Snake_byte wrote:Except that skills advance too slowly, So everyone would pretty much stay average. Except for only slight differences in older charries... And I'm talking about 40 and up...
Piscator wrote:Why do you assume that the learning rates will stay the same while everything else is going to be changed?
The proposed change is by the way not only supposed to stop suicidal newspawns, but quite generally to get you the character you want to play. The current skill system forces a char into a random mold and if it doesn't fit, you either have to start a new char or give a damn about your skills, two options of which none is desirable.
The proposed system would give you the option to get exactly the skills you want and would allow for proper specialization. You wouldn't discover that your village's tailor incidentally also is a master miner, although he never even left his house for 30 years. Skills would be worth something.

