Piscator wrote:I agree with the problem, but not with the solution. The outcome of a fight should roughly depend on the relative strengths of the parties involved, not on who strikes first or on who has the most tea in their inventory.
Agreed!
One proposal I suggested over 4 years ago was this:
Firstly, reduce damage inflicted to about 20% of what it is currently. Then introduce turn-based attacks, meaning if I attack you, I have to wait for you to attack me back before I can strike again, or I can wait 1 day. (bear in mind we are only doing a fifth of the damage now).
That way you can spar with someone to the death, provided they are online and awake. IF they need to log off, then the fight can be continued later.
A little more realistic I guess? or at least a bit more fair.
oddedd wrote:I love this suggestion! However, maybe there should still be a limit to sparring, maybe 5 times or something.
Piscator wrote:That's essentially what I meant by:Piscator wrote:delaying the actual attack until the victim had a chance to log in (or a certain time has passed)
My idea was that after announcing an attack you would either have to wait a full day or until the target moves (including attacking, running away, perhaps talking) for the combat move to be finished. But as I said, a workable system that covers every eventuality would likely be very complex.