Postby SekoETC » Thu Apr 08, 2010 8:00 pm
I've been camping on this page for who knows how long to get a chance to hit somebody. Makes me think the system shouldn't work this way. If I keep clicking frequently enough, I might be able to get a hit through, while it would make more sense if there was a system that would allow automatically hitting someone as they enter a room, with a chance of failure, of course. If the system was bound to the entering script, it would be processed faster than anyone can click, which would discourage people from doing what I'm doing now, since it would always be faster, but it could be like person enters, someone has chosen to lay in ambush for them, if the waiting person wins initiative then they'll hit first, while if they don't win initiative, they would try to retaliate when and if the other person hits them. If the other person came in and left without hitting, the other person wouldn't hit either since they had lost the initiative roll earlier. That would increase the ability to defend against fast enter-and-exit attacks, even if you're not able to camp on the page all night (It's almost 11 pm and I should get up at 6:30 in the morning). Also it would be more natural because if you lost initiative and got hit, you wouldn't auto-eat healing food before hitting (it's quite unnatural that that can be done), but maybe you could auto-eat healing food afterwards since you were expecting an attack. I wrote this post a couple of words at a time, refreshing in between.
Edit: I was refreshing it every five seconds at best and yet the person managed to hit me first, except that they couldn't get past my shield.
Not-so-sad panda