Crowbar Lock Breaking Chance Increase

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Piscator
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Postby Piscator » Sat Jan 30, 2010 7:53 pm

Just to clarify, my suggestion was not to implement a "bash the lock until it breaks" system, but rather a hybrid between that and our current system. Breaking a lock would essentially still be a random event, the only difference would be that the chance to resist an attempt to force it open would be proportional to its repair state (which would be reduced by unsuccessful lockbreaking attempts). I didn't intend to suggest a full-scale remodeling of the locks system, but to make the procedure less frustrating by rewarding the invested time.
I don't know if it would be the optimal solution, but it should at least be pretty easy to implement. We would only have to a) replace the fixed chance of success with a variable one (depending on the type of lock and it's status), b) add a mechanism to apply damage to the lock in case of an unsuccessful breaking attempt (and add a repair condition value if that's not already the case) and c) add buttons and necessary code to repair a lock (might be largely existent).
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BZR
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Postby BZR » Sat Jan 30, 2010 9:06 pm

Snake_byte wrote:A limit sounds good... Two might actually be a good limit to start from, anyway...

Limiting the number of people working on the picklocking project? Why?
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Postby returner » Sun Jan 31, 2010 5:28 am

Piscator wrote:but to make the procedure less frustrating by rewarding the invested time.


This sentence here is perfection. This is exactly the goal of my suggestion.
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