Animal explosion

General out-of-character discussion among players of Cantr II.

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EchoMan
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Postby EchoMan » Tue Jan 12, 2010 11:43 am

Rob Maule wrote:I understood exactly what you meant, EchoMan. From what you're saying, there are six locations where Swedish characters can spawn. From that, I presume they're spawn points because they are large communities that are somewhat built up already.

Swedish caharcters does not have dynamic spawn places (again) there are six fixed locations. It was changed from dynamic to fixed a few weeks ago.
Rob Maule wrote:That would mean that at least one of those locations has extra food and a building. Just stay inside and go out to hunt once a day.

One of my characters main problem is being off from the "spawn town" by three locations, collecting wood. Just yesterday another character came there too, so maybe that character will take some of the hits. There are buildings in this location, but I can't be online regularly enough as to walk outside on the project ticks to collect wood/bananas, and then go inside and then out again when I can hunt. If I had been able to abuse the game mechanics in such a way it would have been a possible workaround of the problem, but not a solution.
Rob Maule wrote:And because you're guaranteed new spawns, you'll always have more people to help the cause.

With a player base of 10 people there are not many newspawns to go in hordes with their bone knifes to rid us of the leopards, rhinos and sabre tooths.

I still expect that character to be dead by friday, but lets see...


Edit: Oh, and when you say "extra food" do you actually believe that people give away their healing food to others, or let it lay about in a unlocked building? Especially now when everyone is worried about the animal population?
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Piscator
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Postby Piscator » Tue Jan 12, 2010 1:44 pm

EchoMan wrote:
Rob Maule wrote:I understood exactly what you meant, EchoMan. From what you're saying, there are six locations where Swedish characters can spawn. From that, I presume they're spawn points because they are large communities that are somewhat built up already.


Swedish caharcters does not have dynamic spawn places (again) there are six fixed locations. It was changed from dynamic to fixed a few weeks ago.


That's what he said. Those locations were chosen as fixed spawn points since they were fairly populated.
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Dudel
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Postby Dudel » Tue Jan 12, 2010 1:47 pm

Well I misunderstood that one too, Piscator... and Seko did say she'd remove spawn locations that people "evacuated from".... or everyone died.
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EchoMan
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Postby EchoMan » Tue Jan 12, 2010 2:42 pm

Yeah, misunderstanding from my side too on that one, sorry. Reading it now it is much clearer for some reason. :)
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EchoMan
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Postby EchoMan » Wed Jan 13, 2010 7:01 am

EchoMan wrote:2 people in this location, me and N N. Keeping track here.

2844-4.28: Attacked by a sabre-toothed tiger. Lose 14%, saved 21%, wooden shield.
2845-6.28: You see a leopard attack N N.
2845-6.28: You see a leopard attack N N.
2847-2.29: Attacked by a sabre-toothed tiger. Lose 19%, saved 20%, chitin shield.
2848-0.28: You see a leopard attack N N.


2848-4.29: Attacked by a leopard. Lose 12%, saved 14%, chitin shield.
2848-4.28: Attacked by a coyote, Lose 0%, saved 14%, chitin shield.
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Ruby
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Postby Ruby » Wed Jan 13, 2010 8:45 am

It really sounds like the same problem that the Shai island had when animals were first introduced. It was just impossible to defend yourself.
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EchoMan
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Postby EchoMan » Wed Jan 13, 2010 9:30 am

Still not dead. Thanks to the other guy showing up I'm sure. :)

EchoMan wrote:2 people in this location, me and N N. Keeping track here.

2844-4.28: Attacked by a sabre-toothed tiger. Lose 14%, saved 21%, wooden shield.
2845-6.28: You see a leopard attack N N.
2845-6.28: You see a leopard attack N N.
2847-2.29: Attacked by a sabre-toothed tiger. Lose 19%, saved 20%, chitin shield.
2848-0.28: You see a leopard attack N N.
2848-4.29: Attacked by a leopard. Lose 12%, saved 14%, chitin shield.
2848-4.28: Attacked by a coyote, Lose 0%, saved 14%, chitin shield.
2848-6.29: You see a titan beetle attack N N.

2850-6.29: Attacked by a coyote, lose 9%, saved 12%, chitin shield.

60% injuries now.
Last edited by EchoMan on Fri Jan 15, 2010 2:13 pm, edited 2 times in total.
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Ruby
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Postby Ruby » Wed Jan 13, 2010 11:10 am

To be honest Echo. If you are really worried about your character, I'd run. He would have to be either really brave or really stupid to take such a beating and still feel collecting wood was more important than his life. If you can make it back to one of the towns you spawned the situation probably won't be all peaches and cream but you won't be in immediate danger of death either.
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EchoMan
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Postby EchoMan » Wed Jan 13, 2010 11:29 am

Yeah, staying on the road, don't stop anywhere etc would get the char home. But then she would have to gather healing foods there anyway, and stay outside. Same problem, but as you say, hopefully there will be 3-4 characters there instead of the 2 currently, so her chances should improve. But she'll probably get killed for returning without the wood though. ;)
ichi
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Postby ichi » Wed Jan 13, 2010 11:31 am

Swedish charcters does not have dynamic spawn places (again) there are six fixed locations. It was changed from dynamic to fixed a few weeks ago.

That explains why I keep getting Swedish newspawns even though there are no existing Swedish characters there. A few weeks ago one of my characters (non-Swedish) arrived at a location that had several dead bodies. She buried the bodies, picked up the keys and explored all the buildings and vehicles. She was alone. Then, a few days later, Swedish newspawns started arriving. What a nuisance.
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chase02
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Postby chase02 » Wed Jan 13, 2010 11:38 am

Dudel wrote:Epicness if you could see the animals attacking each other instead of Cantrinians for once.


Oh, I wonder which world is implementing that? :roll:
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Dudel
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Postby Dudel » Wed Jan 13, 2010 5:50 pm

chase02 wrote:
Dudel wrote:Epicness if you could see the animals attacking each other instead of Cantrinians for once.


Oh, I wonder which world is implementing that? :roll:


Shhh... it's one of the reasons I'm even on your forum. Because of said epicness... be thankful. :lol:
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Doug R.
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Postby Doug R. » Thu Jan 14, 2010 7:42 pm

The animals, for the most part, died off because they were not reproducing due to a bug. The bug remains, but the tool that I use to repopulate the islands was fixed. The animals have been reset to their intended levels. The bug, still being existent, will again decrease the numbers over time, and then I'll need to repopulate the animals again.

In theory, having fixed spawn points should help a language group survive in a hostile environment (more hunters). However, it seems it's gone somewhat awry with the Swedes. We can either put them back on dynamic spawning, or change the fixed points.

I've applied gradual phasing back for animals that went extinct, but in general, general phasing would be too time-intensive for me to do on a global, all-animal scale., and most player's wouldn't have noticed anyway.
Hamsters is nice. ~Kaylee, Firefly
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EchoMan
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Postby EchoMan » Fri Jan 15, 2010 3:24 pm

Still not dead. Thanks to the other guy showing up I'm sure. :)

EchoMan wrote:2 people in this location, me and N N. Keeping track here.

2844-4.28: Attacked by a sabre-toothed tiger. Lose 14%, saved 21%, wooden shield.
2845-6.28: You see a leopard attack N N.
2845-6.28: You see a leopard attack N N.
2847-2.29: Attacked by a sabre-toothed tiger. Lose 19%, saved 20%, chitin shield.
2848-0.28: You see a leopard attack N N.
2848-4.29: Attacked by a leopard. Lose 12%, saved 14%, chitin shield.
2848-4.28: Attacked by a coyote, Lose 0%, saved 14%, chitin shield.
2848-6.29: You see a titan beetle attack N N.

2850-6.29: Attacked by a coyote, lose 9%, saved 12%, chitin shield.
2851-0.29: You see a white rhino attack N N.


60% injuries now.
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Doug R.
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Postby Doug R. » Fri Jan 15, 2010 9:12 pm

Hmm, something seems wrong...let me look into it.
Hamsters is nice. ~Kaylee, Firefly

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