Accessibility of interface

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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nateflory
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Re: Accessibility of interface

Postby nateflory » Fri May 28, 2010 3:06 pm

Crosshair wrote:Either way, it makes picking up notes from a note bomber very time consuming, and putting them in an envelope is even worse!


Picking up many notes is time-consuming, yes. However, if you have them in your inventory, you can filter your inventory to just "Show Notes" and then there's a button at the bottom of the list to perform "Operations on multiple Notes". This will give you the list of held notes with checkboxes, to perform the same action (like putting in an envelope, dropping, etc) in one single click.

This makes me wonder now.... Could we add the filters to the Objects list easily, for the same sort of functionality?
[Show Notes] [Show Raws] [Show Tools] [Show machines] [Show All] or something similar?
---------------------------------
"Nature may reach the same result in many ways." - Nikola Tesla
"Dare to be naïve". - "Unity is plural and, at minimum, is two." - Bucky Fuller
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Rebma
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Re: Accessibility of interface

Postby Rebma » Fri May 28, 2010 7:53 pm

FrankieLeonie wrote:I think this could be a bug, but maybe it is a suggestion. Currently spell check will not stay enabled for the event box in Firefox. I have to right click and enable it everytime. This is the only text box I have encountered that does not automatically get checked. This happens on all my PC's, so I guess it has something to do with the properties of the text box.

Can someone look into this as it would greatly improve the game for me as I am a horrible speller.

Thanks

Frank

If you use the Large box as opposed to the regular, it spell checks.
kronos wrote:like a nice trim is totally fine. short, neat. I don't want to be fighting through the forests of fangorn and expecting treebeard to come and show me the way in
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nateflory
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Re: Accessibility of interface

Postby nateflory » Tue Jun 01, 2010 2:29 pm

nateflory wrote:Picking up many notes is time-consuming, yes. However, if you have them in your inventory, you can filter your inventory to just "Show Notes" and then there's a button at the bottom of the list to perform "Operations on multiple Notes". This will give you the list of held notes with checkboxes, to perform the same action (like putting in an envelope, dropping, etc) in one single click.

This makes me wonder now....
Could we add the filters to the Objects list easily, for the same sort of functionality?
[Show Notes] [Show Raws] [Show Tools] [Show machines] [Show All]
or something similar?



I'm surprised no one commented on the awesomeness of this suggestion?!
---------------------------------
"Nature may reach the same result in many ways." - Nikola Tesla
"Dare to be naïve". - "Unity is plural and, at minimum, is two." - Bucky Fuller
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Miri
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Re: Accessibility of interface

Postby Miri » Wed Jun 02, 2010 7:16 pm

Simply awesome, isn't it? :D

How about the same categories as in inventory, maybe plus one for machines?
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Keegan Ingrassia
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Re: Accessibility of interface

Postby Keegan Ingrassia » Wed Jun 02, 2010 7:18 pm

That certainly would make it infinitely easier for a thief to rob a town, in a fraction of the time...
The true sign of intelligence is not knowledge, but imagination.

Bis vivit qui bene.
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Miri
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Re: Accessibility of interface

Postby Miri » Wed Jun 02, 2010 7:25 pm

Keegan Ingrassia wrote:That certainly would make it infinitely easier for a thief to rob a town, in a fraction of the time...

Why? I don't understand this. How should having things nicely sorted in eye-pleasing and lag-free way should be of any more help for a thief than for other charries?
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Keegan Ingrassia
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Re: Accessibility of interface

Postby Keegan Ingrassia » Wed Jun 02, 2010 7:34 pm

Ah, I more meant having the "operations on multiple ___" option available for interacting with things in buildings and such.

As for the filter, it would be wonderful.

My mistake. :oops:
The true sign of intelligence is not knowledge, but imagination.



Bis vivit qui bene.
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Miri
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Re: Accessibility of interface

Postby Miri » Wed Jun 02, 2010 7:37 pm

Then I agree for that, too :P
Rumaan
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Re: Accessibility of interface

Postby Rumaan » Sat Jul 17, 2010 12:48 am

1. On the player page, in addition to lighting up characters with new events can we also have the number of new events displayed next to the character names? One might not want to check some characters unless there are enough new events and it would also be useful in prioritizing playing one's characters.

2. In the character pages, can we have other characters with new events light up on the side, along with the number of new events. Again this is useful for prioritizing playing one's characters. There is a lot of empty space currently on the sides, so this wouldn't clutter the pages.

These suggestions, at least the first one, are not too tough to implement too.
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Armulus Satchula
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Re: Accessibility of interface

Postby Armulus Satchula » Mon Jan 10, 2011 4:44 am

I'm not sure if this falls under accessibility, but I've noticed that some items in the build menu start with a capital and some don't. It'd be nice if it had a set case.
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EchoMan
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Re: Accessibility of interface

Postby EchoMan » Mon Jan 10, 2011 4:47 am

It's the way they are added in the translation database. But I agree. At least for English and Swedish. :)
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Chris
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Re: Accessibility of interface

Postby Chris » Mon Jan 10, 2011 5:44 am

How about a show/hide triangle for notes? The notes "folder" could have a number in parentheses to show how many notes/folders are on the ground.
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EchoMan
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Re: Accessibility of interface

Postby EchoMan » Mon Jan 10, 2011 6:27 am

Not a bad idea. Rather easy to implement too I think.
*ono
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Re: Accessibility of interface

Postby *ono » Mon Jan 31, 2011 5:51 pm

I don't know if someone suggested this already, but mabe we could put a filter on the event page, which when selected, filters out stuf like people running in and out of buildings and stuf beïng draged droped ect. This can fill up the screen pretty quick. It would make it a lot easier to read what someone has said in some towns.
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EchoMan
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Re: Accessibility of interface

Postby EchoMan » Tue Feb 01, 2011 11:31 am

Yes, filters are being discussed somewhere. :)

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