Limited Stomach Capacity
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- SekoETC
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Re: Limited Stomach Capacity
Oh, natural healing is in Accepted? Well, that's news to me. I'd love to have natural healing.
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- KVZ
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Re: Limited Stomach Capacity
This is great suggestion and can solve many current problems with combat. For example such things as tea and coffee should be included on this list, so no one can overuse them anymore.
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- BZR
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Re: Limited Stomach Capacity
We can change the name of "drunkness" bar to "intoxication" or something like that. It would be reduced daily, and would be increased every time one eats a healing food, depending on the type.
- SekoETC
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Re: Limited Stomach Capacity
It would make sense to get a sugar high from eating too many cookies or too much ice cream, but you'd only get painful gas from eating 5 kilos of onions, and maybe severe stomach acid. I think drunkenness should only happen with alcohol, and okay, maybe with sugary products since sugar does turn into alcohol in the system, or so I've heard. If stuff was going to increase the drunkenness bar then it should also have some sort of an effect.
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Snake_byte
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Re: Limited Stomach Capacity
BZR wrote:We can change the name of "drunkness" bar to "intoxication" or something like that. It would be reduced daily, and would be increased every time one eats a healing food, depending on the type.
I like the name change but different intoxicating healing foods should have different levels. And I vote that dried mushrooms intoxicate a little as well.
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Cogliostro
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Re: Limited Stomach Capacity
I vote we shouldn't get carried away with models of food toxicity and caffeine, it's really important to focus on the main idea and understand/calculate what we can about its impact, if it's ever to be implemented.
I mean let's worry about all these additional things like poison later after the stomachs are working and making the game so much more awesome than it is now.
I mean let's worry about all these additional things like poison later after the stomachs are working and making the game so much more awesome than it is now.
- SekoETC
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Re: Limited Stomach Capacity
I agree with Cogliostro on this. Let's not get carried away with the intoxication stuff and stay on topic.
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Snake_byte
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Re: Limited Stomach Capacity
Alight... well I'm on the fence with this one. Because if this limit is going to be under 50% I'm not for it at all.
- SekoETC
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Re: Limited Stomach Capacity
Under 50% healing? Well it depends on what type of healing food would be consumed. 3350 g onions vs. 650 g scrambled eggs vs. 31250 g sugar. Gotta draw the line somewhere.
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Snake_byte
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Re: Limited Stomach Capacity
Right... SO I guess it would be a number is grams and not a percent we're looking for...
- SekoETC
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Re: Limited Stomach Capacity
Yeah.
This might be of some assistance. Grams needed to heal 50% damage. It shouldn't be classified information since most if not all of it is available in the wiki, it's just a matter of multiplying by 50 and sorting.
The ten most common in the game (measured by weight) are onions, spinach, honey, tomatos, popcorn, nuts, bananas, grass, papayas and mushrooms.
This might be of some assistance. Grams needed to heal 50% damage. It shouldn't be classified information since most if not all of it is available in the wiki, it's just a matter of multiplying by 50 and sorting.
Code: Select all
Resource Grams needed to heal 50% damage Commonness
scrambled eggs 625
piernik 625
boiled eggs 667
mead 714
healing liquid (l) 758
wine 801
healing liquid (h) 926
cider 973
healing liquid (f) 1000
healing liquid (d) 1111
clarified honey 1111
healing liquid (a) 1136
healing liquid (e) 1136
healing liquid (m) 1190
healing liquid (c) 1220
lemon juice 1250
healing liquid (k) 1250
mulled wine 1250
grape juice 1330
tepache 1404
raspberry jam 1429
coconuts 1667
pickles 1667
ice cream 1667
honey 1667 #3
gingerbread 1667
papayas 1761 #9
fruit salad 1786
pineapples 1894
raisins 2000
cookies 2083
croissants 2083
dried mushrooms 2083
apple pie 2193
apple juice 2193
grapes 2232
sake 2273
potato omelette 2273
crushed aloe vera 2500
cheese sandwich 2500
kisiel 2500
granola 2551
nuts 2688 #6
bananas 2778 #7
popcorn 2778 #5
rice pudding 2778
couscous 2778
salad 3289
spinach soup with garlic 3289
onions 3333 #1
strawberries 3333
stewed tomatoes 3333
ginseng 3846
beer 3846
mout whisky 4167
cornbread 4167
mushrooms 4386 #10
apples 4386
blended whisky 4545
blackberries 4545
grain whisky 5000
blueberries 5556
raspberries 6250
grits 6250
tomatos 6579 #4
spinage 8333 #2
seaweed 8333
grass 25000 #8
sugar 31250
ground coffee beans 50000The ten most common in the game (measured by weight) are onions, spinach, honey, tomatos, popcorn, nuts, bananas, grass, papayas and mushrooms.
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Snake_byte
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Re: Limited Stomach Capacity
Well their average is about 2685g. Added all together and divided by 70. I lumped the last three into 50,000g all together, which is only about half their values. Adding full values gives about a 3400g average...
- SekoETC
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Re: Limited Stomach Capacity
The average is actually 3319 grams since it turns out that ground coffee beans don't actually exist in the game. I guess it has been replaced by ground coffee, which has no healing value.
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Snake_byte
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Re: Limited Stomach Capacity
so does 3500-4000g seem like a reasonable cap? Or are we looking at something lower?
Because if you think about it, cantrians don't eat until they are full, just enough to survive. I think that is one in cantr were feeling gluttonous, they may be able to eat that much. Like myself, I can -survive- off two hotdogs a day, but if I had the means, and feel like a pig, I could eat 1 dozen and a half or two easily...
Because if you think about it, cantrians don't eat until they are full, just enough to survive. I think that is one in cantr were feeling gluttonous, they may be able to eat that much. Like myself, I can -survive- off two hotdogs a day, but if I had the means, and feel like a pig, I could eat 1 dozen and a half or two easily...
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Cogliostro
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Re: Limited Stomach Capacity
In general I gotta say we're a pretty ingenious tribe around here. I mean, ideas about having a % limit on healing per day have been around for ages, but this stomach system where there is no percent limit, but the actual food weight and quality get to play a role is something totally new and just genius.
I think it would be reasonable to take something common like say onions, and then use that as an Archimedian fixed point to turn the whole Earth around. Let the max healing per day with onions be around 10-15% (just round it for a nice number) and scale the rest from there.
It is also VERY important that no one starts on the "realism" sidetrack during this process, as this scaling is important for gameplay reasons and has to be done just right so that it makes sense for the game, not for the dubious realism which's totally lacking from Cantr's food systems anyway.
Something I've been thinking about is how we don't really want to add more annoying red messages to the interface that say stuff like "You can't eat any more food today. Try tomorrow." That would be lame on many levels, so what if the actual stomach itself could accept "any" amount of food you try to eat, but the trick is that its nourishment and healing effects would be applied during global food tick, according to the limits we're discussing now. So if you ate 2kilo onions and some piernik, the stomach would "know" to digest the piernik first and then go into the onions for whatever remains of the gram limit it has. The remainder of the food would just wait in the stomach till next day.
And food in the stomach counts toward char weight, so no exploits through that. What do you think?
I think it would be reasonable to take something common like say onions, and then use that as an Archimedian fixed point to turn the whole Earth around. Let the max healing per day with onions be around 10-15% (just round it for a nice number) and scale the rest from there.
It is also VERY important that no one starts on the "realism" sidetrack during this process, as this scaling is important for gameplay reasons and has to be done just right so that it makes sense for the game, not for the dubious realism which's totally lacking from Cantr's food systems anyway.
Something I've been thinking about is how we don't really want to add more annoying red messages to the interface that say stuff like "You can't eat any more food today. Try tomorrow." That would be lame on many levels, so what if the actual stomach itself could accept "any" amount of food you try to eat, but the trick is that its nourishment and healing effects would be applied during global food tick, according to the limits we're discussing now. So if you ate 2kilo onions and some piernik, the stomach would "know" to digest the piernik first and then go into the onions for whatever remains of the gram limit it has. The remainder of the food would just wait in the stomach till next day.
And food in the stomach counts toward char weight, so no exploits through that. What do you think?
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