End-of-Character Stories
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returner
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End-of-Character Stories
I think, when a character dies, that is the most significant and dramatic event in a character's life. At least, it should be..
Some characters go down with a fight, some characters have a great final speech. Provided 4 days has passed and you are not communicating information which will allow other plays to find your killer (or give them reason to kill your killer), it should be okay to post this stuff.
Notes tell a lot about a character's history, and usually it's all very interesting. However it's rare that we find the final moments of a characters death..
So if you'd like to express how cowardly or heroic your character was, post it here!
I'll post a couple of mine after a few posts.
Some characters go down with a fight, some characters have a great final speech. Provided 4 days has passed and you are not communicating information which will allow other plays to find your killer (or give them reason to kill your killer), it should be okay to post this stuff.
Notes tell a lot about a character's history, and usually it's all very interesting. However it's rare that we find the final moments of a characters death..
So if you'd like to express how cowardly or heroic your character was, post it here!
I'll post a couple of mine after a few posts.
This account is no longer active - please send any PMs to my new one.
- Mafia Salad
- Posts: 832
- Joined: Mon Nov 07, 2005 12:53 am
Re: End-of-Character Stories
Heart attacks, all of them. I've never had a character murdered, killed by animals, starve to death, or in any other way bite the bullet without me pulling the trigger. And I don't think I gave any warning with any of my characters so any drama would have been post death.
Fortune Cookie Says:
You should consider a career change, you'd make an excellent doormat.
[quote]1441-7: You skillfully kill a racoon using a broom.[/quote]
You should consider a career change, you'd make an excellent doormat.
[quote]1441-7: You skillfully kill a racoon using a broom.[/quote]
- SekoETC
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Re: End-of-Character Stories
I've already told all of my death stories elsewhere but I could repeat them unless people are all "oh no, not same boring old stories again!" Maybe I might remember them differently since it's been a while.
Not-so-sad panda
- Doug R.
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Re: End-of-Character Stories
Nothing interesting about being murdered when you're offline, so I have nothing to contribute.
Hamsters is nice. ~Kaylee, Firefly
- SekoETC
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Re: End-of-Character Stories
Well, that happened to me a couple of times but I wouldn't say it wasn't interesting. The first time was a shock since I thought people would give my character a chance to explain herself but I guess they just saw a person holding a sword, even though I had rp'ed her lowering it earlier and saying she wants to hear both sides of the argument before picking her side. Of course the people at the end of the road couldn't know this. They killed her just to be on the safe side and avoid trouble.
The second time was a conspiracy by four people who never bothered to mention that they had something against my character, or more like his status and sexual deviance, they didn't know him as a person. He had originally returned to his spawn town to die there, but when the old leader died, he saw it as his duty to rebuild the town from the ashes. The others (outsiders) saw it as scavenging, even though stuff was only promised to people who would help rebuild the town, and they conspired to kidnap and murder him. They didn't know he was weak and clumsy so they needed to team up against him just to be on the safe side, even though it only took one person to drag him into a locked building. It's ironic that there would've been healing food in a building my character had a key to, but he didn't pick up any reserve because it never crossed his mind someone would want to kill him when he was ready to share everything. He would've even been ready to hand over leadership if someone proved they were more worthy of it. But apparently even that was a sign of weakness to the usurper. I think I still hate that guy.
The second time was a conspiracy by four people who never bothered to mention that they had something against my character, or more like his status and sexual deviance, they didn't know him as a person. He had originally returned to his spawn town to die there, but when the old leader died, he saw it as his duty to rebuild the town from the ashes. The others (outsiders) saw it as scavenging, even though stuff was only promised to people who would help rebuild the town, and they conspired to kidnap and murder him. They didn't know he was weak and clumsy so they needed to team up against him just to be on the safe side, even though it only took one person to drag him into a locked building. It's ironic that there would've been healing food in a building my character had a key to, but he didn't pick up any reserve because it never crossed his mind someone would want to kill him when he was ready to share everything. He would've even been ready to hand over leadership if someone proved they were more worthy of it. But apparently even that was a sign of weakness to the usurper. I think I still hate that guy.
Not-so-sad panda
- Doug R.
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Re: End-of-Character Stories
Alright then, I'll talk.
Dust-eye MacGruder left Reinov Desert to Kiii Desert to get salt. He arrived over a holiday, and I was offline for three days. Apparently when he got there, he was drug into a building while three men discussed his fate. They decided that Dust-eye MUST be a spy (no idea what he'd be spying on), because there was absolutely NO other reason why I'd be there (salt?). They waited about three hours for Dust-eye to speak, which they declared was sufficient, then chopped him up.
Jacob of DHN was working in his manufacturing shop when Kendra Black and her goons walked in and cut him and his employees down (not to mention the rest of the town). I was actually online at the time but was accepting player applications, and saw my own character's death notice appear on the list.
Sabrina Seadragon died "fairly" when she accidentally spoke out loud of her plan to wait years until the town leader died and dropped his keys, then steal them and take off. Chased down the road, locked up, and executed. Apparently she spawned a short-lived cult or something (I found some odd notes later). Second biggest mistake I've ever made in Cantr.
Loud Larry (Prisoner 1598.0) - kidnapped with his friend in the mountains and forced to do slave labor along with twelve other people (14 of us total!) We managed to make enough iron to put a lock on the closet, and when the bad guy came in, we dragged him into the closet. Unfortunately, one of the prisoners was stuck inside, and Larry, assuming the bad guy was asleep, opened the door so the other guy could come out. The bad guy wasn't asleep, and Larry was killed for rebelling. The prisoner in the closet was a total douche too. I should have just let him inside to die. Biggest mistake I've ever made in Cantr (because I probably got others killed as well).
The rest of mine died suddenly with heart attacks, although I did give some some last words. ("I don't feel so good", "My the sky is pretty today" [on a character that would never have said that], and one just said the name of his wife.)
Dust-eye MacGruder left Reinov Desert to Kiii Desert to get salt. He arrived over a holiday, and I was offline for three days. Apparently when he got there, he was drug into a building while three men discussed his fate. They decided that Dust-eye MUST be a spy (no idea what he'd be spying on), because there was absolutely NO other reason why I'd be there (salt?). They waited about three hours for Dust-eye to speak, which they declared was sufficient, then chopped him up.
Jacob of DHN was working in his manufacturing shop when Kendra Black and her goons walked in and cut him and his employees down (not to mention the rest of the town). I was actually online at the time but was accepting player applications, and saw my own character's death notice appear on the list.
Sabrina Seadragon died "fairly" when she accidentally spoke out loud of her plan to wait years until the town leader died and dropped his keys, then steal them and take off. Chased down the road, locked up, and executed. Apparently she spawned a short-lived cult or something (I found some odd notes later). Second biggest mistake I've ever made in Cantr.
Loud Larry (Prisoner 1598.0) - kidnapped with his friend in the mountains and forced to do slave labor along with twelve other people (14 of us total!) We managed to make enough iron to put a lock on the closet, and when the bad guy came in, we dragged him into the closet. Unfortunately, one of the prisoners was stuck inside, and Larry, assuming the bad guy was asleep, opened the door so the other guy could come out. The bad guy wasn't asleep, and Larry was killed for rebelling. The prisoner in the closet was a total douche too. I should have just let him inside to die. Biggest mistake I've ever made in Cantr (because I probably got others killed as well).
The rest of mine died suddenly with heart attacks, although I did give some some last words. ("I don't feel so good", "My the sky is pretty today" [on a character that would never have said that], and one just said the name of his wife.)
Hamsters is nice. ~Kaylee, Firefly
- Mafia Salad
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Re: End-of-Character Stories
Bummers... This thread is a downer.
Hey Seko, Is Hannah still alive somewhere or has she passed on? Her (PFE) and Starn and Trucky (Brinks) really defined the game for me as a player and kept me playing in the early days of my first account.
Hey Seko, Is Hannah still alive somewhere or has she passed on? Her (PFE) and Starn and Trucky (Brinks) really defined the game for me as a player and kept me playing in the early days of my first account.
Fortune Cookie Says:
You should consider a career change, you'd make an excellent doormat.
[quote]1441-7: You skillfully kill a racoon using a broom.[/quote]
You should consider a career change, you'd make an excellent doormat.
[quote]1441-7: You skillfully kill a racoon using a broom.[/quote]
- Dudel
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Re: End-of-Character Stories
Aliczander The Traveler went sailing with some random Swedish chick. Both of them thought they had enough food and they were both wrong. Aliczander lived for three days after his captain (who declared her unsaid love with her last breath) starved to death. (3rd character)
Huvo Lardon (Egg Thief [sorta]) was not the nicest person. He spawned and only a few RL days later got bored and started picking on a random woman. Then after Huvo was pinned to the ground and licked, he threw a hissy fit, hit all the animals and left town. He was chased by three towns folk and killed the next day after some half arsy life pleading. (6th character)
Tenk Ligir was a spawn thief... he got killed for being a dumbass. This was a Rigil Kent clone, I wonder if people treated Tenk how they did because they thought the player behind the character was actually Rigil. OOC Note: Fail RP is STILL fail. (10th character)
Horus Rion was killed for speaking the truth in an otherwise oppressing island territory. Really, the subtly in folks on that island (Shai) was horribly lacking. The only town on that ENTIRE ISLAND that wasn't ran by an external "pirate force" (Horus' words) was Nram (spelling?). I knew Horus was dead the second I saw Jack and Thomas in town. Subtly, really lacking. (7th character)
Erik Wills Blackrock went out like a badass! He broke Blackrock law on a normal type of basis only to somehow dodge punishment each and every time. Eventually Naedell just couldn't take it anymore and Erik was punished. His original punishment was to be removed of the Blackrock name but Erik was rather extremist and chose his own death, instead. Erik even did 30% damage to himself with the bow he liked to use on others. Erik was killed by Hanna "Creepy" Blackrock (how I had her named). (2nd character)
Dead Characters in Total: 5
Total Number of Characters: 10
Huvo Lardon (Egg Thief [sorta]) was not the nicest person. He spawned and only a few RL days later got bored and started picking on a random woman. Then after Huvo was pinned to the ground and licked, he threw a hissy fit, hit all the animals and left town. He was chased by three towns folk and killed the next day after some half arsy life pleading. (6th character)
Tenk Ligir was a spawn thief... he got killed for being a dumbass. This was a Rigil Kent clone, I wonder if people treated Tenk how they did because they thought the player behind the character was actually Rigil. OOC Note: Fail RP is STILL fail. (10th character)
Horus Rion was killed for speaking the truth in an otherwise oppressing island territory. Really, the subtly in folks on that island (Shai) was horribly lacking. The only town on that ENTIRE ISLAND that wasn't ran by an external "pirate force" (Horus' words) was Nram (spelling?). I knew Horus was dead the second I saw Jack and Thomas in town. Subtly, really lacking. (7th character)
Erik Wills Blackrock went out like a badass! He broke Blackrock law on a normal type of basis only to somehow dodge punishment each and every time. Eventually Naedell just couldn't take it anymore and Erik was punished. His original punishment was to be removed of the Blackrock name but Erik was rather extremist and chose his own death, instead. Erik even did 30% damage to himself with the bow he liked to use on others. Erik was killed by Hanna "Creepy" Blackrock (how I had her named). (2nd character)
Dead Characters in Total: 5
Total Number of Characters: 10
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returner
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Re: End-of-Character Stories
Doug R. wrote:Loud Larry (Prisoner 1598.0) - kidnapped with his friend in the mountains and forced to do slave labor along with twelve other people (14 of us total!) We managed to make enough iron to put a lock on the closet, and when the bad guy came in, we dragged him into the closet. Unfortunately, one of the prisoners was stuck inside, and Larry, assuming the bad guy was asleep, opened the door so the other guy could come out. The bad guy wasn't asleep, and Larry was killed for rebelling. The prisoner in the closet was a total douche too. I should have just let him inside to die. Biggest mistake I've ever made in Cantr (because I probably got others killed as well).
I remember that! That was a great time, kudos to the kidnapper. Harry or something was his name?
I remember your character too.
This account is no longer active - please send any PMs to my new one.
- SekoETC
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Re: End-of-Character Stories
Hmm, this is interesting, I just figured Dust-eye was this one guy that Quinn and his cronies killed, but in-game we never found out who he was, we only heard from Judge (one of the newspawns helping Quinn, who turned against him) that they had killed a man but he didn't know the name of the location where he came from. I always assumed this had happened before Exle came back, but I checked the db for which day Dust-eye died, and then checked my turn reports for what was going on that day, and Exle had returned to Kiii by that point to report the murder of Laurenn Poxsider, so probably Quinn knew that people were coming to get him, so suspicions towards any travelers were natural, even if the person happened to come from a totally different direction. There's a lesson to be learned, always keep a diary or some note that mentions who you are and where you came from.
As for Hannah Romain, she died way back in 1954. It was a very beautiful death, still makes me try thinking about it. She had been lying on the cot in Seatown Hills Food Store for a long time and in some point she stopped eating. Her muscles had gone so weak that she couldn't stand up without assistance. James Ranbriche was there with her, he had come to her about five and a half years before she died, when he heard she was ill, and he'd been giving her physiotherapy, that helped her feel better. Her condition had originally started back in PFE, one day she just fell and couldn't stand up, and no one would help her up so she felt very embarrassed and useless. I can't quite remember how she got to Seatown Hills but someone probably took her by car to take a vacation, and they built that cot for her. When she had been starving for a year, she said "Goodbye, James", and he said "Goodbye? Are you sure you are ready?" And she replied, "I'm scared." And he said "Then don't go. You can bounce back, I know it." And that's just when the eating tick happened and she went past the point of no return. They still went on talking for some minutes until she faded away.
As for that incident where people lost their lives to save one fellow prisoner even though he was "a total douche", I think it sounds interesting from a psychological perspective. They had been locked up together, so there was probably an us vs. the kidnapper mentality and the annoying guy could represent anyone else in the group so he couldn't be sacrificed as long as there was a chance to save him. It's kinda like someone might push a person out of the way of an oncoming vehicle even if that person was someone they hated.
As for Hannah Romain, she died way back in 1954. It was a very beautiful death, still makes me try thinking about it. She had been lying on the cot in Seatown Hills Food Store for a long time and in some point she stopped eating. Her muscles had gone so weak that she couldn't stand up without assistance. James Ranbriche was there with her, he had come to her about five and a half years before she died, when he heard she was ill, and he'd been giving her physiotherapy, that helped her feel better. Her condition had originally started back in PFE, one day she just fell and couldn't stand up, and no one would help her up so she felt very embarrassed and useless. I can't quite remember how she got to Seatown Hills but someone probably took her by car to take a vacation, and they built that cot for her. When she had been starving for a year, she said "Goodbye, James", and he said "Goodbye? Are you sure you are ready?" And she replied, "I'm scared." And he said "Then don't go. You can bounce back, I know it." And that's just when the eating tick happened and she went past the point of no return. They still went on talking for some minutes until she faded away.
As for that incident where people lost their lives to save one fellow prisoner even though he was "a total douche", I think it sounds interesting from a psychological perspective. They had been locked up together, so there was probably an us vs. the kidnapper mentality and the annoying guy could represent anyone else in the group so he couldn't be sacrificed as long as there was a chance to save him. It's kinda like someone might push a person out of the way of an oncoming vehicle even if that person was someone they hated.
Not-so-sad panda
- Doug R.
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Re: End-of-Character Stories
SekoETC wrote:As for that incident where people lost their lives to save one fellow prisoner even though he was "a total douche", I think it sounds interesting from a psychological perspective. They had been locked up together, so there was probably an us vs. the kidnapper mentality and the annoying guy could represent anyone else in the group so he couldn't be sacrificed as long as there was a chance to save him. It's kinda like someone might push a person out of the way of an oncoming vehicle even if that person was someone they hated.
It was indeed a very stressful situation for me as a player. When "H" came walking out of that closet, I literally punched the wall. I was honestly glad it was over when he was killed. The constant stress really got to me.
Interesting case-study though. If you think it's impossible to accomplish anything on staff as a committee, imagine 14 people all arguing over how to escape. We had to all pool our iron and pass around the single broadsword that "H" let one sleeper hold (who woke up eventually). It was horrible. I guess all the people starving themselves lit a bit of a fire under our assess.
Hamsters is nice. ~Kaylee, Firefly
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returner
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Re: End-of-Character Stories
Doug R. wrote:...We had to all pool our iron and pass around the single broadsword that "H" let one sleeper hold (who woke up eventually). It was horrible. I guess all the people starving themselves lit a bit of a fire under our assess.
You'd think Harry would have weight-checked us.. how the hell did we get iron?
Did we ever discover the player of 'H'? He did pretty well.
This account is no longer active - please send any PMs to my new one.
- nitefyre
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Re: End-of-Character Stories
Three characters' farewell:
The Final Log of Thomas Hobbes (Day 1300), which predates his death. His last words on day 1697-4: "Though I sang in my chains like the sea."
'Spanning from the end of the 700s with the initial release of the Hobbes Encyclopedia, a compilation of maps, information and general knowledge of the seas, technologies and places to be, to the very beginning of the 1300s was an era of intercontinental pioneering, discovery and communication. Over these 500 days, I have met as many people as cycles that have passed, or so it seems, and I am most pleased if only a percent of those have found utility and satisfaction from my print. With such modest need for my contentment, I am personally exuberated by the thought that it will serve those in generations to come, hopefully for good over evil. Whereas some sections will become obsolete, I am certain some bit of it will live on through history, more likely than not, it would be the maps of the shores and the shoreline. The sea is where the measurements have been taken from, and that is my home, and to be remembered to where I truly belonged, not manning the ramparts of Naron but rather the mast of the Navigator is where I ought be if anyone were to make a record of me. Throughout my life, I have buried my thoughts and sentiments mostly in the form of writing, which surprisingly extends beyond the bind of the Encyclopedia. As my words draw to a close, I ask the questions I am sure many a body has asked themselves; what was my purpose, have I served it well and how will I be remembered? I am satisfied with my answer, Hayden.'
This is John Locke's (621-1502) farewell speech, which shortly predated his death.
Perhaps this is the cliched ramblings of a man worn old by time, upbringing, and ideology, which has no influence or worth today. If this is what you believe, then all my years as a Ranger have proven both a success and failure, all very same. A success, immeasurable and unquantifiable for it is indeed abstract, and to put it into words that are read and felt is as hard as the trials we have faced. The Rangers, an organization I have served actively and continuously for the last forty years, have achieved a level of security and stability that the people of this Union can live in safety, without wondering how or why it is possible.
And in that is our failure, our failure to teach, our failure to learn, our failure to appreciate those who have honored the call of duty, commemorating the heroes of old, the Rangers of today, the spirit in which they work, live, and die for. There is a strange duality to it, much like the dualities hallmarking the choices of life, of choosing justice over crime, right over wrong, and of good over evil. For those who do not doubt the worth of these words, then they understand that the defining line has always been the Rangers, the "thin green line" that decisively divides through the ambiguity.
In any case, our accomplishments have been very real since our dawning in the creation of this Union. Those chronicled in the morning rise of the "Ranger's Tale", only include the first twenty years of my duty; the next ten drawing their perspective outward to be covered by "Echoes of a Life Lived"; until high noon, when the final ten years of afternoon glory were scribed in the "Compilation of Regional Song and Poetry", guarding the Region at large. The Rangers' achievements over the last ten years, for which I have led, whether as de facto or actual Leader, has resulted in the tangible increase of our overall force, a revised Ranger Charter, a permanent Ranger posted for each Mid-North town, the more than doubling of our vehicular capabilities, the proliferation of Ranger equipment due to the creation of the Engineers, and finally, the intangible spirit of good-will that helped repair the bridge between Clan MacGregor and the rest of the Union. Whereas that relationship is the backbone of the Region's stability; the other pole, absent, remains in its tyrannical chains, keeping us from 'True Unity'.
'True Unity' is a term both controversial, but inevitable. Our course, by the signals of these festivals, the sharing of our spirit, the liberties we desire, the justice of fairness through out all the lands, and most importantly, the unity through strength, where in such a case, the Union may prove to need to be more, a grander Republic, perhaps. This will not happen in my lifetime, not due to my reactionary bones or those like me, but that the time will depend on circumstance, reason, and need. And in that time, I expect the Rangers to be there, uncorrupted by politics, doing what they have always done, the one thing that counts, defending the dream that is the future of the Union.
So carry onward Rangers, "Give a hundred percent, and then some," I will say now still, as I take my retirement from the Corps. The years have been hard and have been rough and have been challenging, for the problems, the issues, the divisions we have faced; and more importantly, those we have overcome. I stand today, before you, the people of the Mid-North Union, a man whose toll has been taken from him, who can give no more, no better, no harder in this age that has come to him so quickly, to ask of you to accept his decision. It is indeed one of those dualities, those choices of life that I brought up earlier, and remind you of again, which has led me to this impromptu speech on my sixtieth birthday, and to choose now, perhaps selfishly so, but necessarily so, to give my wife the dear attention she has deserved for so long. And it is also time for me to step aside for the younger blood of today, of that which the wisest leaders of them all, Maily Yumm, hoped and dreamt would be able to, by our olden example, to take the charge into tomorrow's day.
As my last action as Leader of the Rangers, I will appoint Senior Deputy Ranger Jonson to Guardianship, and have him assist Guardian Turin Turambar in the co-provisional Ranger authority until the Mid-North Union decides at their next meeting of who it is that should permanently "lead the way" from today. Rangers, forever unsung, forever giving, forever intangible, lend your ears to your leader's words one last time, and rest him assured, that you will stand where he stood before, in all the yesterdays--"protecting the weak and the oppressed." There is only way to do this though, and that is by going out there and taking the challenges with open arms, but prepared, as they will not always come to you at the moment of your choosing.
This evening's dusk echoes my final words to you, Rangers, for by nightfall, I am no longer your Leader, so let them be of comfort: I want you to know that when I take truly to the sea, my last conscious thoughts will be of the Corps, and the Corps, and the Corps . . . I bid you farewell."
This is Lord Angus MacGregor's death (bottom-ups).
Your character Angus MacGregor died. The last events for this character
were:
1697-4: You say: "Farewell, forever.
"
1697-4: You enter Gregor`s Quarters, where you see 0 people, leaving
Castle Mac Gregor.
1697-4: You say: ""As my words draw to a close, I ask the questions I
am sure many of a body has asked themselves; what was my purpose, have I
served it and how will I be remembered?" A great sea hound, who I met,
who bore fruits from bewildering lands across the splendid seas, asked
400 days ago and I reply finally, "I am satisfied with my answer,
Darlina, for it is in you." All of you."
1697-4: You say to Darlina Espy MacGregor: "M’anam, mo chroí, mo
ghlóir, *he kisses Darlina coolly on the lips as he enters the chamber
of the dingle starry* forever, Darlina, thank you."
1697-4: You say: ""I want you to know that when I take truly to the
sea, my last conscious thoughts will be of the Clan" to borrow the
words of a great poet Ranger. He dreamt as he took the charge. This, I
admired: I, too, joined my long lost fathers in evermore on seas that
were clouds, woven and unbroken. But they are not lost, for we honor
them this evening in what we do; and we do right. *he grins briefly* At
the core of that is love: love of our Clanfolk, love of our way, love of
our cause. Never forget."
1697-4: You say: ""Am I the painful legacy or the leader of the
Clan?" A poet leader, long ago, far away, asked that in prophecy. She
knew not, nor did I, nor did my father, what would become of me. I was
young once, golden as was my day, and I frolicked the fields, now
forever fled. But then, as Lord Gregor MacGregor grew old, his blood
ran through my claymore and I presumed the duty until today for all the
Clan's children of tomorrow. Live out your lives in this spirit, do not
let our 'strength and honor' go undone. I have faith in you. . . .
*he smiles solemnly toward Jennie and Seven*
Long live the Clan."
The Final Log of Thomas Hobbes (Day 1300), which predates his death. His last words on day 1697-4: "Though I sang in my chains like the sea."
'Spanning from the end of the 700s with the initial release of the Hobbes Encyclopedia, a compilation of maps, information and general knowledge of the seas, technologies and places to be, to the very beginning of the 1300s was an era of intercontinental pioneering, discovery and communication. Over these 500 days, I have met as many people as cycles that have passed, or so it seems, and I am most pleased if only a percent of those have found utility and satisfaction from my print. With such modest need for my contentment, I am personally exuberated by the thought that it will serve those in generations to come, hopefully for good over evil. Whereas some sections will become obsolete, I am certain some bit of it will live on through history, more likely than not, it would be the maps of the shores and the shoreline. The sea is where the measurements have been taken from, and that is my home, and to be remembered to where I truly belonged, not manning the ramparts of Naron but rather the mast of the Navigator is where I ought be if anyone were to make a record of me. Throughout my life, I have buried my thoughts and sentiments mostly in the form of writing, which surprisingly extends beyond the bind of the Encyclopedia. As my words draw to a close, I ask the questions I am sure many a body has asked themselves; what was my purpose, have I served it well and how will I be remembered? I am satisfied with my answer, Hayden.'
This is John Locke's (621-1502) farewell speech, which shortly predated his death.
Perhaps this is the cliched ramblings of a man worn old by time, upbringing, and ideology, which has no influence or worth today. If this is what you believe, then all my years as a Ranger have proven both a success and failure, all very same. A success, immeasurable and unquantifiable for it is indeed abstract, and to put it into words that are read and felt is as hard as the trials we have faced. The Rangers, an organization I have served actively and continuously for the last forty years, have achieved a level of security and stability that the people of this Union can live in safety, without wondering how or why it is possible.
And in that is our failure, our failure to teach, our failure to learn, our failure to appreciate those who have honored the call of duty, commemorating the heroes of old, the Rangers of today, the spirit in which they work, live, and die for. There is a strange duality to it, much like the dualities hallmarking the choices of life, of choosing justice over crime, right over wrong, and of good over evil. For those who do not doubt the worth of these words, then they understand that the defining line has always been the Rangers, the "thin green line" that decisively divides through the ambiguity.
In any case, our accomplishments have been very real since our dawning in the creation of this Union. Those chronicled in the morning rise of the "Ranger's Tale", only include the first twenty years of my duty; the next ten drawing their perspective outward to be covered by "Echoes of a Life Lived"; until high noon, when the final ten years of afternoon glory were scribed in the "Compilation of Regional Song and Poetry", guarding the Region at large. The Rangers' achievements over the last ten years, for which I have led, whether as de facto or actual Leader, has resulted in the tangible increase of our overall force, a revised Ranger Charter, a permanent Ranger posted for each Mid-North town, the more than doubling of our vehicular capabilities, the proliferation of Ranger equipment due to the creation of the Engineers, and finally, the intangible spirit of good-will that helped repair the bridge between Clan MacGregor and the rest of the Union. Whereas that relationship is the backbone of the Region's stability; the other pole, absent, remains in its tyrannical chains, keeping us from 'True Unity'.
'True Unity' is a term both controversial, but inevitable. Our course, by the signals of these festivals, the sharing of our spirit, the liberties we desire, the justice of fairness through out all the lands, and most importantly, the unity through strength, where in such a case, the Union may prove to need to be more, a grander Republic, perhaps. This will not happen in my lifetime, not due to my reactionary bones or those like me, but that the time will depend on circumstance, reason, and need. And in that time, I expect the Rangers to be there, uncorrupted by politics, doing what they have always done, the one thing that counts, defending the dream that is the future of the Union.
So carry onward Rangers, "Give a hundred percent, and then some," I will say now still, as I take my retirement from the Corps. The years have been hard and have been rough and have been challenging, for the problems, the issues, the divisions we have faced; and more importantly, those we have overcome. I stand today, before you, the people of the Mid-North Union, a man whose toll has been taken from him, who can give no more, no better, no harder in this age that has come to him so quickly, to ask of you to accept his decision. It is indeed one of those dualities, those choices of life that I brought up earlier, and remind you of again, which has led me to this impromptu speech on my sixtieth birthday, and to choose now, perhaps selfishly so, but necessarily so, to give my wife the dear attention she has deserved for so long. And it is also time for me to step aside for the younger blood of today, of that which the wisest leaders of them all, Maily Yumm, hoped and dreamt would be able to, by our olden example, to take the charge into tomorrow's day.
As my last action as Leader of the Rangers, I will appoint Senior Deputy Ranger Jonson to Guardianship, and have him assist Guardian Turin Turambar in the co-provisional Ranger authority until the Mid-North Union decides at their next meeting of who it is that should permanently "lead the way" from today. Rangers, forever unsung, forever giving, forever intangible, lend your ears to your leader's words one last time, and rest him assured, that you will stand where he stood before, in all the yesterdays--"protecting the weak and the oppressed." There is only way to do this though, and that is by going out there and taking the challenges with open arms, but prepared, as they will not always come to you at the moment of your choosing.
This evening's dusk echoes my final words to you, Rangers, for by nightfall, I am no longer your Leader, so let them be of comfort: I want you to know that when I take truly to the sea, my last conscious thoughts will be of the Corps, and the Corps, and the Corps . . . I bid you farewell."
This is Lord Angus MacGregor's death (bottom-ups).
Your character Angus MacGregor died. The last events for this character
were:
1697-4: You say: "Farewell, forever.
"
1697-4: You enter Gregor`s Quarters, where you see 0 people, leaving
Castle Mac Gregor.
1697-4: You say: ""As my words draw to a close, I ask the questions I
am sure many of a body has asked themselves; what was my purpose, have I
served it and how will I be remembered?" A great sea hound, who I met,
who bore fruits from bewildering lands across the splendid seas, asked
400 days ago and I reply finally, "I am satisfied with my answer,
Darlina, for it is in you." All of you."
1697-4: You say to Darlina Espy MacGregor: "M’anam, mo chroí, mo
ghlóir, *he kisses Darlina coolly on the lips as he enters the chamber
of the dingle starry* forever, Darlina, thank you."
1697-4: You say: ""I want you to know that when I take truly to the
sea, my last conscious thoughts will be of the Clan" to borrow the
words of a great poet Ranger. He dreamt as he took the charge. This, I
admired: I, too, joined my long lost fathers in evermore on seas that
were clouds, woven and unbroken. But they are not lost, for we honor
them this evening in what we do; and we do right. *he grins briefly* At
the core of that is love: love of our Clanfolk, love of our way, love of
our cause. Never forget."
1697-4: You say: ""Am I the painful legacy or the leader of the
Clan?" A poet leader, long ago, far away, asked that in prophecy. She
knew not, nor did I, nor did my father, what would become of me. I was
young once, golden as was my day, and I frolicked the fields, now
forever fled. But then, as Lord Gregor MacGregor grew old, his blood
ran through my claymore and I presumed the duty until today for all the
Clan's children of tomorrow. Live out your lives in this spirit, do not
let our 'strength and honor' go undone. I have faith in you. . . .
*he smiles solemnly toward Jennie and Seven*
Long live the Clan."
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
- Contact:
Re: End-of-Character Stories
returner wrote:Doug R. wrote:...We had to all pool our iron and pass around the single broadsword that "H" let one sleeper hold (who woke up eventually). It was horrible. I guess all the people starving themselves lit a bit of a fire under our assess.
You'd think Harry would have weight-checked us.. how the hell did we get iron?
Did we ever discover the player of 'H'? He did pretty well.
He didn't really care. He let the sleepers keep their stuff, so when they awoke, we had some resources. I did discover who played him and talked with him a bit OOC after the fact.
Hamsters is nice. ~Kaylee, Firefly
-
YugoStrikesBack
- Posts: 249
- Joined: Mon Apr 05, 2010 6:30 am
- Location: Death Star
Re: End-of-Character Stories
Doug R. wrote:
Jacob of DHN was working in his manufacturing shop when Kendra Black and her goons walked in and cut him and his employees down (not to mention the rest of the town). I was actually online at the time but was accepting player applications, and saw my own character's death notice appear on the list.
When you plan on destroying a whole town, you don't take prisoners and you don't wait for them to wake up.
I did it cuz I hate you.
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