
A Battle Exoskeleton could be a ghetto-tek curiosity of the Cantr world, like its radios and limos. Requiring much steel, circuitry, and other rare components, it confers the following advantages and disadvantages to whoever wears it:
- You cannot be dragged while you have the battlesuit on.
- A normal character has almost no chance at all to cause damage to a deployed battlesuit character. ( you need to get in your own suit to fight a battlesuit warrior on equal footing)
- You have to deploy your battle suit. This can be done by yourself without help (put it on). This takes 2-3 cantr hours. You cannot take it off yourself, someone without a suit has to help you get out of it (2-3 hours again).
- A deployed battlesuit character can exit from a building or vehicle they're in, but cannot enter it back (has to be undeployed first).
- If a deployed battlesuit warrior is killed, the very expensive battlesuit he is wearing is always destroyed.
- While deployed, you cannot walk on roads. If you deploy inside a vehicle, you can move on roads as before, except that if you hop off the vehicle to enter a location, you can't get back in without undeploying first. If there's a deployed battlesuit character on board a vehicle, the vehicle gets to arrive wherever it was going, but cannot move again after until the battlesuits aboard undeploy (or exit).
- All combat continues to be calculated according to the existing system beyond that. I don't see a need for any special defense bonuses like we were discussing in the beginning. When it's "Battlesuits VS Battlesuits", the weapons and character combat skills of the guys in the suits will be important factors. So will whether they have someone without a suit taking care of them: feeding them healing foods, bringing tea, coffee for the warrior, telling bedtime stories.
You are thus able to put on the suit in the relative safety of a building or vehicle, and then rush into the location to fight your enemy, but you cannot escape from the battle/location on your own - someone without a suit must help to get you out of it.
Fast forward to the future. All the 60+ year old town leaders have one and have become a caste of robotic monstrosities (which they are now anyways, behaiviour-wise, but now they REALLY become who they are). Large combat engagements like clan wars will feature these exoskeletons a lot; but this will cause the people wearing them to be unable to go inside buildings; because of this, they will be "encouraged" to roleplay during the combat phase, since they have no other choice, considering the advantages of the suit.
Approximate expenses to build a battlesuit are high:
* 15,000g steel
* 2000g rubber
* 2 circuitboards
* a Binoculars
* 1000g leather
(it should take a while and require a selection of advanced tools)
Those familiar with the Fallout series of computer games will remember a faction called the Enclave. They were the only faction in that game to have powered battle armour that made them "invincible". On the surface the current idea about elite, superexpensive battlesuits seems similar to that (ultimate power for the 50 most wealthy players in the game), but it's really different if you analyse the specifics- our Cantrian battlesuits are not the absolute be-all-end-all power available to the individual, but rather a nifty strategic option that we make available to *groups*.
Ideas welcome!
