Went ahead and made this, for anyone who needs to calculate attack damage and stuff for estimates.
I'm thinking about new attack systems so I made this, might as well share it
It is crude but it works...
- Natso
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Piscator wrote:I believe the effectiveness of shields depends on the same factors weapon damage does. To calculate the damage accurately you would also have to take the defenders skill, strength, health and tiredness into account.
SekoETC wrote:Skill weighting and skill do not affect the chance to hit. They are the same for everybody. Chance to hit is 80% and chance for defender to block is 70%. It would make sense if chance of hitting and blocking was calculated based on skills, tiredness and damage. This is rather surprising. The difference comes from tired people blocking less damage even if they managed to block.
Piscator wrote:What do you mean? Since when is it a problem to find out how strong or skilled you are?
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