You want to roll this dice? Alright, let's roll this dice.
returner wrote:Therefore, all Cantrians are no human, they are 'ideas' floating around in an 'idea' land, according to Dudel.
Cantr is one big 'idea', with no concrete explanation for existence. As mentioned earlier, it could not even be a book, as it has no firm groundings (literally) for existance.
^ according to Dudel.
I suppose I could have gone with the whole "Cantrinians are Figments" aspect but then I'll get the thought of "You could be someone else's figment, too." Which gets annoying, fast.... boiling down to perception which only counts from the first person... which Cantrinians don't witness, anyway. As you witness events for them.

returner wrote:1) What are Cantrians? If not human, are they some kind of 'general idea' based upon the sum of all players?
On a purely technical level they don't exist at all. Cantrinians are as real as the Easter bunny, Santa Clause and other such figments. Which, according to whom you talk too... all look different and react differently.
2) What are physical objects in the world, and how do they exist? Buildings, objects on the ground, resources being harvested.. Do they follow any laws we see in the real world? Or do they have their own?
The objects in Cantr that are actually stated by the mechanics just exist as they are. There isn't anything attached to them and no extra qualifications to be had.
A "stone hammer" is a piece of wood with a hunk of stone attached to it. Stone and wood being the resources within Cantr as they are.
As resources are infinite, stuff just appears from nothing and keeps coming. An endless source of intangible matter.

3) Have you considered the reasons for game mechanics existing? Have you considered that game mechanics which INHIBIT or stop certain things being done (which could be done in real life) are just programming flaws/inadequacies?
Cantr mechanics, even those which inhibit "real life" existences within the interface make Cantr a unique world compared to everything we know. There are special physics within the Cantr world that somehow prevent you from striking someone twice within the same day. Things that don't exist within our own world. They are not a flaw/inadequacy in the system until deemed as such AND REMOVED for something better. At which point the Cantr world physics simply change to fit a new "Cantrinian reality".
returner wrote:Dudel wrote:Cantr mechanics do NOT apply to touch, taste, smell, a sense of time, a sense of weather, an understanding of the "moon and stars" or a concept "humanity". [Cantr mechanics] and the CR loosely imply human like people who appear to be male and/or female. Time is an OOC concept and without mention of sky, stars, sun and moon they simply are not there.
4)
Do you realise that the only reason Cantr is not explicit is due to the complexity of the REAL WORLD and the limitations of PROGRAMMING? If so, you must also realise that your argument is moot/pointless?
Do you realize that the reason Cantr is explicit is due to the limitations of the mechanics itself? Do you realize that every time an explicit player "does something" he/she can not be at fault as there is no statement which claims them wrong or another one correct? Do you realize that being an implied player makes you susceptible to CRB infractions of the most asinine reports? Do
YOU realize that the explicit player CAN NOT and forever WILL NOT be proven wrong with any thought he/she has about the Cantr world simply because mechanics of the world forever trump the RP of said world? You, the Implied player "RP" that something exists and the mechanics say neither for nor against... it could be argued ANY mention of any concepts I have set forth is a breach of the CR. It is ONLY because of majority mentality that players are not punished for this. Not that I think they should be punished for it, it is simply a fact of the matter. It is, technically, a breach of the CR.
The complexity of the "real world" has no relevance on a game which
VAGUELY resembles it. Do rag doll physics have any relevance within the real world? Do people's spines snap when you shoot them in the foot with a small caliber pistol? Does fire spread in a chaotic pattern not resembling anything other than "square-to-square" not being influenced by wind or rain in any manner? In any other game I have EVER played, if there is no sky or mention of sky... there is no sky. Cantr is this retarded exception? No, I am sorry. Cantr is not an exception simply because the players want it to be.
Game mechanics don't have semblance to the real world. Cantr is forever a game (an idea or figment if you want to be a prick and pretend you're a philosophy major). There is no "Simulation of Cantr", there might HAVE BEEN but there isn't now and the less Cantr states about it's world, the less of it's world actually exists. Jos HIMSELF could come in here and say "Cantr has a sky, moon, etc," and there still wouldn't be such things within the Cantr world until he put the mechanics in for them.
You add more mechanics (or alter current ones) and make the game world "more real" and THEN come talk to me about real world arguments in reference to Cantr.... but they still wont apply.
Oh, how about this Mr. I-Think-Therefore-I-Am. "Nothing exists until we, as humans, perceive it." Let us apply it to Cantr. Oh wait... Cantrinians only see a few things, don't they? Oh snap, there isn't a sky, moon, time, etc again. Not to mention that the annoying phrase "I think, therefore I am." discredits Cantrinian existence as we think FOR THEM... meaning if they don't exist how in THE FUCK could their world?
I don't like rolling this dice, can we roll a different one? One with less philosophical bullshit and more facts? I don't like philosophical bullshit.
Again, I don't care if people RP anything about the sun, etc.. I'm just saying that they don't technically exist and I make no mention of them, myself. I'm not going to go "What sky? Durr durr durr" In game simply because that breaks what little immersion Cantr has and there isn't any harm in thinking it. But it's still not there, the sky.