Town with Strongest Roleplay, WIPED OUT

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returner
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Town with Strongest Roleplay, WIPED OUT

Postby returner » Thu Jan 07, 2010 10:35 pm

..hypothetically. It didn't really happen, but it probably has. I was just thinking of this before.. Read on.....

Imagine this. There is a town of, say, 15.. a nice number. Everyone is super-friendly, there is heaps of fantastic role-play, everyone there UNDERSTANDS the game and criminals are dealt with efficiently and effectively.
It's heaps of fun, more fun than Cantr has ever been for you and all players involved. Society is growing. You're about to introduce money, and an economy, and perhaps even an Empire for the money and economy to spread to other towns.

However, your town is tragically wiped out, as pirates arrive right as your leader with all the keys drops dead from starvation (by accident).

Everyone is killed in a matter of minutes.

Suddenly, Cantr crashes.

And then it is fixed, and is back to normal - except it's 10 hours behind the pirate attack and your leader dropping dead.

Your next actions could be a CRB.

Do you feed your leader, and role-play your character to be suspicious of the boat arriving named 'Pirates of the Sea', even though you didn't care about it before?


Be honest; I'll say honestly that I'd probably try to save the town for the sake of Role-Play. Otherwise I'd leave it be, and try to put up a fight because that could also be fun role-play.

Discuss! :)
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Ruby
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Postby Ruby » Thu Jan 07, 2010 10:45 pm

This happen a long time ago. I can't remember if it was around day 700 but that number comes to mind for some reason. It might have been before.

Cantr crashed for a few days and when it came back it was rolled back something like 10 days. I had one character who was imprisoned for collecting wood which was restricted but when Cantr came back she walked back into the woods and suddenly had the forethought to ask to gather wood before doing so. I guess it was technically a CRB, as I knew what would happen if I didn't ask, and I'm sure much worse things happened during that time.
returner
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Postby returner » Thu Jan 07, 2010 10:50 pm

^ Heh, yeah, I think I actually remember that rollback.. I think it was in the thousands rather than the hundreds, but there might also have been two.

Do you remember how people responded? Were they cautious of you etc?

edit: When it happened, I think there was confusion as to how to role-play it.. Some pretended the rollback never happened and continued from where they were 10 days ago, while others remembered what happened in that '10 days'..
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Postby rconley » Thu Jan 07, 2010 10:52 pm

I remember it happening and had on two seperate characters have different circumstances after. One had a prisoner who willingly rp'd it out as it had alerady been played out allowing him to be killed (again)....the other knew he was going to be locked up and took off before we had the chance and later tried to bring an army back after those that killed him previously. So it all depends on the player.
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SekoETC
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Postby SekoETC » Thu Jan 07, 2010 10:53 pm

Sounds like Cantr deities gave Ruby's character another chance.

People generally tend to react somehow to hiccups in the game, like people saying they have a deja-vu feeling about having to act out things that were already done before a crash. And not all dialog is repeated because people can't be arsed to. People might assume that others are aware of the things that were said in the alternative timeline, and I wouldn't necessarily call that a CRB, maybe some people just forgot. As for preventing a town from getting taken over, if it makes it more fun for more people than in the other scenario then I'd be okay with using information from the erased timeline, as long as the actions weren't completely exaggerated. For example if in the first timeline someone picked things up from the ground after someone died and made a big mess, I wouldn't arrest that person if we went back to a time before the crime had happened, but I would be likely to either prevent the death or keep an eye on the person when they're about to die and try to grab the things myself. It's also possible that the person who picked up those things wouldn't repeat the action in the new timeline since they assumed that people would be using OOC knowledge against him.
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Dudel
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Postby Dudel » Thu Jan 07, 2010 11:40 pm

"I'm feeling paranoid," Says a random character who speaks his mind often, "Lets move <leader name here> to a locked building for safety."
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kronos
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Postby kronos » Thu Jan 07, 2010 11:55 pm

Hahaha I remember this happening around 2 years ago. My character just made a successful coup de tat only to have it all rolled back 3 days >.>
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returner
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Postby returner » Fri Jan 08, 2010 12:00 am

kronos wrote:Hahaha I remember this happening around 2 years ago. My character just made a successful coup de tat only to have it all rolled back 3 days >.>


Haha who'd you play? Yeah, it was about 2 or 3 years ago I think.
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Doug R.
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Postby Doug R. » Fri Jan 08, 2010 12:43 am

My character Duncan Hillspire got out of a duel to the death because of that rollback. Talk about great timing! (I would have lost).
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viktor
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Postby viktor » Fri Jan 08, 2010 5:29 am

3 day rollback caused tension in the french zone, my char who led one city made a trade for some iron with the leader of another city, but the rollback too us to midway in the trade where i had already handed my supplies over and was waiting for iron, but the other char's player remembered giving the iron so they never regave the iron and ya there was almost a war lol

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