The circle of life. Number of animal-related suggestions.

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

User avatar
Zisrith
Posts: 129
Joined: Tue Nov 17, 2009 6:20 pm
Location: Beaverton, OR, USA

The circle of life. Number of animal-related suggestions.

Postby Zisrith » Fri May 21, 2010 11:52 pm

I don't think animals play a big enough role in the world of Cantr, so here's a list of ideas I had to make animals have a bigger impact on gameplay. If something was already suggested, I'll remove it. Feel free to add your own ideas. :mrgreen:

Automatic Dung Production
Animals crap all the time, not just when they die, so a certain amount of dung should appear on the ground at certain intervals based on animal populations and mass. The more animals, the more poo. This would make it easier for towns without a natural food source to survive, and provide a better reason for keeping animals alive than preventing extinctions. Smaller animals would produce less, while larger animals produce more.
It could appear on the ground much the same way that projects finish in deviations of your original goal. For each animal there would be a certain increase in the base amount (Squirrels add 100, elephants 1000, etc....), and the amount that appears per day would be based on a range of percentages (Like 15% to 50%) of the total grams of fresh dung.

Predatory Animals Keeping Balance
In areas that are untamed by humans, something has to keep the animal populations in order. Like the animals themselves. In a natural ecosystem, animals attack and kill each-other all the time, whether for food, fun, or self defense. Violent animals already attack humans, so getting them to attack prey animals at random shouldn't be too hard to do.
I've spawned in places with hundreds of certain animals whose numbers just keep growing, that doesn't happen in a natural, balanced ecosystem.

Scavenger Critters
Some of the animals in the Cantr roster are scavengers, and they could be used as a way to keep all the clutter on the ground in line. It would provide more incentive for people to lock up their resources.
Based on animal size, scavenger creatures could add a percentage to the decay rate in an area, raw meat, milk, grass, corn, and other produce would 'degrade' faster due to the animals eating it. If an area is over-run with scavengers then people may want to start exterminating them. Different types of animals would cause the decay rate to rise for a specific resource type. Squirrels eat nuts, cows eat grass, wolves and a number of other predators eat meat and will often feed on dead bodies in the absence of live prey.
Last edited by Zisrith on Sat May 22, 2010 2:43 am, edited 1 time in total.
Those who live by the sword get shot by those who don't.
User avatar
Doug R.
Posts: 14857
Joined: Wed Mar 23, 2005 6:56 pm
Contact:

Re: The circle of life. Number of animal-related suggestions.

Postby Doug R. » Sat May 22, 2010 2:17 am

Points 1 and 3 are good suggestions. Point 2 is unreasonably complicated and adds nothing to the game (except a complicated mental exercise for the designer). We can't keep animals balanced as it is now, trying to add in predatory animals will increase the difficulty by an order of magnitude.
Hamsters is nice. ~Kaylee, Firefly
User avatar
Zisrith
Posts: 129
Joined: Tue Nov 17, 2009 6:20 pm
Location: Beaverton, OR, USA

Re: The circle of life. Number of animal-related suggestions.

Postby Zisrith » Sat May 22, 2010 2:42 am

Well they can't all be gems :)
Those who live by the sword get shot by those who don't.
User avatar
CrashBlizz
Posts: 574
Joined: Tue Oct 25, 2005 1:41 am
Location: China

Re: The circle of life. Number of animal-related suggestions.

Postby CrashBlizz » Sat May 22, 2010 7:33 am

won't point 1 lead to certain places just being plastered in ****?
User avatar
Zisrith
Posts: 129
Joined: Tue Nov 17, 2009 6:20 pm
Location: Beaverton, OR, USA

Re: The circle of life. Number of animal-related suggestions.

Postby Zisrith » Sat May 22, 2010 8:08 am

CrashBlizz wrote:won't point 1 lead to certain places just being plastered in ****?

Well, that's how certain places in the real world end up. Nature is full of poo, it's a dirty but true fact e_e
Those who live by the sword get shot by those who don't.
User avatar
Arenti
Posts: 2814
Joined: Mon Oct 22, 2007 11:31 am
Location: The Netherlands

Re: The circle of life. Number of animal-related suggestions.

Postby Arenti » Sat May 22, 2010 6:44 pm

Its a good thing to have more dung in the game. Though maybe this should also count for eggs?
There is no rule that says I can't post as much I want. I asked my lawyer.
User avatar
SekoETC
Posts: 15526
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Re: The circle of life. Number of animal-related suggestions.

Postby SekoETC » Sat May 22, 2010 7:08 pm

It would be better if people could forage for animal resources rather than just having them appear in piles. It's better to work than to get things for free. And it would be kinda interesting if there could be guano as a natural resource on some islands and seaside locations, but not before it's fixed so that several types of fuel can be used on a cooking project and they would have different efficiency ratings rather than RD having to create a set of projects for dried guano.
Not-so-sad panda
User avatar
Piscator
Administrator Emeritus
Posts: 6843
Joined: Sun Jul 02, 2006 4:06 pm
Location: Known Space

Re: The circle of life. Number of animal-related suggestions.

Postby Piscator » Sat May 22, 2010 10:16 pm

You can't cook with guano.
Pretty in pink.
User avatar
SekoETC
Posts: 15526
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Re: The circle of life. Number of animal-related suggestions.

Postby SekoETC » Sun May 23, 2010 12:32 am

You can't? I thought you could.
Not-so-sad panda
User avatar
Tincho
Posts: 162
Joined: Wed May 28, 2008 9:06 pm
Location: El futuro

Re: The circle of life. Number of animal-related suggestions.

Postby Tincho » Sun May 23, 2010 1:06 am

I certainly would not eat anything cooked with guano.
User avatar
Zisrith
Posts: 129
Joined: Tue Nov 17, 2009 6:20 pm
Location: Beaverton, OR, USA

Re: The circle of life. Number of animal-related suggestions.

Postby Zisrith » Sun May 23, 2010 5:47 am

Guano is specific to small animals, like seabirds and bats and mice, and I was suggesting that animals in general would produce dung automatically, not just the small ones. Although I like the idea of harvesting it like a natural resource, that probably wouldn't work since you'd have to put that natural resource in every area, and some areas can be animal free at certain times. Then, it wouldn't make much sense to have dung as a natural resource.
Those who live by the sword get shot by those who don't.
User avatar
Piscator
Administrator Emeritus
Posts: 6843
Joined: Sun Jul 02, 2006 4:06 pm
Location: Known Space

Re: The circle of life. Number of animal-related suggestions.

Postby Piscator » Sun May 23, 2010 10:51 am

The only reason you can cook with dung is that it contains undigested plant fibres, which are only present if the "donating" animal is a herbivore that primatily eats grass or leaves. You might be able to light human or dog feces, too, but I doubt you will even be able to dry it properly before it decomposes. This is especially true for bird droppings which are much more liquid in nature. The guano that can be found on certain islands is largely mineralized and hardly contains any burnable organics.
Pretty in pink.
User avatar
SekoETC
Posts: 15526
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Re: The circle of life. Number of animal-related suggestions.

Postby SekoETC » Sun May 23, 2010 11:39 am

It could be used for fertilizer, though. And gunpowder.
Not-so-sad panda
User avatar
Piscator
Administrator Emeritus
Posts: 6843
Joined: Sun Jul 02, 2006 4:06 pm
Location: Known Space

Re: The circle of life. Number of animal-related suggestions.

Postby Piscator » Sun May 23, 2010 12:25 pm

Oh, yes. If we want to have gunpowder, we either have to have guano or Cantrians would have to start defecating themselves.
Pretty in pink.
User avatar
Doug R.
Posts: 14857
Joined: Wed Mar 23, 2005 6:56 pm
Contact:

Re: The circle of life. Number of animal-related suggestions.

Postby Doug R. » Sun May 23, 2010 1:02 pm

When one of Yugo's characters shows up, my characters already defecate themselves.
Hamsters is nice. ~Kaylee, Firefly

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest