Fighting and dragging

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Doug R.
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Re: Fighting and dragging

Postby Doug R. » Wed Mar 31, 2010 3:14 pm

returner wrote:
Piscator wrote:What do you mean? Since when is it a problem to find out how strong or skilled you are?


I think he's referring to this new system's ideology, in which case..


Er, no. He wants to know how you get numbers from "stronger than average," etc.
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SekoETC
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Re: Fighting and dragging

Postby SekoETC » Wed Mar 31, 2010 3:52 pm

Awkwardly/Much weaker than average: 1000 to 2799
Novicely/Weaker than average: 2800 to 4599
Efficiently/Average strength: 4600 to 6399
Skillfully/Stronger than average: 6400 to 8199
Expertly/Much stronger than average: 8200 to 10000

If you have a lot of skills with the same adjective and fighting is at the top of the list, there's reason to believe you're at the high end of the category, whereas if it's at the bottom of the list then it's likely low end. But they might all be low end or high end or in the middle of the category, so that's no sure way to tell if it's high or low, it might just give some directions.
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Idriveayugo
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Re: Fighting and dragging

Postby Idriveayugo » Wed Mar 31, 2010 9:40 pm

How many points does sparring improve any of these areas?
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Re: Fighting and dragging

Postby SekoETC » Thu Apr 01, 2010 1:31 pm

1-3 per hit as far as I can remember. It depends on tiredness and the amount of force used.
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Idriveayugo
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Re: Fighting and dragging

Postby Idriveayugo » Fri Apr 02, 2010 1:57 am

Thanks for the info.

Do any other factors determine leveling up? Like let's say your full strength and you hit with full strength, is it always gonna be three?

And is that both for fighting skill and strength that it ranks up 1-3 points?
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SekoETC
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Re: Fighting and dragging

Postby SekoETC » Fri Apr 02, 2010 9:29 am

I don't remember for sure, but hopefully. It would be quite ridiculous if it was a percentage of 1-3 split between those two stats. Also it's capped at 10000 so if someone gets to that, the stat won't increase no matter how much they train.
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ichi
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Re: Fighting and dragging

Postby ichi » Fri Apr 02, 2010 10:55 am

1-3 points per hit? Per hit? So if you use a sabre, you get lots of points? And if you use a waster, you get few points? And if you miss your target entirely, you get no points?

If that is the way it works, we should not be sparring with wasters. Sparring with sabres (or other powerful weapons) will produce much faster progress.
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SekoETC
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Re: Fighting and dragging

Postby SekoETC » Fri Apr 02, 2010 11:54 am

No, hit means a hit, just that, not the damage. It doesn't matter which weapon is used, all that matters is that you're not tired and are checking the 100% radio button.
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Idriveayugo
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Re: Fighting and dragging

Postby Idriveayugo » Sat Apr 03, 2010 5:51 am

Seko,

Will you marry me?
Idriveayugo
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Re: Fighting and dragging

Postby Idriveayugo » Sun Apr 04, 2010 9:45 am

Hey, does hunting improve strength at all too?
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SekoETC
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Re: Fighting and dragging

Postby SekoETC » Sun Apr 04, 2010 10:12 am

Yeah, hunting improves strength.
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Snake_byte
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Re: Fighting and dragging

Postby Snake_byte » Sun Apr 04, 2010 6:04 pm

Hypothetical situation:

Bob successfully Expertly hits Joe at 100% force with 0% tiredness. Bob gained 6 points?

Joe successfully Awkwardly hits Bob at 100% force with 0% tiredness. Joe gained 4 points?

Also, what about blocking, taking a hit, or even dragging , do they affect strength or skill?
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Re: Fighting and dragging

Postby SekoETC » Thu Apr 08, 2010 8:00 pm

I've been camping on this page for who knows how long to get a chance to hit somebody. Makes me think the system shouldn't work this way. If I keep clicking frequently enough, I might be able to get a hit through, while it would make more sense if there was a system that would allow automatically hitting someone as they enter a room, with a chance of failure, of course. If the system was bound to the entering script, it would be processed faster than anyone can click, which would discourage people from doing what I'm doing now, since it would always be faster, but it could be like person enters, someone has chosen to lay in ambush for them, if the waiting person wins initiative then they'll hit first, while if they don't win initiative, they would try to retaliate when and if the other person hits them. If the other person came in and left without hitting, the other person wouldn't hit either since they had lost the initiative roll earlier. That would increase the ability to defend against fast enter-and-exit attacks, even if you're not able to camp on the page all night (It's almost 11 pm and I should get up at 6:30 in the morning). Also it would be more natural because if you lost initiative and got hit, you wouldn't auto-eat healing food before hitting (it's quite unnatural that that can be done), but maybe you could auto-eat healing food afterwards since you were expecting an attack. I wrote this post a couple of words at a time, refreshing in between.

Edit: I was refreshing it every five seconds at best and yet the person managed to hit me first, except that they couldn't get past my shield.
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Re: Fighting and dragging

Postby SumBum » Sun Apr 25, 2010 3:15 am

SekoETC wrote:1-3 per hit as far as I can remember. It depends on tiredness and the amount of force used.


This is slightly off-topic... With fighting and hunting, there's a definite event that increases the skill points. How does it work for other skills that are 'used' every Cantr hour? For example, if I wanted to increase my digging skill. 1-3 points per project tick seems very high.
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Re: Fighting and dragging

Postby viktor » Mon Apr 26, 2010 5:33 am

i think in terms of whre your combat is in the expert and to figure out wether it has capped , might be somewhat calculable, as with farmng i noticed, one expert in farming vs another same amount project same type of crop and in the same physical shape (health and rest) i often use multiplied 2 hour projects and see a result % after the first tick, one expert has a different % than the other, thus i conclude that one is closer to the high end of the expert category than the other.

so in theory, fighting could be estimated, same weapon, physical condition,, both same skill category, hit unshielded target, who dos more damage is at the higher end, though i think there's more complexity to it somewhere...

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