Its a trap! -(Admiral Ackbar)

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Turtle_jay
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Its a trap! -(Admiral Ackbar)

Postby Turtle_jay » Sat Mar 20, 2010 9:50 pm

I don't know if this has already been suggested, but I think it would be an interesting addition.

Spring Loaded Traps. :twisted:
A trap that can be built into a room that will automatically hurt the next person who enters the room (not counting the person who made the trap). One time use, doing something like 10 damage for a small trap, 35 for a large one.
I think it would be a nice addition into the game, and seriously change some of the military strategy that has developed.

Once the trap has sprung, it is not usable any more (but can be deconstructed for some of the resources back).
I would think the traps attack should have the chance to be blocked based upon a persons skill in 'fighting'.
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Re: Its a trap! -(Admiral Ackbar)

Postby returner » Sun Mar 21, 2010 6:30 am

Dislike, on the grounds this idea is not fully explored.. and once it is, it will be too complex.

How do I go inside the room without setting it off? Is that a possibility? What if someone leaves a room in the building, will it hurt them? 10% damage doesn't seem worthwhile, especially if it's once-off.
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Turtle_jay
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Re: Its a trap! -(Admiral Ackbar)

Postby Turtle_jay » Thu Mar 25, 2010 11:21 pm

10% to 35% damage doesn't seem all that worthwhile until your in a battle and every bit helps, or 'till some fool breaks into that one building with 35 freakin' rooms (there's one in every city) only to discover every room has a trap!
*evil laugh* Take that newspawn theif.

But really, I'm thinking the traps should have a 'codex' or 'key'. Something that is very much like the locks in the game, if you have a 'trap key' you can pass by without getting hurt. The keys can be copied and handed out (like normal lock keys) and like locks, people can be dragged (by someone with a key) into the room without setting it off.

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