"Tick" timings

General out-of-character discussion among players of Cantr II.

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Arenti
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Re: "Tick" timings

Postby Arenti » Wed Jun 02, 2010 2:13 pm

Kelli wrote:Soo....I know this isn't -quite- on topic, but I didn't want to start a new thread for it and it didn't seem to fit anywhere else.

In the case that there is no rollback, will cantr days have passed when the game comes back up? In other words, will it be day 3 thousand something? If so....there is a whole towns' plans that are screwed....


No... Everything is stopped. It will be the same day in cantr as when the game went down.
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Kelli
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Re: "Tick" timings

Postby Kelli » Wed Jun 02, 2010 2:15 pm

phew! What a relief! LOL
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EchoMan
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Re: "Tick" timings

Postby EchoMan » Wed Jun 02, 2010 2:17 pm

I don't think so. The date is stored in the database, which is offline at the moment.
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Arenti
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Re: "Tick" timings

Postby Arenti » Wed Jun 02, 2010 2:18 pm

Also when the game is locked it is stopped. And the game was locked already.
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Doug R.
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Re: "Tick" timings

Postby Doug R. » Wed Jun 02, 2010 4:51 pm

(I have been lead to believe that) The cantr clock is a stand-alone process that unless it was specifically shut down, may be still running. The game itself, i.e. the database and server processes, are shut down, so no ticks are progressing, but the actual clock may very well be. Yes, this could spoil all the millennium parties.

So, if you take these conflicting official statements and total them, it equals "we have no idea, we'll find out when the game's back up."

Also, I have no idea if the game remained locked, or if the hacker unlocked it. Obviously they had free run of the database if they're emailing people for their passwords, so plausibly unlocking the game would have been little effort. I'm just glad Natso got the passwords hashed, even if it did have annoying unintended side-effects.
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Kelli
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Re: "Tick" timings

Postby Kelli » Wed Jun 02, 2010 4:55 pm

LOL....well, Can't complain about an honest answer! XD

I hope the clock isn't ticking though...the fact that people were sent out to advertise might make things very confusing to the advertisers and to the town. LOL The town would probably have to wait on the advertisers to get back, and then after everyone is re-grouped, new plans would have to be made.

This could very well put all parties off for....several cantr years! O.o LOL!
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Miri
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Re: "Tick" timings

Postby Miri » Wed Jun 02, 2010 6:01 pm

I think I know -where- you mean, Kelli :wink: One of mine would be very upset as well

If the clock is progressing, may it be possible to take it back to when the cantr broke after it's all fixed?
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Doug R.
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Re: "Tick" timings

Postby Doug R. » Wed Jun 02, 2010 6:22 pm

Probably.
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EchoMan
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Re: "Tick" timings

Postby EchoMan » Thu Jun 03, 2010 9:45 am

Doug R. wrote:(I have been lead to believe that) The cantr clock is a stand-alone process that unless it was specifically shut down, may be still running. The game itself, i.e. the database and server processes, are shut down, so no ticks are progressing, but the actual clock may very well be. Yes, this could spoil all the millennium parties.

Yes, the Cantr clock is a standalone process that may or may not be running. But the time it works with is stored in the database, so while the database is offline it can't update it.
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Doug R.
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Re: "Tick" timings

Postby Doug R. » Thu Jun 03, 2010 10:02 am

EchoMan wrote:
Doug R. wrote:(I have been lead to believe that) The cantr clock is a stand-alone process that unless it was specifically shut down, may be still running. The game itself, i.e. the database and server processes, are shut down, so no ticks are progressing, but the actual clock may very well be. Yes, this could spoil all the millennium parties.

Yes, the Cantr clock is a standalone process that may or may not be running. But the time it works with is stored in the database, so while the database is offline it can't update it.


And there you go, folks.
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joo
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Re: "Tick" timings

Postby joo » Thu Jun 03, 2010 10:26 am

It seems a bit... OOC to celebrate an arbitrary number used for reference for the in-game time reaching a certain value...
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Arenti
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Re: "Tick" timings

Postby Arenti » Thu Jun 03, 2010 10:28 am

joo wrote:It seems a bit... OOC to celebrate an arbitrary number used for reference for the in-game time reaching a certain value...


Whats the difference as in saying: today its day 2983 and I became 45 today.
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joo
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Re: "Tick" timings

Postby joo » Thu Jun 03, 2010 10:37 am

Someone's age is relative to the day they were born, which is a tangible event. I can see the practicalities of using a universal arbitrary number to refer to dates, just for utility, but to give so much attention to it so that its value, which is arbitrary, affects RP, allows a bit of the OOC mechanics of the game to permeate the reality it's simulating. Hence, societies all over the Cantr world could be celebrating the "millenium", whereas if they didn't there could be some pretence of them having developed calendar systems independently.
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Re: "Tick" timings

Postby returner » Thu Jun 03, 2010 11:21 am

So the database is down while you build a wall against the hacker - but can't you bring the website up so new players have the opportunity of registering, rather than losing potential players?

Or, if that can't be done, could someone put up a little textbox on the currently blank website which explains what's going on and when the expected date of return is? It'd take 2 seconds to write it, maybe 10m to upload it.. at least that way, the players who don't read the forums are informed and new players may return.
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Doug R.
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Re: "Tick" timings

Postby Doug R. » Thu Jun 03, 2010 12:19 pm

joo wrote:It seems a bit... OOC to celebrate an arbitrary number used for reference for the in-game time reaching a certain value...


We celebrate the calendar reaching arbitrary numbers in real life, why would it be any different in Cantr?
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