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- Junesun
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AmateurHistorian
- Junesun
- Administrator Emeritus
- Posts: 807
- Joined: Sat Feb 07, 2004 9:24 am
- Location: Berlin, Germany
- Contact:
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AmateurHistorian
- Junesun
- Administrator Emeritus
- Posts: 807
- Joined: Sat Feb 07, 2004 9:24 am
- Location: Berlin, Germany
- Contact:
AmateurHistorian wrote:Junesun wrote:Also, you might have set your character to collect more than a day's worth
I did ... but after 4 real-time days, I'm still waiting to get one day's worth of nuts.I hope it's just because of the lost turns.
Well, you'll have to wait for the whole project to be finished, then. You don't get temporary results. If you want to get something after every day, you should tell your char to collect as much as he can, in a day, and set him to repeat that project. The only disadvantage is that you won't be informed of the temporary results then, they will just wind up in your inventory.
Also, check whether your character is at full health. If not, he will take longer to complete the projects. I think the amount of work done in a day is directly proportional to the percentage of health... so if he's only at 50% health for example, he'll only collect 50% of a normal day's harvest per day.
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AmateurHistorian
Junesun wrote:Well, you'll have to wait for the whole project to be finished, then. You don't get temporary results. If you want to get something after every day, you should tell your char to collect as much as he can, in a day, and set him to repeat that project. The only disadvantage is that you won't be informed of the temporary results then, they will just wind up in your inventory.
That's not what I've seen before. When I've started a project to collect nuts and specified that it repeat 20 times, the first day's gathering shows up both in my events and my inventory after the first day. Then the project continues on to its next repetition.
Junesun wrote:Also, check whether your character is at full health. If not, he will take longer to complete the projects. I think the amount of work done in a day is directly proportional to the percentage of health... so if he's only at 50% health for example, he'll only collect 50% of a normal day's harvest per day.
Well, that's probably it, then ... my health is down below 80%. I'm not sure I'll ever be able to gather food fast enough to catch up.
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