kitsun313 wrote:We're going in circles here... Keeping them from holding weight makes them drop their stuff, like killing them does. It's just creating an equivalent dead state, with the exception that if someone has enough manpower and time, they could rescue the bound person. And that's only if that character has friends that are willing to send out a search party that will search one or more islands for them, especially if they were dragged onto a boat.
And, if tying them up causes them to drop all of their stuff, why not kill them in the first place instead of letting them starve?
It's not circles, you keep coming up with reasons for why there shouldn't be tying up a person and I keep offering suggestions to work around that.
For example, whose to say a person's friends will have to be the people to free someone? What if the captors decide that you are not a bad guy and let you go?
The whole point of tying someone up is to not kill them, why would someone keep someone tied up for 20 days just to see them die? Slow death? Perhaps, but that can be worked around as well. Like by allowing someone to initiate a breaking free project.
