theguy wrote:Well most of the excess vehicals are ones that have been made before not really new ones (I think) but its still not that easy to make a van or something easier than it was before but not that easy not everybody owns one especially island with Burgeo thats still developing
You also missed the fact that now those vehicals need petrol adding an upkeep cost as well
Actually, I mentioned that in my second sentence lol...
wadko wrote:returner, I'm playing this game for fun not as a punishment. I don't want my char to work 1 year irl till it can build a simple car.
In addition, for me there are more important things to implement than making a lot of chars life miserable.
I'm sorry, I understand you are playing this game for fun. But no matter how primitive the car is, no human or Cantrian should be able to develop a technology so advanced in a primitive world, (both in real life and in a simulated life) in under a real life year.
If you work together (!!!) and ACTUALLY SIMULATE A SOCIETY, then it would not take a year to make a car. It would take a couple of real-life months, from scratch.
This suggestion encourages people to work together, which is the whole idea of Cantr, is it not?However,
SekoETC wrote:Weights in Cantr don't make much sense in general. In real life you'd also be able to produce several kilos of iron and steel in a day, I bet, you just needed much bigger equipment. Likewise you could cut down several trees in a day and they would be very heavy. Since Cantr doesn't allow dragging things behind you down a road or using animals to drag things, transportation would get very difficult with increased rates, even though it would make more sense. Not to mention current resources in stock would lose their value. So it's probably best to accept that the weights are not linear and most likely at the upper end of the scale, a kilo actually means a ton.
This is an issue I also considered while posting this.. You're right, if the frame of a vehicle is 20,000 grams, a character would be unable to put it on.
Two possible solutions are this:
1) Divide up the car parts into 'Panels', and you'd need X number of panels to add to the Car Project.
2) Once 'garages' are implemented, perhaps you add the iron to a machine, which builds the part, which then adds it to the Car project.
It's too easy to make cars.. cars don't deteriorate yet, and as someone recently said - there are more cars in locations than people.
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