Ruby wrote:There is a lot I find wrong with your statements, Returner, but I am going to argue the only one that really bothers me.
Your legless fish didn't grow legs because it wanted legs. It wasn't staring out from water saying "Hey if I just practice walking then I'll grow legs and everything will be great" Somewhere along the way a regular legless fish gave birth to a mutant fish that happened to have legs and that legged fish walked out on land and had babies of it's own. That is reality, and that is how Cantr is set up.
Now the biggest reason I would argue that you are not likely to ever see an increase in cantr evolution is for the same reason geneticists think humans are no longer going to evolve. In a civilized society we have no mechanism for weeding out the weaker of us. In Cantr especially no one is competing for resources and therefore (except for animal attacks which if the rate of attacks and the damage caused were increased might be the only thing that could provoke an evolutionary changing in Cantr) everyone has an equal capacity for survival in the game.
I agree with this. You say 'in civilized society we have no mechanism for weeding out the weaker of us', which is absolutely correct. In fact, the weak control the strong - otherwise a lot of us would be dead in an anarchistic world (which, thanks to society, doesn't exist).
However, my belief is that Cantr has no society. It sure has the technologies and the capabilities to create one, but all we see are micro-economies and micro-societies.
In saying this, I'm not arguing for or against my original point but rather making a comment.
When I say Cantr has no society, the evolution and successful survival of only the fitest and strongest relies on the Cantrians themselves acting upon the elimination of the weaker. There are too many benefits in keeping someone alive and working, though, than there are killing them. (especially considering new players may hold a grudge against that character OOCly, and act out these grudges in camoflage).
In closing, I guess I'm just trying to justify my proposal of enhancing the evolution style of Cantr. It would be nice to have newspawns' skills based on current skills of their spawners, but I guess the departments have chosen otherwise (which is fine, it's a much of a muchness).