Emote Variation
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- SekoETC
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Re: Emote Variation
It's bad manners not to give others time to reply, but if you for example rp that you go swimming and have decided or suddenly get the idea that it would be interesting to start drowning, it's okay to describe starting to drown even though no one has commented on your swimming, because it's generally the kind of an activity that doesn't demand much of a reply unless you decide to join in or stare at the person. Again once you start drowning, it's good to wait for a reply, but if no one does anything then you should continue the scene since it's very unrealistic that you just stay there for hours and no one gives a damn, then you have to crawl out and be like nothing happened since no one really cares. It would be best if you could include a timer that kills that character unless someone else intervenes, then scenes like that would actually be meaningful.
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- Dudel
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Re: Emote Variation
EchoMan wrote:Dudel wrote:Echoman, if you knew some basics about RPing you'd know that you are ALLOWED to interact between other people's actions even after they have happened.
As usual, some interesting things you state as facts.
I started playing RP games some 30 years ago, so I think I know some of the basics. And I still find that behaviour bad. Especially since the character would have to take off and on the clothes while emoting, which clearly didn't happen.
And where did you find the RP-rules? I have been looking...
That's a Cantr mechanic which over lays RP so, in theory, you are correct in that manner.
The rest, however, is an RP elitist standpoint.
And the CR isn't written down either.
SekoETC wrote:It's bad manners not to give others time to reply, but if you for example rp that you go swimming and have decided or suddenly get the idea that it would be interesting to start drowning, it's okay to describe starting to drown even though no one has commented on your swimming, because it's generally the kind of an activity that doesn't demand much of a reply unless you decide to join in or stare at the person. Again once you start drowning, it's good to wait for a reply, but if no one does anything then you should continue the scene since it's very unrealistic that you just stay there for hours and no one gives a damn, then you have to crawl out and be like nothing happened since no one really cares. It would be best if you could include a timer that kills that character unless someone else intervenes, then scenes like that would actually be meaningful.
I hear people saying all the time that Cantr is slow paced... which means they can (and technically should) stay drowning until someone has the chance to do something. However I'd suggest waiting until an active RP time for that RP for such heavy interacted RP.
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AlchemicRaker
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Re: Emote Variation
Sheesh, you guys... really?
- Natso
- Natso
- SekoETC
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Re: Emote Variation
I don't think "you can answer afterwards to fill the gaps" is a valid reason not to dis that sort of rp. It assumes that the other person (or other people) couldn't possibly intervene in any way that would alter that character's course of action. If it goes too far then it's just solo rp and people tend to ignore that. I remember when I played in a chatroom and a guy said to my character "take my hand" and I emoted taking his hand and getting up, looking at him as if to say "what's next?" since just plain *takes his hand* would've been short in an environment where generally if you don't write at least three lines in your post, it's best not to write at all. But the guy wrote that the moment my character touches his hand, he causes some sort of a magical shock that stuns my character and he uses it to study her. I had no way of knowing that something like that would happen on impact but he just erased some of my rp because it couldn't happen if his guy's touch causes that sort of a blast. And erasing rp generally sucks. So it's generally write up to a point where you can expect another person to make some sort of a choice and intervene. But if you don't expect that person to be online until you've gone to bed then it's more reasonable to write a longer segment, and maybe expect them to write reactions to several things that happened within that segment.
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- EchoMan
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Re: Emote Variation
Dudel wrote:EchoMan wrote:Dudel wrote:Echoman, if you knew some basics about RPing you'd know that you are ALLOWED to interact between other people's actions even after they have happened.
As usual, some interesting things you state as facts.
I started playing RP games some 30 years ago, so I think I know some of the basics. And I still find that behaviour bad. Especially since the character would have to take off and on the clothes while emoting, which clearly didn't happen.
And where did you find the RP-rules? I have been looking...
That's a Cantr mechanic which over lays RP so, in theory, you are correct in that manner.
The rest, however, is an RP elitist standpoint.
And the CR isn't written down either.Learn some RP etiquette and get back to me Mr. 30 Year Veteran.
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You have to help me here. Where can I read about the RP etiquette you refer to? And I'm still looking for the rules that state what you are allowed to do in RP. Where did you find them? Or did you ... make them up? You have lost me again. And how can I be elitist, when I don't know the first thing about RP? Since you seem to know all about RP rules and etiquette, aren't your reply a bit elitist then, answering me who is totally lost when it comes to RP in such an superior manner? Please answer with some CAPS so I know what is.... important.
- theguy
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Re: Emote Variation
I think it's quite normal for a charrie to be emoting afterwards
e.g
Player 1: *starts laughing manically but then bites his tongue and covers his hand with his mouth wincing in pain
Players 2: *joins in laughing but when he sees Player 1 bite his tongue his eyes widen in shock he moves his arms up quickly in panic accidently slapping player one across the face*
e.g
Player 1: *starts laughing manically but then bites his tongue and covers his hand with his mouth wincing in pain
Players 2: *joins in laughing but when he sees Player 1 bite his tongue his eyes widen in shock he moves his arms up quickly in panic accidently slapping player one across the face*
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Well where is it?
returner wrote: so I could probably make a Cantr III in my spare time :P
Well where is it?
- Doug R.
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Re: Emote Variation
I'm pretty sure that Dudel's so far left of being elitist that he's come full circle. Elitist, anti-Elitist, what's the difference? They're both obnoxious.
Hamsters is nice. ~Kaylee, Firefly
- SekoETC
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Re: Emote Variation
I think Dudel's point was that Cantr is not an RPG so it's not worth the trouble of following imaginary guidelines that might exist for other quality RPGs but not for Cantr that's not an RPG but a society simulator that occasionally includes rp. It's kinda like saying "you shouldn't bother having good table manners in a school diner since it's not a real restaurant and most people will continue acting like buffoons anyway, there's not the slightest chance that someone would take heed of your example so you should just eat like a pig to save time".
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- EchoMan
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Re: Emote Variation
Seko, you should be Dudels personal forum-filter, if that was what he intended to say (between all the kicking crap my way), and you actually interpreted it correctly.... he really needs you. 
- Dudel
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Re: Emote Variation
Seko is 3/4 right, please note the [] edits.
Its this double standard among Cantr players. They want this high level of RP within a game that doesn't want said stuff based on its own rules and mechanics... and at the same time they don't want similar RP which IS ACTUALLY HIGH LEVEL because it goes against Cantr's rules and mechanics.
You can't complain about "auto-hitting" when the mechanics do such things for you.
You can't complain about "loosing a character without RP" when the mechanics do such things for you.
You can't complain about "thought emotes" as that's actually GOOD RPing, to let your other character's PLAYER know what is up.
You can't interact on said "thought emotes" as that's BAD RPing.
You can't say "Cantr has no <blank>" then try writing a prose for character description and think its okay. (The Cantr world isn't described, FYI.)
Cantr, itself, breaks EVERY SINGLE RP "rule" I know of yet builds itself on something just as bad, actually worse, the "CR".
There are countless Mary Sue characters, forced hits (mechanics or not), the argument about interjecting when you shouldn't interject while saying a "Game mechanic doesn't allow cloths to" and at the same time bitching someone ducked a punch you didn't ACTUALLY throw using the in game mechanics.
The whole game is broken on that aspect alone. Not to mention the behavior that is allowed to get away with among the "core players".
And then its all SUPPORTED by the CR and PD.
So,
However hearing the bitching is down right irritating when its some of the most hypercritical and ass-backward stuff I've seen.
Yes, I think Cantr mechanics come first but you CAN NOT have your cake and eat it too. Either Cantr mechanics always and forever come first or they are allowed to be ignored/overridden.
The former is my standpoint as the latter is next to impossible with the hit and death mechanics of Cantr.
Notes:
1) Cantr is actually a Role Playing Game or RPG.
2) You can RP in an RPG, however they are not places for actual RP. They are GAME FIRST, RP second.
3) The only thing Cantr simulates is building of stuff and the collecting of stuff. Game Mechanics SHOULD support the claim of "simulation", not RP, thus Cantr can not make the claim of simulation.
4) The only RP "rule" that Cantr keeps is "Try not to meta-game", which then only depends on the type of RPing you are participating in.
5) In this instance I am being the elitist.
SekoETC wrote:I think Dudel's point was that Cantr is not [a place for RPing] so it's not worth the trouble of following imaginary guidelines that might exist for other quality [places for RPing] but not for Cantr that's not an [place for RPing] but a [game] that occasionally includes rp.
Its this double standard among Cantr players. They want this high level of RP within a game that doesn't want said stuff based on its own rules and mechanics... and at the same time they don't want similar RP which IS ACTUALLY HIGH LEVEL because it goes against Cantr's rules and mechanics.
You can't complain about "auto-hitting" when the mechanics do such things for you.
You can't complain about "loosing a character without RP" when the mechanics do such things for you.
You can't complain about "thought emotes" as that's actually GOOD RPing, to let your other character's PLAYER know what is up.
You can't interact on said "thought emotes" as that's BAD RPing.
You can't say "Cantr has no <blank>" then try writing a prose for character description and think its okay. (The Cantr world isn't described, FYI.)
Cantr, itself, breaks EVERY SINGLE RP "rule" I know of yet builds itself on something just as bad, actually worse, the "CR".
There are countless Mary Sue characters, forced hits (mechanics or not), the argument about interjecting when you shouldn't interject while saying a "Game mechanic doesn't allow cloths to" and at the same time bitching someone ducked a punch you didn't ACTUALLY throw using the in game mechanics.
The whole game is broken on that aspect alone. Not to mention the behavior that is allowed to get away with among the "core players".
And then its all SUPPORTED by the CR and PD.
So,
SekoETC wrote:It's kinda like saying "you shouldn't bother having good table manners in a school diner since it's not a real restaurant and most people will continue acting like buffoons anyway, there's not the slightest chance that someone would take heed of your example so you should just eat like a pig to save time".
IM Chat with Seko wrote:(4:55:33 PM) Seko: "It's Cantr not rp'ing" just seems like a retarded argument for me. It sounds like "the majority of players don't know how to rp so I'm not going to bother either because they're not worth the trouble, and not like me doing my best to set up a good example had the slightest chance to get others to try harder too"
(4:56:19 PM) Dudel: The standpoint within the player perspective has already been set to heavily in and would be like [swimming] against a riptide.
(4:56:28 PM) Dudel: Simply futile and a waste of energy.
However hearing the bitching is down right irritating when its some of the most hypercritical and ass-backward stuff I've seen.
Yes, I think Cantr mechanics come first but you CAN NOT have your cake and eat it too. Either Cantr mechanics always and forever come first or they are allowed to be ignored/overridden.
The former is my standpoint as the latter is next to impossible with the hit and death mechanics of Cantr.
Notes:
1) Cantr is actually a Role Playing Game or RPG.
2) You can RP in an RPG, however they are not places for actual RP. They are GAME FIRST, RP second.
3) The only thing Cantr simulates is building of stuff and the collecting of stuff. Game Mechanics SHOULD support the claim of "simulation", not RP, thus Cantr can not make the claim of simulation.
4) The only RP "rule" that Cantr keeps is "Try not to meta-game", which then only depends on the type of RPing you are participating in.
5) In this instance I am being the elitist.
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