Rob Maule wrote:I understood exactly what you meant, EchoMan. From what you're saying, there are six locations where Swedish characters can spawn. From that, I presume they're spawn points because they are large communities that are somewhat built up already.
Swedish caharcters does not have dynamic spawn places (again) there are six fixed locations. It was changed from dynamic to fixed a few weeks ago.
Rob Maule wrote:That would mean that at least one of those locations has extra food and a building. Just stay inside and go out to hunt once a day.
One of my characters main problem is being off from the "spawn town" by three locations, collecting wood. Just yesterday another character came there too, so maybe that character will take some of the hits. There are buildings in this location, but I can't be online regularly enough as to walk outside on the project ticks to collect wood/bananas, and then go inside and then out again when I can hunt. If I had been able to abuse the game mechanics in such a way it would have been a possible workaround of the problem, but not a solution.
Rob Maule wrote:And because you're guaranteed new spawns, you'll always have more people to help the cause.
With a player base of 10 people there are not many newspawns to go in hordes with their bone knifes to rid us of the leopards, rhinos and sabre tooths.
I still expect that character to be dead by friday, but lets see...
Edit: Oh, and when you say "extra food" do you actually believe that people give away their healing food to others, or let it lay about in a unlocked building? Especially now when everyone is worried about the animal population?


