rping
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Missy
- Posts: 2467
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Onikaze- Your opinion counts. Cozmo asked me the same thing...
"Why would people ..*think* something..that others maybe or mabye not shouldn't know" anyways...
Its not really for other characters to see..when someone types a thought...its for players to see...
Like for instance today in Blojt..? My char said...
572-1: You say: "*Snickers as she looks across at Lance hearing the Colin creature in the backround and Jesica too. intertwines her fingers with his*"
-Colin creature- isn't even necessarily a thought...its a description..of how CATHERINE...thinks of him. Anyone who reads that can note it isn't meant to be known by other characters. ITS more for the players .......for the players to know what kind of character Catherine is! It's for myself- ....for me to define my character and what SHE thinks of people...around her.
YET...someone took that in which was typed as a thought- a description by catherine...and turned it into something it wasn't...saying..
"She called me a creature"
....that wasn't true.....and caused a big fight in blojt..that would have been avoided...
if the person behind the player of colin had been able to differentiate between knowledge that he(his char) should know....and knowledge that he (his char) shouldn't know etc...
My guess is that COlin would have never said..."I hate that Catherine" If he had known the differance...
And my char Catherine wouldn't have flew off the handle at him- for saying that...
GET it?
I suppose you're right...what is the point of saying things? Well..its relatively impossible in my personal opinon to be creative- with out adding thoughts and words of description. I mean i guess it isn't in a political correct way? But again...I write ..."Colin creature" So I know what my char is thinking- so other players know what she is thinking- ....when she does something after she thinks.
She smirked....- doesn't everyone want to know WHY she smirked? I sure as *ell do!
"Why would people ..*think* something..that others maybe or mabye not shouldn't know" anyways...
Its not really for other characters to see..when someone types a thought...its for players to see...
Like for instance today in Blojt..? My char said...
572-1: You say: "*Snickers as she looks across at Lance hearing the Colin creature in the backround and Jesica too. intertwines her fingers with his*"
-Colin creature- isn't even necessarily a thought...its a description..of how CATHERINE...thinks of him. Anyone who reads that can note it isn't meant to be known by other characters. ITS more for the players .......for the players to know what kind of character Catherine is! It's for myself- ....for me to define my character and what SHE thinks of people...around her.
YET...someone took that in which was typed as a thought- a description by catherine...and turned it into something it wasn't...saying..
"She called me a creature"
....that wasn't true.....and caused a big fight in blojt..that would have been avoided...
if the person behind the player of colin had been able to differentiate between knowledge that he(his char) should know....and knowledge that he (his char) shouldn't know etc...
My guess is that COlin would have never said..."I hate that Catherine" If he had known the differance...
And my char Catherine wouldn't have flew off the handle at him- for saying that...
GET it?
I suppose you're right...what is the point of saying things? Well..its relatively impossible in my personal opinon to be creative- with out adding thoughts and words of description. I mean i guess it isn't in a political correct way? But again...I write ..."Colin creature" So I know what my char is thinking- so other players know what she is thinking- ....when she does something after she thinks.
She smirked....- doesn't everyone want to know WHY she smirked? I sure as *ell do!
- thingnumber2
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- randognsac
- Posts: 351
- Joined: Fri Feb 05, 2010 6:56 pm
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Re:
Missy wrote:I have a tip for people who don't get the whole "rp'ing" thing as much.
First of all when a char thinks------*Thinks- john is retarded*
IT is thinking and thoughts can NOT be heard!
I've noticed some people see that...and have their chars get all offensive and have them say..."I'm not retarded"
Well ya can't do that!!!!
My char didn't say.."HEY RETARD" ....she didn't say anything..so how does the char know ...that she thinks he is a retard? They don't.
The only way they could do that is if they read minds, and the last time I checked we weren't supposed to have chars with ESP!
YES, you the player see...that my char thinks your char is retarded...! But your char does NOT know that she (my char) thinks that, unless she's STATED IT....SAID IT.....!!!!
Yes your char can say.."I get the impression you don't like me, or your body langunage..would suggest you think I'm retarded..."
But ya can't run around stating that my char thinks your char is retarded for fact..just because my char..*THOUGHT* something!!!! You can't say she SAID you were retarded! Because she didn't...!
EXAMPLE
Ryan says: " I hate you all"
Sheryl says: *Thinks Ryan is a retard*
Ryan does NOT know that SHERYL thinks he is a retard. Thus he can NOT say "Sheryl just called me a retard"
Ryan Says: "I hate you all"
SHeryl says: "*Thinks ryan is a retard, scrunches her nose and looks to him as though she would puke* YOU ARE a RETARD RYAN!
THEN ryan knows ....she thinks it!!! And can say she called him one! because she did.
Ryan says "I hate you all"
Sheryl says "*Thinks ryian is a retard, scrunches her nose and looks to him as though she would puke*"
THEN ryan can suggest sheryl.."May not like him" or..that he Ryan gets the impression she is not "fond of him"
Dead thread I know but, I had to say, I hate it when someone emotes a thought and not an action. Sometimes my character will see a thought and will think they are goin crazy for, "seeing into someones mind". Of course said character will not relay his/her thought, they will look uncomfortable or something. I am not a rp wizard, actually I think I suck at it but seeing thoughts frustrate me. So Missy I agree that people shouldn't react to thoughts, but at the same time they shouldn't see them in the first place. No respect intended just an opinion.
Anyone else got an opinion on this subject? I'd like to hear it.
- the_antisocial_hermit
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Re: rping
There are different ways...
I would not like, "*She smirks at the man, knowing that she would always hate him." because it's too specific.
But something like, "*She smirks at the man, as though she cannot stand the sight of him." because it's still open for interpretation and doesn't say specifically what they think, just gives a feel for what they might be thinking (because even though in RL you have to figure out what people are thinking from their body language, it's much more difficult to do in a textually based world- and sometimes such clues are very obvious), but it can still be interpreted wrong if the other character chooses to do so.
Not good examples.. but an example of what I'd prefer to see if a thought is slipped in subtly. There are other ways to give off clues more obviously without going the thought route, of course (i.e. "*She smirks at the man with a seething expression.*").
And if someone emotes a thought in the way I don't care for, I just don't consider it in my character's mind at all. They don't know it. So why would they even think about it? It's a thought and as a player, I can pick that out and know that my character will not be "seeing" or "hearing" it because it's in an emote. In the action, "She smirks at the man.", they don't see the "She ___ at the man." They only see the "smirks".
As a player seeing these thoughts, you shouldn't even imagine that your character "saw" the thoughts (unless you're trying to play a psychic or something).
I would not like, "*She smirks at the man, knowing that she would always hate him." because it's too specific.
But something like, "*She smirks at the man, as though she cannot stand the sight of him." because it's still open for interpretation and doesn't say specifically what they think, just gives a feel for what they might be thinking (because even though in RL you have to figure out what people are thinking from their body language, it's much more difficult to do in a textually based world- and sometimes such clues are very obvious), but it can still be interpreted wrong if the other character chooses to do so.
Not good examples.. but an example of what I'd prefer to see if a thought is slipped in subtly. There are other ways to give off clues more obviously without going the thought route, of course (i.e. "*She smirks at the man with a seething expression.*").
And if someone emotes a thought in the way I don't care for, I just don't consider it in my character's mind at all. They don't know it. So why would they even think about it? It's a thought and as a player, I can pick that out and know that my character will not be "seeing" or "hearing" it because it's in an emote. In the action, "She smirks at the man.", they don't see the "She ___ at the man." They only see the "smirks".
As a player seeing these thoughts, you shouldn't even imagine that your character "saw" the thoughts (unless you're trying to play a psychic or something).
- randognsac
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Re: rping
I like your take on it Anti, makes sense to me. I think a character I have had experience with that does this well is Naedell Blackrock. She can make a whole towns butthole pucker when she's there. She'll look at a character and you know exactly how she feels about them without "seeing" the feeling.
- Doug R.
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Snake_byte
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Re: rping
I've also just recently noticed that everyone tends to put other people's names in their actions as well. You walk up to someone and all of a sudden eveyone and their mother knows that person's name. Like it's instinctual...
Makes me think of a big flashing light with their name in it appearing above the person's head whenever anyone, so much as, looks at them.
I was thinking of giving my Rp a good look and trying to leave out other people's names in my character's actions. Instead using a small description of the person's clothing or items...or even other known physical descriptions, like hair length and colour, or even eye colour and visible handicaps...
Makes me think of a big flashing light with their name in it appearing above the person's head whenever anyone, so much as, looks at them.
I was thinking of giving my Rp a good look and trying to leave out other people's names in my character's actions. Instead using a small description of the person's clothing or items...or even other known physical descriptions, like hair length and colour, or even eye colour and visible handicaps...
- randognsac
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Re: rping
I've been having a hard time RPing with a mute character. He is quite wakeful and rp's pretty well. I don't want to lose the player so I try to keep interacting with him but its hard. But it is enjoyable as long as I have time. I interacted with one in Blojt a while back but he could read lips this guy can't. I'm trying to *Mouth the words to him* and point alot.
- the_antisocial_hermit
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Re: rping
Snake_byte wrote:I've also just recently noticed that everyone tends to put other people's names in their actions as well. You walk up to someone and all of a sudden eveyone and their mother knows that person's name. Like it's instinctual...
Makes me think of a big flashing light with their name in it appearing above the person's head whenever anyone, so much as, looks at them.![]()
I was thinking of giving my Rp a good look and trying to leave out other people's names in my character's actions. Instead using a small description of the person's clothing or items...or even other known physical descriptions, like hair length and colour, or even eye colour and visible handicaps...
Yea, but the problem with this is that it could be very confusing for the people you would be directing your comments/actions to. Though it could be an interesting experiment anyway.
If the people that don't know their names go and put the names in for them based on emotes, then that falls on them, really. Especially if they start using the names though they haven't been introduced. Sometimes I'll put in a name I catch with a ? on the end, so I remember my character doesn't know it/hasn't interacted with them (just so I'm not entiredly confused by 13 different men in their twenties speaking at once). And then if my character interacts with them, I do kind of what you say you want to do all the time to indicate them (and that my char doesn't know who they are). I.E. "*She looks at the weird man with the eye-patch.*" I like to put in some noticeable trait at least until I get a name too.
- SumBum
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Re: rping
the_antisocial_hermit wrote:Snake_byte wrote:I've also just recently noticed that everyone tends to put other people's names in their actions as well. You walk up to someone and all of a sudden eveyone and their mother knows that person's name.
If the people that don't know their names go and put the names in for them based on emotes, then that falls on them, really. Especially if they start using the names though they haven't been introduced. Sometimes I'll put in a name I catch with a ? on the end, so I remember my character doesn't know it/hasn't interacted with them.
I do the ? thing too.
It really irks me when you emote someone's name and another person miraculously learns the name. Sometimes I will go to the trouble of having my char act confused by the sudden knowledge, but I doubt the other player realizes their RP blunder. I've witnessed it several times just in the past few days in different towns. No idea if that means it's getting more frequent or if I happen to have chars in the same towns as one particular player.
I don't know karate, but I know KA-RAZY!! - James Brown
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Snake_byte
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Re: rping
Personally, It's not the players fault for learning the name that way. It's as if the other charries are sending out their thoughts. Just like in the real world, if I walk up to you, no one sees a flashing name plate. All they see is our physical description. Not my fault if my charrie picks up on it...
Them damn flashy name tags...
Them damn flashy name tags...
- SumBum
- Posts: 1903
- Joined: Fri Jan 05, 2007 10:57 pm
Re: rping
No, it's not the player's fault for knowing the name, but their char should not until it is spoken. Just as someone emoting an action and specifying they do it behind someone's back. The other char shouldn't know what's going on behind their back even if their player does.
If I know someone's name but my char does not, I will include the other's name in emotes but my char is unable to address them with it. (ie: "*waves to Bob* Hey, I'm Joe. What's your name?")
If I know someone's name but my char does not, I will include the other's name in emotes but my char is unable to address them with it. (ie: "*waves to Bob* Hey, I'm Joe. What's your name?")
I don't know karate, but I know KA-RAZY!! - James Brown
- the_antisocial_hermit
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Re: rping
SumBum wrote:No, it's not the player's fault for knowing the name, but their char should not until it is spoken. Just as someone emoting an action and specifying they do it behind someone's back. The other char shouldn't know what's going on behind their back even if their player does.
This.
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