Arenti wrote:Why does bio diesel take 176 grams per travel tick?
Could I get an answer to this? As this doesn't seem right.
It seems the biodiesel has not been used but the petrol first. But still it used 176 grams of fuel for one tick.
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Arenti wrote:Why does bio diesel take 176 grams per travel tick?
Doug R. wrote:The character is still moving on his own two feet. If he can move faster pushing a car than walking normally, it begs the question of why he can't move faster without the car?
Arenti wrote:Arenti wrote:Why does bio diesel take 176 grams per travel tick?
Could I get an answer to this? As this doesn't seem right.
It seems the biodiesel has not been used but the petrol first. But still it used 176 grams of fuel for one tick.
Doug R. wrote:Arenti wrote:Arenti wrote:Why does bio diesel take 176 grams per travel tick?
Could I get an answer to this? As this doesn't seem right.
It seems the biodiesel has not been used but the petrol first. But still it used 176 grams of fuel for one tick.
Entirely for game balance reasons - it's too accessible of a fuel.
Doug R. wrote:A character cannot move on his feet faster than his maximum walking speed. You're attempt at logic is flawed on multiple levels.
The character may be able to push a car faster than he can walk, but he's NOT IN THE CAR, so the speed of the car is entirely irrelevant. If the car "gets away from him," he has to catch up to it - at his walking rate.
The fact that for mechanistic Cantr purposes he's "in" the car is a red herring. This is not the Flinstones.
Finally, push that car for three days while your friend walks, and see who gets to their destination first. It won't be you - you'll crap out from exhaustion.
The laws of thermodynamics are solidly in my corner.
Arenti wrote:Doug R. wrote:Arenti wrote:Arenti wrote:Why does bio diesel take 176 grams per travel tick?
Could I get an answer to this? As this doesn't seem right.
It seems the biodiesel has not been used but the petrol first. But still it used 176 grams of fuel for one tick.
Entirely for game balance reasons - it's too accessible of a fuel.
But no other of the cars my chars ride in take that much fuel as that would take one day for all the fuel in one tank to be used. Or is it because that char is using a limousine?
Or did you mean the biodiesel being too accessible?
Dudel wrote:Doug R. wrote:A character cannot move on his feet faster than his maximum walking speed. You're attempt at logic is flawed on multiple levels.
The character may be able to push a car faster than he can walk, but he's NOT IN THE CAR, so the speed of the car is entirely irrelevant. If the car "gets away from him," he has to catch up to it - at his walking rate.
The fact that for mechanistic Cantr purposes he's "in" the car is a red herring. This is not the Flinstones.
Finally, push that car for three days while your friend walks, and see who gets to their destination first. It won't be you - you'll crap out from exhaustion.
The laws of thermodynamics are solidly in my corner.
Cantr mechanics would ONLY support this if characters tired from not having fuel in a vehicle. OTHERWISE, your physics don't exist within the Cantr world... and you loose again. X)
Cantr mechanics would ONLY support this if characters tired from not having fuel in a vehicle. OTHERWISE, your physics don't exist within the Cantr world... and you loose again. X)
Who says this issue isn't similar to the Flinstones?
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