Piscator wrote:EchoMan wrote:The core of it all is to make people stop starving/suiciding every char that is not super strong/expert fighter. People do that with the system that is in effect today, waiting 20 days or not. We are discussing how this can be changed.
And how is getting rid of the skill entirely better than the original suggestions (that what CrashBlizz just wrapped up so nicely)? The problem is not that there are skills, but that people can go fishing for them by creating new characters. If everyone started out (almost) equal, there would be no problem at all.
Really? So we're designing this so people don't throw away characters?
Let's be honest here; out of every newspawn I've seen recently, most haven't thrown the character away. And I suspect the rest do it because they are either new or dont understand the game. (or don't like the area).
Do we have any statistics on throw-away spawns?
Piscator wrote:If everyone started out (almost) equal, there would be no problem at all.
So this is a legitimate, statistically significant problem? We are looking for a solution to throw-away spawns?

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