"Tick" timings
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- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: "Tick" timings
Death = 7.27. Sneezing and animal attacks are currently disabled.
Animal attacks are useful. In some places you better hide inside when they occur, and go back outside to work you gathering when they are over.
Animal attacks are useful. In some places you better hide inside when they occur, and go back outside to work you gathering when they are over.
- FrankieLeonie
- Posts: 129
- Joined: Thu Aug 20, 2009 3:12 pm
Re: "Tick" timings
When are they going to be turned back on?
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: "Tick" timings
There are some problems with the animal migration scripts. That has to be fixed first. Can't say when that will happen though.
- joo
- Posts: 5021
- Joined: Fri Jun 17, 2005 2:26 pm
- Location: London, UK
Re: "Tick" timings
Right.
- FrankieLeonie
- Posts: 129
- Joined: Thu Aug 20, 2009 3:12 pm
Re: "Tick" timings
But the migration thing was fixed or at least band-aided. Now we don't have super groups of animals so can't we turn the attacking back on?
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
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Re: "Tick" timings
Yes, when I'm done smoothing out the lumps. However, we may see odd pooling effects, which could become quite dangerous, but that wouldn't happen over night.
Hamsters is nice. ~Kaylee, Firefly
- FrankieLeonie
- Posts: 129
- Joined: Thu Aug 20, 2009 3:12 pm
Re: "Tick" timings
So we RP that animals are approaching towns due to lack of food and shelter and have become angry. That would work great for a couple of my characters 

- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: "Tick" timings
Sea travel just happened at 6.03 IC. Timing page says it's 26 minutes left.
- joo
- Posts: 5021
- Joined: Fri Jun 17, 2005 2:26 pm
- Location: London, UK
Re: "Tick" timings
Well, it seems the Cantr midnight offset from GMT midnight as reported on that Wiki page was incorrect (incidentally I just observed the midnight occuring at 15:29 GMT, so that would explain the discrepancy of about 30 Earth minutes.
- joo
- Posts: 5021
- Joined: Fri Jun 17, 2005 2:26 pm
- Location: London, UK
Re: "Tick" timings
I have changed the Wiki and my timing page to reflect this.
Random tip: If a page has just been updated, you can use Ctrl+F5 on Firefox in Windows to force a new copy to be retrieved from the web server, ensuring that your old cached copy is not used instead.
Random tip: If a page has just been updated, you can use Ctrl+F5 on Firefox in Windows to force a new copy to be retrieved from the web server, ensuring that your old cached copy is not used instead.
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: "Tick" timings
Animal attacks are back on. Happened between 7.31 and 7.34 I "think". 

- joo
- Posts: 5021
- Joined: Fri Jun 17, 2005 2:26 pm
- Location: London, UK
Re: "Tick" timings
Before, they were occuring every two hours... I wonder if that is still the case. If it is, they should occur at ~34 minutes after each odd hour.
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
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Re: "Tick" timings
The animal process was broken up into multiple processes, but each animal should still process 4 times per day.
Hamsters is nice. ~Kaylee, Firefly
- joo
- Posts: 5021
- Joined: Fri Jun 17, 2005 2:26 pm
- Location: London, UK
Re: "Tick" timings
Right. Updated.
-
- Posts: 388
- Joined: Fri Dec 18, 2009 8:10 am
Re: "Tick" timings
Soo....I know this isn't -quite- on topic, but I didn't want to start a new thread for it and it didn't seem to fit anywhere else.
In the case that there is no rollback, will cantr days have passed when the game comes back up? In other words, will it be day 3 thousand something? If so....there is a whole towns' plans that are screwed....
In the case that there is no rollback, will cantr days have passed when the game comes back up? In other words, will it be day 3 thousand something? If so....there is a whole towns' plans that are screwed....
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