Disuse of Mallet

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returner
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Disuse of Mallet

Postby returner » Wed Apr 21, 2010 9:46 am

I am not entirely sure how this works, but it was discussed in another thread and I provided the following solution..

There were concerns that the mallet is pretty useless, and hard to make. The regular hammer should be able to do the functions a mallet can do, which is an easier implementation than removing the mallet physically.

You can find the thread here:
viewtopic.php?f=3&t=19435&p=407366#p407366

I do not know the functions of a mallet so please raise any issues you see with this suggestion. I am merely the messenger. :mrgreen:
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Re: Disuse of Mallet

Postby Piscator » Wed Apr 21, 2010 9:59 am

Tools don't have functions defined, it's rather that projects have requirements. If we change the single project that requires a mallet into needing a hammer, ProgD could transform the existing mallets into hammers and we were done. Alternatively the mallet could be transformed into just another hammer, with all functions of a normal hammer.
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Re: Disuse of Mallet

Postby returner » Wed Apr 21, 2010 10:29 am

I see.. so to simplify it, we're looking at either:

1) Removing mallet, replace with hammer
2) Increase usefulness of mallet

I favour number 2 a little more. I'm happy with both, but I think the mallet may find more unique uses later in the game?

And.. it MAY be confusing (for some) to suddenly lose your mallet and have a hammer.
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Re: Disuse of Mallet

Postby AlchemicRaker » Wed Apr 21, 2010 10:39 am

Replace Mallets with Gavels, make them show on the character page, and call them a status symbol. (an "RP aid")

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Re: Disuse of Mallet

Postby Piscator » Wed Apr 21, 2010 10:41 am

Well, it should be possible to leave the mallet a mallet, but make it internally a (wooden) hammer. People would keep their mallet, but would be able to use it like any other hammer. Since a hammer is pretty much an ubiquitous item, being able to make one from wood alone, wouldn't upset the game balance too much.
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Re: Disuse of Mallet

Postby returner » Wed Apr 21, 2010 11:02 am

Sounds good, but don't forget to transpose the abilities of the mallet to the hammer.
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Re: Disuse of Mallet

Postby EchoMan » Wed Apr 21, 2010 11:15 am

Piscator wrote:Well, it should be possible to leave the mallet a mallet, but make it internally a (wooden) hammer. People would keep their mallet, but would be able to use it like any other hammer. Since a hammer is pretty much an ubiquitous item, being able to make one from wood alone, wouldn't upset the game balance too much.


Uh-oh! Mallet is translated to the direct equivalence of "Wooden hammer" in Swedish. :) It's been confusing to a lot of players already, this change would really improve things for the few swedish players owning one.

Edit : rephrasing
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Re: Disuse of Mallet

Postby Piscator » Wed Apr 21, 2010 11:19 am

Huh? Why confuse? It would be perfect. The name wouldn't change, only it's function, so that you could use the wooden hammer just like a stone or regular hammer.
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Re: Disuse of Mallet

Postby EchoMan » Wed Apr 21, 2010 11:28 am

I rephrased after really reading what your suggestion was all about. :)
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Re: Disuse of Mallet

Postby reve » Wed Apr 21, 2010 12:09 pm

+1 if my vote changes anything ;)

Thanks returner for suggesting...
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Re: Disuse of Mallet

Postby Doug R. » Wed Apr 21, 2010 12:14 pm

I'm not in favor of making wooden hammers the same as normal hammers. If you tried to hammer anything harder than wood with it, it would destroy the hammer. Mallets are used when you don't want cosmetic damage to whatever it is you're hammering, and you also don't actually hammer with a mallet - you tap.

I'm in favor of removing the mallet entirely and substituting a normal hammer (cause there is no such thing as cosmetic damage in Cantr).
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Re: Disuse of Mallet

Postby Piscator » Wed Apr 21, 2010 12:33 pm

In this project the mallet is apparently used in combination with a chisel (I think in fact a soft, wooden mallet is used to not chip parts off the chisel or the hammer, which would happen when using britteler materials). Maybe we could make it a general rule that a chisel also requires a mallet (and replace hammers with it in such projects).
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Re: Disuse of Mallet

Postby reve » Wed Apr 21, 2010 12:47 pm

Here we come to a point: how good Cantr should reflect reality?

We have 2 options now:
- change mallet into wooden hammer and replace mallet with hammer in sharpening stone production project;
- change all 'chisel' requirements into 'chisel and mallet' requirements.

Second sounds more real, but makes production of many things (i.e. weapons, which production is already complicated) even tougher - if there isn't any sharpening stone in a location you have to make mallet anyway, but if it is?

First one simplifies production of sharpening stone and gives another possibility to create hammers - can imbalance game (needs feedback that I don't have).
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Re: Disuse of Mallet

Postby returner » Wed Apr 21, 2010 1:01 pm

Oh, I thought everyone meant STONE hammers. So Wooden hammers don't exist right now? Woops.
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Re: Disuse of Mallet

Postby SekoETC » Wed Apr 21, 2010 1:37 pm

I would support including mallet in projects that require a chisel, but I don't know why making swords requires a chisel since it's generally used for woodworking and sculpting. So couldn't chisels be removed from metalworking and restricted to processing wood and stone?
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