"Tick" timings

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returner
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Postby returner » Thu Jan 21, 2010 6:04 am

Interesting.. thanks for that, Rebma! :)
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joo
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Postby joo » Thu Jan 21, 2010 8:12 pm

returner wrote:Also, Joo, some of your applications are mind-bogglingly amazing. Great work!! I love the login interface for CantrSpy 2... seriously, Cantr should adopt that, and needs to if it wants to give off any aesthetic appeal to new players.

Heh, thank you.

So I suppose if the RL timings are still correct, I will just remove the timing column for now.

And if I get around to measuring the timings more precisely, I will add the timings in terms of RL time.
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joo
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Re: "Tick" timings

Postby joo » Fri Apr 09, 2010 1:43 pm

http://joo.freehostia.com/cantr/ticks/

I've update this page to take into account the timezone offset of the server during British Summer Time... so it should be accurate now. If not, please tell me.
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EchoMan
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Re: "Tick" timings

Postby EchoMan » Fri Apr 09, 2010 2:11 pm

Good job. Both sneezing and animal attacks "should" be temporarily disabled in game though. :)
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Tincho
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Re: "Tick" timings

Postby Tincho » Sat Apr 17, 2010 12:09 am

Land travel is at 00:10:15 am, 03:10:15 am, 06:10:15 am, etc. (GTM -3).
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joo
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Re: "Tick" timings

Postby joo » Sat Apr 17, 2010 12:20 pm

Tincho wrote:Land travel is at 00:10:15 am, 03:10:15 am, 06:10:15 am, etc. (GTM -3).

Was this observed before or after 28th of March? And does that include daylight savings?
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Tincho
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Re: "Tick" timings

Postby Tincho » Sun Apr 18, 2010 12:46 am

joo wrote:
Tincho wrote:Land travel is at 00:10:15 am, 03:10:15 am, 06:10:15 am, etc. (GTM -3).

Was this observed before or after 28th of March? And does that include daylight savings?

1.- After.
2.- No.
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joo
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Re: "Tick" timings

Postby joo » Sun Apr 18, 2010 1:51 am

In that case, that agrees with my current timings (I will average the two times, making the result theoretically more accurate). I have however noticed an error which was causing the "next occurence" to be displayed incorrectly. Edit: which should now be fixed (link in my signature).
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joo
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Re: "Tick" timings

Postby joo » Wed May 26, 2010 12:38 am

I have compensated for the timing offset caused by the server downtime, and it is now apparently working properly again.
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Misato
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Re: "Tick" timings

Postby Misato » Wed May 26, 2010 12:47 am

The timings were wrong? I was using it before -and- after the game went down, and they seemed to be right to me...
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"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe."
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joo
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Re: "Tick" timings

Postby joo » Wed May 26, 2010 1:12 am

They were, apparently, one Cantr hour and 14 Cantr minutes late after the downtime, and as far as I am aware, they were accurate beforehand.

Because some events occur on an hourly basis, you may not have noticed the 14 minute discrepancy.
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EchoMan
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Re: "Tick" timings

Postby EchoMan » Wed May 26, 2010 12:44 pm

It seems more off now than before yesterday. I just had a project tick at 7:14 (C-Time) and TickTiming says it's 2:20 (IRL-Time) to the next tick. Should be more like 2:59. I believe these times are correct: http://wiki.cantr.net/index.php/Time
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joo
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Re: "Tick" timings

Postby joo » Thu May 27, 2010 1:24 am

Oh, right, my mistake it seems. That wiki page is very useful, I didn't know of it. It should hopefully be accurate now.
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EchoMan
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Re: "Tick" timings

Postby EchoMan » Thu May 27, 2010 1:35 am

They are good as long as someone cares to update them after the game has been rebooted. :)

Thanks for your update though.
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joo
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Re: "Tick" timings

Postby joo » Thu May 27, 2010 1:53 am

It would also be useful if the sneezing, death and animal attack times could be confirmed. I'm not sure if the latter is really useful at all, so I may remove it.

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