Accessibility of interface
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- SekoETC
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I think the main reason why a container for clothes was never programmed is that the capacity would be unlimited so once a person has built one closet, they wouldn't have incentive to build other ones (except when the list becomes too long to browse, which in my opinion is a good enough reason to build several containers.)
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Rossato
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- wejdas
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How many wardrobes does one need? One or two per household, I guess. I have three in my real-life house, but my house is big and there were 4 people living in it. So this argument is too weak. I wish the you guys would reconsider this issue and program a usable wardrobe. You can impose a limitation of say 30-40 items (I guess this would be no challenge for programmers, would it?), so I would build an armoire for clothes and a chest for boots, and another couple of chests for my fabrics. My tailor shop is growing by day and it is really messy in it with all the clothes lying around. Of course I could build a building extension and call it a Closet, which would have no limitation for clothes either, but for the RP purposes, I would like a usable wardrobe or armoire.
- DylPickle
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- marol
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- SekoETC
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Currently the tools category has no sub menus. There could be a sub-menu for bronze tools, that would make the main list a bit shorter. I was also thinking another one for steel, but there are steel tools that also contain iron and people might not remember if something is made of iron or steel, and if there was also an iron tools sub category, people might not realize that something with both iron and steel would go to the steel category.
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Snake_byte
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- Ice-Man
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- randognsac
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Re: Accessibility of interface
Multiple projects in Manufacturing and Clothing
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In other words, say I want to make 5 iron shields, instead of going into the manufacturing page and look up iron shield 5 times, there can be a box to put in a number of projects you want done. Can be done with clothing too.
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In other words, say I want to make 5 iron shields, instead of going into the manufacturing page and look up iron shield 5 times, there can be a box to put in a number of projects you want done. Can be done with clothing too.
- Doug R.
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Re: Accessibility of interface
You can already do this by clicking the build arrow X number of times.
Hamsters is nice. ~Kaylee, Firefly
- randognsac
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Re: Accessibility of interface
Awesome I did not know that! Thanks!
- Armulus Satchula
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Re: Accessibility of interface
Doug R. wrote:You can already do this by clicking the build arrow X number of times.
I think that might only work in Fire Fox. I've noticed nice little things like that don't work in chrome.
- SekoETC
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Re: Accessibility of interface
I think in order to get the number of projects you want, you need to wait that the progress bar twitches slightly in order to know it has registered the click before clicking again.
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- Doug R.
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Re: Accessibility of interface
SekoETC wrote:I think in order to get the number of projects you want, you need to wait that the progress bar twitches slightly in order to know it has registered the click before clicking again.
Yes, this is correct. Should have mentioned that.
Hamsters is nice. ~Kaylee, Firefly
- Crosshair
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Re: Accessibility of interface
Um, it used to be that one could click on many objects to pick them up without having to wait for the page to load again, but I can't do this now. I switched to chrome, but is that what it is? I thought it might be something to do with the code conversion.
Either way, it makes picking up notes from a note bomber very time consuming, and putting them in an envelope is even worse!
Either way, it makes picking up notes from a note bomber very time consuming, and putting them in an envelope is even worse!
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