Dead Bodies as containers?

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Doug R.
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Dead Bodies as containers?

Postby Doug R. » Thu Apr 15, 2010 5:51 pm

Natso wrote:I sorta think that what they're [dead bodies] holding should stay attached to the body instead of being dropped (so you have to remove more than just the clothes)...

Blah

- Natso


I suppose the only argument against this is that containers can't hold objects, a limitation that should be removed as far as I'm concerned. Then we can finally clothe them if we wanted too.
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Re: Dead Bodies as containers?

Postby YugoStrikesBack » Thu Apr 15, 2010 6:23 pm

Do it.
I did it cuz I hate you.
AlchemicRaker
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Re: Dead Bodies as containers?

Postby AlchemicRaker » Thu Apr 15, 2010 8:04 pm

I am mostly completely done coding this, actually.

I hit a roadblock, that I don't know how to add the [store in a container] link to objects in the inventory list.

And I still don't know how.

That done, containers can properly hold objects with the weight limit.


A little more coding, and I could add the object-type limiter... (so containers can only hold proper items)
But... I'll need someone from the staff to help me with that too (db modifying)

- Natso
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Re: Dead Bodies as containers?

Postby Snake_byte » Thu Apr 15, 2010 8:33 pm

YugoStrikesBack wrote:Do it.

Second!
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Re: Dead Bodies as containers?

Postby Piscator » Thu Apr 15, 2010 8:39 pm

Wait, wasn't that rejected because we don't want people to be able to bury someone with all his notes and keys still attached? Would be pretty annoying if some newspawn buried the deceased town leader and suddenly the keys to the whole town were gone.
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AlchemicRaker
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Re: Dead Bodies as containers?

Postby AlchemicRaker » Thu Apr 15, 2010 8:43 pm

Perhaps a body being buried would move all of the keys and notes (keys, notes, and envelopes specifically) to the location?

Really though, I think burying a person with his belongings all, should be allowed. If projects were cancellable, then noob-burying-town leader would be avoidable, since you could cancel the project and get the leader's body back.

Or even, a labeled grave object can be created (that deteriorates). A project on it would recover everything that was attached to the grave (which includes everything that was previously attached to the body).


Blah~

- Natso
GPark
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Re: Dead Bodies as containers?

Postby GPark » Thu Apr 15, 2010 9:55 pm

Natso wrote:
Or even, a labeled grave object can be created (that deteriorates). A project on it would recover everything that was attached to the grave (which includes everything that was previously attached to the body).


I like it! I have one character that would definitely enjoy being a grave-robber.
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Leo Luncid
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Re: Dead Bodies as containers?

Postby Leo Luncid » Thu Apr 15, 2010 10:11 pm

Would this allow people to stuff additional objects/notes/resources into the body before burying them?
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Tincho
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Re: Dead Bodies as containers?

Postby Tincho » Thu Apr 15, 2010 10:18 pm

If we add a tool as requirement for the burial project (like a shovel), we solve the issue of burial projects started by newspans.
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Re: Dead Bodies as containers?

Postby AlchemicRaker » Thu Apr 15, 2010 10:19 pm

Leo Luncid wrote:Would this allow people to stuff additional objects/notes/resources into the body before burying them?

Unless a special rule was in effect, where it would be a container that objects can only be removed from (and you can't store objects on it, except perhaps clothes), so you could remove his other items, but recloth the body.

This is all just hypothetical, having burial and graves and such.

Tincho wrote:If we add a tool as requirement for the burial project (like a shovel), we solve the issue of burial projects started by newspans.


Did not consider that, but I think thats a nice idea.


One thing I've noticed, though, is that if notes can be attached to a body that is buried (and assuming that there is no grave system), then it'l be the first opportunity to actually delete permanant notes. (Am I wrong?)

- Natso
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Tincho
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Re: Dead Bodies as containers?

Postby Tincho » Thu Apr 15, 2010 11:47 pm

It would be too cynical to use a person's body to bury garbage, don't you think so?
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Re: Dead Bodies as containers?

Postby bobbogum » Thu Apr 15, 2010 11:48 pm

I 100% support this
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Re: Dead Bodies as containers?

Postby reve » Fri Apr 16, 2010 6:42 am

Tincho wrote:It would be too cynical to use a person's body to bury garbage, don't you think so?

I agree it would be cynical. But not too much, really. :lol:

I like the idea of shovel being required to bury someone. I also think, that it would help a bit if you can pick up notes and keys directly from body. Imagine a town leader - with lots of notes - dying suddenly. With this idea implemented there would be no more searching through notes scattered all over the place.
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Re: Dead Bodies as containers?

Postby EchoMan » Fri Apr 16, 2010 7:02 am

If the diseases are revamped so that dead bodies actually spread disease, then I am against burial requireing a shovel.
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Re: Dead Bodies as containers?

Postby reve » Fri Apr 16, 2010 8:02 am

Why Echo? It can create another part of society: gravediggers. And people will take more care when handling dead bodies. No more bodies lying for year or more on the ground "because nobody knows who she/he was"

I think that anyone trying to start new settlement has a shovel in inventory, and most (if not all) of existing ones has multiple shovels. Or we can implement stone shovel:

Time: 1 day
Materials:
500 grams of wood
200 grams of stone
10 grams of sinew
Rot per day: 8
Rot per day of use: 42
Repair per hour: 1500
Real Soldiers never die. They just go to Hell to regroup.

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