Postby SekoETC » Wed Apr 28, 2010 3:47 pm
Ooh, I knew I'd seen it somewhere. I was looking at server.projects.
If playing a French character equals or at least did equal trying to survive against hoards of animals with poor equipment then people might not bother starting 15 characters because they would all turn out the same. In small and primitive societies there's only so much you can do. Take Finnish for example. Nowadays it's starting to get possible to make long term plans and trade and have enough work to be happy to share it with others, but for a long time all you could do was farm, hunt and explore. In the beginning it was kinda interesting, figuring out which weapon was the best using the resources you had available, at first it was the stone cleaver ("chopping stone"), then a bone bagh nakh once you managed to kill rabbits and stuff, then wood was discovered and very soon everybody who's somebody got composite recurve bows. People built machinery and stockpiled resources, but I think there must've been some sort of CRB involved. At least once I saw someone assisting someone else on a project without any sort of communication taking place. Most people from back then have died, leaving the rest of us with more stuff than we knew what to do with. So there wasn't any buying or selling, people were generally given everything they need for free as long as they were polite. Also there are no private buildings and everybody is free to use the machinery. It got a bit more interesting with the implementation of a primitive loom that allowed us to make cotton and wool cloth, but the tailoring options were a bit limited without scissors. Meanwhile other people figured out how to make iron, about 8 years ago, I think, but it took this long before anyone bothered to inform the first town about it. Or there had been rumors about iron but no one knew where to find the resources until now. And I couldn't really go exploring that direction with my explorer character since my other character had already seen a map of it so I might've been biased. It would've seemed like use of OOC information if my character had suddenly decided to go exploring a direction they had no plans to explore in the past, while she had a good reason to not feel like exploring at all anymore. Yeah, this topic has gotten derailed a bit.
Not-so-sad panda