactly?"

The way I look at it is rather than it actually being a "shovel" to speak of it's a digging utensil, basically just a big flat piece of rock. Especially for "digging" a fire pit something like that would be more than suitable.

It would simply allow a little more efficiency/ability. Maybe what you build with it is a crude firepit and it requires more wood to cook the same amount of meat - the justification being it's not of very good quality and is harder to keep the heat in/focused because of wind etc..
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Lone Wolf
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Postby Lone Wolf » Sat Jun 12, 2004 2:18 am

You don't "Hold" the stone together really. But just like the Tomahawk, you carve it with another stone. Chipping away until you have what you need.

As for the wearing down of tools, I've always been for that idea, I think it's being looked in to.
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Anthony Roberts
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Postby Anthony Roberts » Sat Jun 12, 2004 2:42 am

What I'm trying to say is... when you gather and handle stone, it's in grams. You can have 1000 grams of stone, and have over exactly 800, or exactly 400. So if you have a big stone, what do you do, chip off some of it by smashing it soemwhere? :P No. I see it as you picking up tiny pebbles, each representing a gram. Then you glue them together with spit! :D
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Postby The Industriallist » Sat Jun 12, 2004 2:50 am

Just to start with, Anthony, the ability to break up and fuse together grams of resources is a fundamental feature of Cantr, at least so far.

A trowel is not intended to alter stone in any way. For that you would use a chisel and mallet of some kind. The trowel just is used to lay on the (immaterial) mortar.

A big part of the real-world advantage of stone tools is they last longer and can be repaired much more easily. Not much way of resharpening a stone axe :) . Without item degradation more stone tools would be a bit of a disaster, like the needle and hammer situations.

The new programming refered to was to allow different tools to have different degrees of effect on non-resource-production projects (I think). That would make cheap substitutes have some distinction from the original types.
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Anthony Roberts
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Postby Anthony Roberts » Sat Jun 12, 2004 12:53 pm

I know about the grams being able to go together is "fundimental". I was just showing my opinion on what I think it does, rather than just "stick together".

As for the trowel. I know that a trowel puts the plaster between the stone, or something as such. But it sticks to the stone, after it dries, kind of thing. If you're using a stone trowel, some of the mixture will stick to the trowel in the end, and it's pointless. Plus, a Stone Trowel is bad in any case. The point of it being made with Iron is so that it takes TIME to get it, and you won't end up with ovens and such so quickly. Resources Department has to make very mature decisions when it comes to the addition or removal or change of anything. We need to make sure it'll still balance, or it will balance the game more, and not give anyone an unfair advantage.

As for Stone tools, that's another reason why we're NOT putting them in currently. There IS NO item degration at all, so then, you'd easily be able to have stone tools verses iron or steel ones, and they'd both do the same job value and do it without breaking down. Now, if we had both of these from programming (Which will take time, because there are several more things before it), then, I'm sure, Resources would consider Stone Tools. But for now, this is something we can considder only a little, that is, if the tool in considderation would help balance the game, rather than disrupt it.
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Psycho Pixie
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Postby Psycho Pixie » Wed Jun 16, 2004 2:58 am

can te 3/4 axe be used for wood chopping? if not we need a stone axe for wood chopping.

a small hand shovel for potatoe gathering, the dung fork is too complicated for new charactures.

also... if you have stone in the inventory, you should have the option of throwing the stones at people and animals... this way we really can "stone" criminals.
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jeslange
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Postby jeslange » Wed Jun 16, 2004 2:26 pm

Item deterioration and item repair (sharpening in this case), would likely both need to be implemented before Resources will make more stone tools.

Is the 3/4 axe not showing up as a possibility for use in a wood project?
The Industriallist
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Postby The Industriallist » Sat Jun 19, 2004 3:42 am

I think the 'small hand shovel' ought to be a wooden digging stick. Used all over the world wherever people can't afford anything that isn't free.

Should also be sufficient for a small cooking pit of some kind.
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Sniper
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Postby Sniper » Tue Jun 22, 2004 6:49 am

Didn't the spit take care of the fire pit problem. No shovel needed, just wood and stone.
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Solfius
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Postby Solfius » Tue Jun 22, 2004 11:09 am

Anthony wrote: If you're using a stone trowel, some of the mixture will stick to the trowel in the end, and it's pointless.


Actually, cement or mortar will stick to whatever kind of trowel you use, and it will get encrusted with it after time, but you simple wipe off the excess before it sets, so that point isn't strictly correct.
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Anthony Roberts
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Postby Anthony Roberts » Tue Jun 22, 2004 2:27 pm

Solfius wrote:
Anthony wrote: If you're using a stone trowel, some of the mixture will stick to the trowel in the end, and it's pointless.


Actually, cement or mortar will stick to whatever kind of trowel you use, and it will get encrusted with it after time, but you simple wipe off the excess before it sets, so that point isn't strictly correct.


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Solfius
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Postby Solfius » Tue Jun 22, 2004 2:40 pm

Anthony wrote:Whoever said 100% of what I say is true? :P

If I recall correctly, no one ;) :P
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formerly known as hf
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Postby formerly known as hf » Thu Nov 10, 2005 9:02 pm

Ba-da-bump

I was thinking that, primarily, the primitive tools should have stone variants

Namely the knife - a stone knife should be available. And a stone needle, and a stone fur scraper (what's that used for anyways?)

Also - what's an adze ever used for - it exists, but seemingly has no uses, but it could well take the place of a bone knife in many places - maybe it just needs to be re-named / re-classified as a 'knife'?

At the moment, a newpsawn only gets a bone knife if they take some small bones or ask for one - fairly easily - but there should be a stone variant - simply so that not so much of Cantr relies upon hunting...

And a stone axe - namely for wood collecting...

(also see Primitive Tools Types for a similar thread)
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