refining gold and cutting diamonds.
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- Arenti
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refining gold and cutting diamonds.
Am I the only one who thinks jewelry is actually cheap to make? Yes you can't gather much each day but jewelry also do not need much gold or diamonds or other resources like that. It should at least take longer to make. As in having to refine gold first and cutting a diamond. It will also make it more realistic.
Of course this is also for silver and other types of gems.
Diamond cutting is the art, skill and, increasingly, science of changing a diamond from a rough stone into a faceted gem.(from wikipedia)
Of course this is also for silver and other types of gems.
Diamond cutting is the art, skill and, increasingly, science of changing a diamond from a rough stone into a faceted gem.(from wikipedia)
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- EchoMan
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Re: refining gold and cutting diamonds.
I agree with this. The truly exclusive stuff is rather easy to come by. On the other hand there are some quite advanced tools needed for some of them, like soldering iron, which are rather rare.
- Arenti
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Re: refining gold and cutting diamonds.
True but I haven't seen anyone making the price higher of a piece of jewelry because they use a soldering iron. And implementing this will make jewelry making more of an art in Cantr.
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reve
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Re: refining gold and cutting diamonds.
I can agree with this suggestion. But I think that mining gold does not really differ from mining any other mineral (if you only find place filled with ore - shown on 'Places' tab) so digged amount per day should be increased if you want to introduce ore processing or dimond cutting. I understand, that now it is so small becasue you need nothing more to change ie. gold ore into a necklace than just dig it and add to a project.
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GPark
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Re: refining gold and cutting diamonds.
reve wrote:I can agree with this suggestion. But I think that mining gold does not really differ from mining any other mineral (if you only find place filled with ore - shown on 'Places' tab) so dug amount per day should be increased if you want to introduce ore processing or diamond cutting. I understand, that now it is so small because you need nothing more to change i.e., gold ore into a necklace than just dig it and add to a project.
I generally disagree with this suggestion but I agree with reve. If this were to be implemented the gathering rates should be dramatically increased.
- Arenti
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Re: refining gold and cutting diamonds.
reve wrote:I can agree with this suggestion. But I think that mining gold does not really differ from mining any other mineral (if you only find place filled with ore - shown on 'Places' tab) so digged amount per day should be increased if you want to introduce ore processing or dimond cutting. I understand, that now it is so small becasue you need nothing more to change ie. gold ore into a necklace than just dig it and add to a project.
Yes if you want like how it is really that with refining gold that you get much less as pure gold than with the gold you got out of the ground then how much gold you can mine each day should be increased.
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- Arenti
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Re: refining gold and cutting diamonds.
And if possible, giving refined gold and cut diamonds a value like in the real world. As if you want to give the woman you want to marry the best you will have to try hard or pay a larger prices for a good cut diamond. So also very valuable.
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- Tincho
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Re: refining gold and cutting diamonds.
It might be interesting to have new Semi-finished products. One for each different type of diamond.

All are made with a specialized tool (grinder?) and some require more days of work than others.

All are made with a specialized tool (grinder?) and some require more days of work than others.
- Arenti
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Re: refining gold and cutting diamonds.
Tincho wrote:It might be interesting to have new Semi-finished products. One for each different type of diamond.
All are made with a specialized tool (grinder?) and some require more days of work than others.
And it would especially give the wife or whoever you want to give it to a special feeling as it will be a special ring or necklace.
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- Piscator
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Re: refining gold and cutting diamonds.
I don't have a pronounced opinion about the original suggestion, but you better forget about implementing ten different nearly identical objects, unless the system of how objects are handled is changed radically. There's absolutely no chance that we're implementing diamond 1-9, gold ring with diamond 1-9, silver ring with diamond 1-9, necklace with diamond 1-9, sabre encrusted with diamonds 1-9 etc..
Pretty in pink.
- Arenti
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Re: refining gold and cutting diamonds.
Piscator wrote:I don't have a pronounced opinion about the original suggestion, but you better forget about implementing ten different nearly identical objects, unless the system of how objects are handled is changed radically. There's absolutely no chance that we're implementing diamond 1-9, gold ring with diamond 1-9, silver ring with diamond 1-9, necklace with diamond 1-9, sabre encrusted with diamonds 1-9 etc..
Yes I had a feeling that might be the case though I really think my original suggestion would be good to be implemented. Though I do like the ability of making different diamonds.
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- Piscator
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Re: refining gold and cutting diamonds.
Yes, but with the current, terribly inflexible system that would be a mess.
I don't have a strong opinion about the original suggestion as increasing production times has proven unsuccesful to increase the worth of items. Whether it takes 2 day or twenty to make an item, when it's built, it is built and will stay built indefinitely. Changing some numbers won't solve the fundamental problem of very few things being worth anything.
I don't have a strong opinion about the original suggestion as increasing production times has proven unsuccesful to increase the worth of items. Whether it takes 2 day or twenty to make an item, when it's built, it is built and will stay built indefinitely. Changing some numbers won't solve the fundamental problem of very few things being worth anything.
Pretty in pink.
- Arenti
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Re: refining gold and cutting diamonds.
Piscator wrote:Yes, but with the current, terribly inflexible system that would be a mess.
I don't have a strong opinion about the original suggestion as increasing production times has proven unsuccesful to increase the worth of items. Whether it takes 2 day or twenty to make an item, when it's built, it is built and will stay built indefinitely. Changing some numbers won't solve the fundamental problem of very few things being worth anything.
Yes that might be true but it's not just increasing production time. It's also to make it a bit more realistic.
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- Arenti
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Re: refining gold and cutting diamonds.
And I take it that the system (of which you said would not make it possible to get different types of diamonds to be made) Won't be changed in the near future or ever?
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- Piscator
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Re: refining gold and cutting diamonds.
I would appreciate a system change very much as it would help in a couplke of other fields, too, but ultimately it all depends on when someone can spare the time, so it may indeed take a long time.
Splitting a project into several sub-projects is pretty much the opposite of what I'd like to see. It doesn't really make a difference if you have three projects or just one that uses all the materials and tools of the original projects, except that just one project is less annoying for the player. Noone keeps you from imagining cutting diamonds or refining gold, but having to initiate three individual projects makes the process just complicated.
Splitting a project into several sub-projects is pretty much the opposite of what I'd like to see. It doesn't really make a difference if you have three projects or just one that uses all the materials and tools of the original projects, except that just one project is less annoying for the player. Noone keeps you from imagining cutting diamonds or refining gold, but having to initiate three individual projects makes the process just complicated.
Pretty in pink.
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