Barricading Buildings

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Piscator
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Re: Barricading Buildings

Postby Piscator » Fri Feb 19, 2010 10:07 pm

So you are basically suggesting that a person should have the ability to instantly enter the building when the person inside leaves?

This would certainly take care of this part of the problem, but wouldn't solve the issue of unintetional blocking by corpses.

Breaking open locks would also be unnecessary if you could always enter a building.
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Re: Barricading Buildings

Postby Arenti » Fri Feb 19, 2010 10:14 pm

Let him stop. I don't care. If he rather plays like giving people no chance to do something against being locked up like this. I have no need to have him play. Is this is really unfair. He would see it like that if he ever would be the locked up one, instead of this way clearly being the one to (mis) Use this. And your solution is no solution. It creates something again on which nothing can be done to stop it.
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Marian
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Re: Barricading Buildings

Postby Marian » Fri Feb 19, 2010 11:00 pm

I know it's not what this thread is about, but it always kind of seemed to me that locking someone up in a building the normal way where the game mechanics give them zero chance of escaping while you kill or starve them is just as unfair as this. *shrug*
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Re: Barricading Buildings

Postby KVZ » Fri Feb 19, 2010 11:08 pm

Piscator wrote:So you are basically suggesting that a person should have the ability to instantly enter the building when the person inside leaves?

This would certainly take care of this part of the problem, but wouldn't solve the issue of unintetional blocking by corpses.


Yes, instantly, by draging, so it must be very strong char, or have help of other chars. Corpses are other thing, still anyoing, but it is nothing what makes your char in risk of loosing life.

Piscator wrote:Breaking open locks would also be unnecessary if you could always enter a building.


But where is reality in that you could always enter a building which is full of resources? And also not only 1 person can enter? but 2? 3? The whole army?!? Where is the limit? I ask.

Arenti wrote:Let him stop. I don't care. If he rather plays like giving people no chance to do something against being locked up like this. I have no need to have him play. Is this is really unfair. He would see it like that if he ever would be the locked up one, instead of this way clearly being the one to (mis) Use this.


He was in situations once as yours (which was not so danger - and solved by themself) and oposite, where he used cabin on ship to escape before pirates and attack them going outside. He was 1 against many, then he escaped with one pirate on deck of boat, and fighted many many days... But it is long story.

I think you guys missing other possiblities also to play such situations. You can escape town, hide in other building (if any) and wait till atacker leaves building to get food, or if he thinks place is safe. Worse thing is if you are blocked in room and cannot go outside, but char locked in prison without crowbar have the same. Sorry, this is only Cantr. You can only hope in chars who are outside to get rid of your problem, by hiding, etc.

Arenti wrote:And your solution is no solution. It creates something again on which nothing can be done to stop it.


It is solution. As nobody can sit unlimited time inside. Without food. You must only be strong enough to drag yoursefl or have other chars who help you drag. This only also need 2nd thing to implemet - destroing open locks from outide, so nobody cannot use method I presented (locks are cheep).
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Re: Barricading Buildings

Postby Arenti » Fri Feb 19, 2010 11:48 pm

I'm not even going to react on what you say KEVEZ as it has already been said. But it seems you didn't read the fact that my char is in a shack inside the cottage. And the killers have food and can't get out or they will be dragged. Out this moment the only thing those two are doing is wait until my char starves before they starve. And about being locked in a prison without a crowbar. I want to point out that there WAS a possibility to get out of that prison. It's not my fault your char didn't have a crowbar made. But in this case my char has NO!!! chance to get out. While he has a battle axe and is much stronger than average. He should be able to chop that shack into pieces. This is no game play. What those two do is abusing or exploiting the game mechanics to create a scenario of which nothing can be done.
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Re: Barricading Buildings

Postby Arenti » Fri Feb 19, 2010 11:52 pm

And also that solution what is no solution, does the same as this. Nothing can be done against it. This is slow paced game. And what you say will be done instantly when that char goes outside. So without other chars having to be awake. That will be as much exploiting game mechanics as this problem we are discussing is.
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Re: Barricading Buildings

Postby Piscator » Sat Feb 20, 2010 12:01 am

Yes, instantly, by draging, so it must be very strong char, or have help of other chars. Corpses are other thing, still anyoing, but it is nothing what makes your char in risk of loosing life.


This solutions seems as artificial as the problem. It seems fairly logical if you take the game mechanics of Cantr as given, but it seems pretty ridiculous from a neutral point of view. Being forced to push a friend into a room to trap an attacker outside is nothing I see compatible with good RP.

But where is reality in that you could always enter a building which is full of resources? And also not only 1 person can enter? but 2? 3? The whole army?!? Where is the limit? I ask.


If a unlocked building in reality would be so full of resources that only one person could fit in, this person would be forced to stand in the doorway where anybody outside could attack him, pull him away or at least remove enough material to clear the way if he's hiding somewhere. In RL the army would not in fact be able to enter the room, but they wouldn't need to in the first place.

I think you guys missing other possiblities also to play such situations. You can escape town, hide in other building (if any) and wait till atacker leaves building to get food, or if he thinks place is safe. Worse thing is if you are blocked in room and cannot go outside, but char locked in prison without crowbar have the same. Sorry, this is only Cantr. You can only hope in chars who are outside to get rid of your problem, by hiding, etc.

Arenti wrote:And your solution is no solution. It creates something again on which nothing can be done to stop it.


It is solution. As nobody can sit unlimited time inside. Without food. You must only be strong enough to drag yoursefl or have other chars who help you drag. This only also need 2nd thing to implemet - destroing open locks from outide, so nobody cannot use method I presented (locks are cheep).


Of course these are all solutions to the problem, but only because the game mechanics are so borked that you don't have a sensible alternative. Just because we got used to this kind of thinking, it doesn't mean that it is the way it should be. If I were new to the game and someone would tell me that the only way to do something against a person wildly running in and out of a building, attacking people randomly, is to wait until he runs out of food, I would probably tell him "Screw this game!". People shouldn't be forced to play by unintuitive, completely unrealistic or even illogical rules.
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Re: Barricading Buildings

Postby Saalko » Sat Feb 20, 2010 12:19 am

KEVEZ wrote:But where is reality in that you could always enter a building which is full of resources? And also not only 1 person can enter? but 2? 3? The whole army?!? Where is the limit? I ask.


Do you was ever in a storage room? Full of stuff? Only a small path between them to reach them all? If this path isn't in you can't reach all the stuff inside. So a difference between people and stuff is more realistic.

KEVEZ wrote:It is solution. As nobody can sit unlimited time inside. Without food. You must only be strong enough to drag yoursefl or have other chars who help you drag. This only also need 2nd thing to implemet - destroing open locks from outide, so nobody cannot use method I presented (locks are cheep).


Uhm yes the person inside could only blocks two or three peoples outside of doing anything. And the most buildings are big enough to store food for decades inside. Only to block the stupid players outside.

KEVEZ wrote:one Polish player said he would stop to play if this implemented


Let him, please. This situation annoys me so much that I actually only play one char. And such players annoys me so much that I will leave this games. For me such a behaviour is a CRB because his char use a bug or similar to have an unfair advantage to other chars and is this way a "super man". And no normal human.



And to this why only in one way? The normal way to build doors is that they opens to the inside. And this way is easier to block. Put so many stuff inside and than someone opens the door into the other direction they can take the stuff and comes inside.
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Re: Barricading Buildings

Postby KVZ » Sat Feb 20, 2010 12:39 am

Saalko wrote:Let him, please. This situation annoys me so much that I actually only play one char. And such players annoys me so much that I will leave this games. For me such a behaviour is a CRB because his char use a bug or similar to have an unfair advantage to other chars and is this way a "super man". And no normal human.


I not say this is normal situation and nothing should be done. But I think way it was proposed is not best, and also enforcing it by game rules it bad idea, because then PD have to convice every player who use it as it is "CRB", so most of them could be confused, hit X, and good bye Cantr. We want to have more or less players? This problem need more dialogue and brainstorming. If someone was in oposite situation, that used barriceded place to fight agressors, then he would thing about barricading as clever way to survive bit more. You can still at risk of loosing life, stuff, etc. When you go out from ship cabin you can hit, but someone can enter to your cabin if online and good bye. Person I talked with had this twice. You still can be low on food and healing food.

Why I proposed solution as draging to building? Because then in situations 1vs1 there are more chances for attacker, he can still barricade inside. But when there are more chars against him, his chances go down. So it is more as in reality when you would barricade somewhere.
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Re: Barricading Buildings

Postby Arenti » Sat Feb 20, 2010 12:46 am

No new player will even know or realize this is possible. So I'm not sure why you even bring it up. And it's really stupid to just say they will stop because of that. So stupid I'm laughing right now. And if they even do stop because of that. I won't miss them.
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Re: Barricading Buildings

Postby Arenti » Sat Feb 20, 2010 12:51 am

And also if you want the solution to be quickly inside if online you are forcing and rewarding the people that can be online almost all the time. And that's not what cantr is about. And I rather have less players if it means others who do play seriously won't get screwed over by someone exploiting this. And again if these killers hardly if not at all go outside and just wait for my char to die and also for theirs to starve but just want to take mine and another char out just for fun. I'm done with this. I'm going to bed.
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Re: Barricading Buildings

Postby KVZ » Sat Feb 20, 2010 1:09 am

OK, you got my point. But I still thinking about better solution, than forcing players to obey new rule "Because it is rule". And also easy to implement, realistic and so on... We know that ProgD is bit sleepy and do not touch nothing what is hard to implement in those days.
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Re: Barricading Buildings

Postby Doug R. » Sat Feb 20, 2010 5:16 am

Alright. It's after midnight here and I admit that I'm tired, but I really don't understand anything from KEVEZ's proposal forward. The fact that this seems to be turning into something personal between KEVEZ and Arenti isn't helping me understand.

I will say this: Players threaten to quit every time a change is made in the game. We can't and don't base decisions around people putting a gun to their head and shouting "don't come any closer or I'll do it!" It's the cheapest form of argument and it is given equally cheap consideration.
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Re: Barricading Buildings

Postby Arenti » Sat Feb 20, 2010 8:31 am

I'm sorry. And especially because I think I already made my point I should have stopped already with arguing.
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Re: Barricading Buildings

Postby Arenti » Mon Feb 22, 2010 10:16 pm

I'm interested in how this is going. As would like to know if my char will get out or not.
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